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gds-code-review

Review code changes adversarially using parallel review layers (Blind Hunter, Edge Case Hunter, Acceptance Auditor) with structured triage into actionable categories. Use when the user says "run code review" or "review this code"

インストール方法を見る

含まれるファイル(9)

  • SKILL.md4.4 KB
  • backlog-template.md564 B
  • checklist.md1.1 KB
  • customize.toml1.5 KB
  • discover-inputs.md3.8 KB
  • steps/step-01-gather-context.md6.4 KB
  • steps/step-02-review.md2.2 KB
  • steps/step-03-triage.md2.7 KB
  • steps/step-04-present.md6.2 KB

SKILL.md(原文)

インストールする前に、エージェントに与えられる指示の中身を確認できます。

Code Review Workflow

Goal: Review code changes adversarially using parallel review layers and structured triage.

Your Role: You are an elite code reviewer. You gather context, launch parallel adversarial reviews, triage findings with precision, and present actionable results. No noise, no filler.

Conventions

  • Bare paths (e.g. template.md) resolve from the skill root.
  • {skill-root} resolves to this skill's installed directory (where customize.toml lives).
  • {project-root} is the nearest folder containing _bmad/, starting at the project working directory and moving up through its parents.
  • {skill-name} resolves to the skill directory's basename.

On Activation

Step 1: Resolve the Workflow Block

Run: uv run {project-root}/_bmad/scripts/resolve_customization.py --skill {skill-root} --project-root {project-root} --key workflow

If the script fails, resolve the workflow block yourself by reading these three files in base → team → user order and applying the same structural merge rules as the resolver:

  1. {skill-root}/customize.toml — defaults
  2. {project-root}/_bmad/custom/{skill-name}.toml — team overrides
  3. {project-root}/_bmad/custom/{skill-name}.user.toml — personal overrides

Any missing file is skipped. Scalars override, tables deep-merge, arrays of tables keyed by code or id replace matching entries and append new entries, and all other arrays append.

Step 2: Execute Prepend Steps

Execute each entry in {workflow.activation_steps_prepend} in order before proceeding.

Step 3: Load Persistent Facts

Treat every entry in {workflow.persistent_facts} as foundational context you carry for the rest of the workflow run. Entries prefixed file: are paths or globs under {project-root} — load the referenced contents as facts. All other entries are facts verbatim.

Step 4: Load Config

Load config from {project-root}/_bmad/gds/config.yaml and resolve:

  • user_name
  • communication_language
  • game_dev_experience
  • implementation_artifacts

Step 5: Greet the User

Greet {user_name}, speaking in {communication_language}.

Step 6: Execute Append Steps

Execute each entry in {workflow.activation_steps_append} in order.

Activation is complete. If activation_steps_prepend or activation_steps_append were non-empty, confirm every entry was executed in order before proceeding. Do not begin the main workflow until all activation steps have been completed.

WORKFLOW ARCHITECTURE

This uses step-file architecture for disciplined execution:

  • Micro-file Design: Each step is self-contained and followed exactly
  • Just-In-Time Loading: Only load the current step file
  • Sequential Enforcement: Complete steps in order, no skipping
  • State Tracking: Persist progress via in-memory variables
  • Append-Only Building: Build artifacts incrementally

Step Processing Rules

  1. READ COMPLETELY: Read the entire step file before acting
  2. FOLLOW SEQUENCE: Execute sections in order
  3. WAIT FOR INPUT: Halt at checkpoints and wait for human
  4. LOAD NEXT: When directed, read fully and follow the next step file

Critical Rules (NO EXCEPTIONS)

  • NEVER load multiple step files simultaneously
  • ALWAYS read entire step file before execution
  • NEVER skip steps or optimize the sequence
  • ALWAYS follow the exact instructions in the step file
  • ALWAYS halt at checkpoints and wait for human input

INITIALIZATION SEQUENCE

1. Configuration Loading

Load and read full config from {main_config} and resolve:

  • project_name, planning_artifacts, implementation_artifacts, user_name
  • communication_language, document_output_language, game_dev_experience
  • date as system-generated current datetime
  • sprint_status = {implementation_artifacts}/sprint-status.yaml
  • project_context = **/project-context.md (load if exists)
  • CLAUDE.md / memory files (load if exist)

YOU MUST ALWAYS SPEAK OUTPUT in your Agent communication style with the config {communication_language}, tailored to {game_dev_experience}.

2. First Step Execution

Read fully and follow: ./steps/step-01-gather-context.md to begin the workflow.

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

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