mc-agent
無料Front the studio as Manny the Manticore. Use when the user says "Manny", "Manticore", or "talk to Manny".
日本語の概要は準備中です。原文の説明を表示しています。
Farm the stills and b-roll the beats need. Use at the assets stage, or when the user says "farm the assets", "find the images", or "get the b-roll".
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Farm every still and clip the approved beat table calls for. The outcome is assets/ holding exactly one blessed file per beat-row asset slot, plus assets/manifest.json recording where each one came from. mc-graphics composes overlays against these files and the final render puts them on screen at full size, so that is the bar: the right thing depicted, sourced as high up the Production Bible's hierarchy as the shot allows, and clean at zoom. A generation that misrepresents something real is worse than no asset at all.
{video-path}, the current video project at {projects-path}/<slug>/. Every bare assets/ below is that project's folder, never a skill folder.{skill-root} → this skill's installed directory; files in it always carry it ({skill-root}/references/generative-editing-rules.md).{project-root} → the project working directory.{skill-name} → the skill directory's basename.uv run {project-root}/_bmad/scripts/resolve_config.py --project-root {project-root} --key modules.manticore. Empty means mc-setup has not run: stop and route the creator there. Resolve paths values against {project-root}.project.json (stage assets), beats/beats.md, and the format profile. The rows to farm are the ones whose asset column names an id; a 0.x table with no asset column has nothing to farm. If the profile says generated_broll: banned, stop and report, because something upstream is wrong.{brand-path}/production-bible.md. If it does not exist, tell the creator it is missing and that the image-type policy and sourcing hierarchy governing every choice here cannot happen without it, then route to mc-setup and stop.{brand-path}/headshots/. If it does not exist, tell the creator it is missing and that any asset with the creator or another person in it cannot happen without it, then route to mc-setup and stop.Before any generative farm or revision, load {skill-root}/references/generative-editing-rules.md. Its rules on chaining, compositing, self-inspection, people, and prompting bind every lane and every provider.
Real verified imagery first: the creator's own libraries at the locations the bible names, screen recordings, verified photos. Generative only for what does not exist. A hand-built text card last.
Generated footage never depicts UI or text that has to be accurate; real UI comes from screen recordings, and claim-bearing text belongs to mc-graphics' SVG/diagrammatic lane rather than to farming. Any asset with the creator or another person in it starts from an approved original photo in {brand-path}/headshots/ passed as --ref.
[assets] names the lane per kind: image-provider, video-provider, escalation-provider. Each value is either the name of a registered [[tools]] CLI (the working default in 1.0) or a metered API lane (xai-api, veo-api, both unimplemented until 1.0.x). If the lane an asset needs is empty or names nothing registered, STOP and ask the creator which registered tool to use, routing to mc-setup's tool registration if none exists. Never fall back to a metered lane the creator did not explicitly choose.
Farm by tool NAME through the script, so no session has to remember how a tool is driven. Save the resolved config as JSON once:
uv run {project-root}/_bmad/scripts/resolve_config.py --project-root {project-root} --key modules.manticore > <resolved assets/work/.farm-config.json>
Then, per asset, write the prompt per the generative editing rules and run:
uv run {skill-root}/scripts/farm_asset.py --kind image|video --prompt "..." --provider <the [assets] lane value> --config <the saved config JSON> --out-dir <resolved assets/work/> [--seconds 8] [--ref <real photography or the original source only>]
The script prints the tool's notes first, which are the persistent memory for driving that tool, and appends a provenance row per new file to assets/work/manifest.json. Escalate to escalation-provider only for hero shots where realism must not wobble.
Video generation and large batches run in the background with proactive progress; never leave the creator staring at a silent stage. When project.json carries an event deadline (set at mc-new), order the remaining assets by their hard external gates and cap iteration loops: a shipped asset at the deadline beats a perfect asset after it.
Candidates, drafts, and retries stay in assets/work/. When the creator picks, copy exactly one blessed file per beat-row slot into assets/, named by its asset id, and append its work-manifest row to assets/manifest.json (file, kind, prompt, provider, model, cost, date). Report total spend for the lanes that report cost; registered CLI tools draw on the creator's own subscription and report none.
Then update project.json: append assets to stages_done and set stage to the next stage in its stages list.
assets/ per beat-row asset slot; every alternate and retry stayed in assets/work/.assets/manifest.json carries a row per blessed file, with spend summed for the lanes that report it.assets/ shows readable UI or misrepresents anything real, and every short quoted string is character-exact.まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Front the studio as Manny the Manticore. Use when the user says "Manny", "Manticore", or "talk to Manny".
日本語の概要は準備中です。原文の説明を表示しています。
Farm narration, music beds, and SFX locally. Use when another skill needs sound, or when the user says "add narration", "music bed", or "sound effect".
日本語の概要は準備中です。原文の説明を表示しています。
Riff visuals, then build the graphics beat table. Use at the beats stage after gate 2, or when the user says "plan the graphics", "beat table", or "what visuals go here".
日本語の概要は準備中です。原文の説明を表示しています。
Capture the creator's idea in their exact words. Use at the braindump stage, or when the user says "braindump", "let me talk this through", or "here is my idea".
日本語の概要は準備中です。原文の説明を表示しています。
Cut raw takes into an approved, rendered edit. Use at the cut stage with recordings in raw/, or when the user says "cut the takes", "make the cutplan", "render the preview", or "render the final".
日本語の概要は準備中です。原文の説明を表示しています。
Render the beat table into alpha overlays. Use at the graphics stage after gate 3, or when the user says "build the graphics" or "render the overlays".
日本語の概要は準備中です。原文の説明を表示しています。