Game systems architect for technical architecture, engine design, and infrastructure. Use when the user asks to talk to Cloud Dragonborn or requests the Game Architect.
日本語の概要は準備中です。原文の説明を表示しています。
Manage significant changes during sprint execution. Use when the user says "correct course" or "propose sprint change"
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Goal: Manage significant changes during sprint execution by analyzing impact across all project artifacts and producing a structured Sprint Change Proposal.
Your Role: You are a Developer navigating change management. Analyze the triggering issue, assess impact across GDD, epics, architecture, and UX artifacts, and produce an actionable Sprint Change Proposal with clear handoff.
checklist.md) resolve from the skill root.{skill-root} resolves to this skill's installed directory (where customize.toml lives).{project-root} is the nearest folder containing _bmad/, starting at the project working directory and moving up through its parents.{skill-name} resolves to the skill directory's basename.Run: uv run {project-root}/_bmad/scripts/resolve_customization.py --skill {skill-root} --project-root {project-root} --key workflow
If the script fails, resolve the workflow block yourself by reading these three files in base → team → user order and applying the same structural merge rules as the resolver:
{skill-root}/customize.toml — defaults{project-root}/_bmad/custom/{skill-name}.toml — team overrides{project-root}/_bmad/custom/{skill-name}.user.toml — personal overridesAny missing file is skipped. Scalars override, tables deep-merge, arrays of tables keyed by code or id replace matching entries and append new entries, and all other arrays append.
Execute each entry in {workflow.activation_steps_prepend} in order before proceeding.
Treat every entry in {workflow.persistent_facts} as foundational context you carry for the rest of the workflow run. Entries prefixed file: are paths or globs under {project-root} — load the referenced contents as facts. All other entries are facts verbatim.
Load config from {project-root}/_bmad/gds/config.yaml and resolve:
project_name, user_namecommunication_language, document_output_languagegame_dev_experienceimplementation_artifactsplanning_artifactsproject_knowledgedate as system-generated current datetime{communication_language}{game_dev_experience}{document_output_language}{game_dev_experience}) affects conversation style ONLY, not document updates.Greet {user_name}, speaking in {communication_language}.
Execute each entry in {workflow.activation_steps_append} in order.
Activation is complete. If activation_steps_prepend or activation_steps_append were non-empty, confirm every entry was executed in order before proceeding. Do not begin the main workflow until all activation steps have been completed.
default_output_file = {planning_artifacts}/sprint-change-proposal-{date}.md| Input | Path | Load Strategy |
|---|---|---|
| GDD | {planning_artifacts}/*gdd*.md (whole) or {planning_artifacts}/*gdd*/*.md (sharded) | FULL_LOAD |
| Narrative | {planning_artifacts}/*narrative*.md (whole) or {planning_artifacts}/*narrative*/*.md (sharded) | FULL_LOAD |
| Epics | {planning_artifacts}/*epic*.md (whole) or {planning_artifacts}/*epic*/*.md (sharded) | FULL_LOAD |
| Architecture | {planning_artifacts}/*architecture*.md (whole) or {planning_artifacts}/*architecture*/*.md (sharded) | FULL_LOAD |
| UX Design | {planning_artifacts}/*ux*.md (whole) or {planning_artifacts}/*ux*/*.md (sharded) | FULL_LOAD |
| Tech Spec | {planning_artifacts}/*tech-spec*.md (whole) or {planning_artifacts}/*spec-*.md (whole) | FULL_LOAD |
| Document Project | {project_knowledge}/index.md (sharded) | INDEX_GUIDED |
**/project-context.md if it existsStrategy: Course correction needs broad project context to assess change impact accurately. Load all available planning artifacts.
Discovery Process for FULL_LOAD documents (GDD, Narrative, Epics, Architecture, UX Design, Tech Spec):
*gdd*.md, *narrative*.md, *epic*.md, *architecture*.md, *ux*.md, *tech-spec*.md)index.md (e.g., gdd/index.md, epics/index.md)index.md to understand the document structureDiscovery Process for INDEX_GUIDED documents (Document Project):
{project_knowledge}/index.md{project_knowledge} does not exist (greenfield projects)Fuzzy matching: Be flexible with document names — users may use variations like gdd.md, game-design-document.md, etc.
Missing documents: Not all documents may exist. GDD and Epics are essential; Architecture, UX Design, Tech Spec, Narrative, and Document Project are loaded if available. HALT if GDD or Epics cannot be found.
<workflow> <step n="1" goal="Initialize Change Navigation"> <action>Load **/project-context.md for coding standards and project-wide patterns (if exists)</action> <action>Confirm change trigger and gather user description of the issue</action> <action>Ask: "What specific issue or change has been identified that requires navigation?"</action> <action>Verify access to required project documents:</action> - GDD (Game Design Document) - Current Epics and Stories - Architecture documentation - UI/UX specifications - Narrative Design documentation <action>Ask user for mode preference:</action> - **Incremental** (recommended): Refine each edit collaboratively - **Batch**: Present all changes at once for review <action>Store mode selection for use throughout workflow</action><action if="change trigger is unclear">HALT: "Cannot navigate change without clear understanding of the triggering issue. Please provide specific details about what needs to change and why."</action>
<action if="core documents are unavailable">HALT: "Need access to project documents (GDD, Epics, Architecture, UI/UX) to assess change impact. Please ensure these documents are accessible."</action> </step>
<step n="2" goal="Execute Change Analysis Checklist"> <action>Read fully and follow the systematic analysis from: checklist.md</action> <action>Work through each checklist section interactively with the user</action> <action>Record status for each checklist item:</action> - [x] Done - Item completed successfully - [N/A] Skip - Item not applicable to this change - [!] Action-needed - Item requires attention or follow-up <action>Maintain running notes of findings and impacts discovered</action> <action>Present checklist progress after each major section</action><action if="checklist cannot be completed">Identify blocking issues and work with user to resolve before continuing</action> </step>
<step n="3" goal="Draft Specific Change Proposals"> <action>Based on checklist findings, create explicit edit proposals for each identified artifact</action><action>For Story changes:</action>
Show old → new text format
Include story ID and section being modified
Provide rationale for each change
Example format:
Story: [STORY-123] User Authentication
Section: Acceptance Criteria
OLD:
- User can log in with email/password
NEW:
- User can log in with email/password
- User can enable 2FA via authenticator app
Rationale: Security requirement identified during implementation
<action>For GDD modifications:</action>
<action>For Narrative Design modifications:</action>
<action>For Architecture changes:</action>
<action>For UI/UX specification updates:</action>
<action if="mode is Batch">Collect all edit proposals and present together at end of step</action>
</step> <step n="4" goal="Generate Sprint Change Proposal"> <action>Compile comprehensive Sprint Change Proposal document with following sections:</action><action>Section 1: Issue Summary</action>
<action>Section 2: Impact Analysis</action>
<action>Section 3: Recommended Approach</action>
<action>Section 4: Detailed Change Proposals</action>
<action>Section 5: Implementation Handoff</action>
<action>Present complete Sprint Change Proposal to user</action> <action>Write Sprint Change Proposal document to {default_output_file}</action> <ask>Review complete proposal. Continue [c] or Edit [e]?</ask> </step>
<step n="5" goal="Finalize and Route for Implementation"> <action>Get explicit user approval for complete proposal</action> <ask>Do you approve this Sprint Change Proposal for implementation? (yes/no/revise)</ask> <check if="no or revise"> <action>Gather specific feedback on what needs adjustment</action> <action>Return to appropriate step to address concerns</action> <goto step="3">If changes needed to edit proposals</goto> <goto step="4">If changes needed to overall proposal structure</goto> </check> <check if="yes the proposal is approved by the user"> <action>Finalize Sprint Change Proposal document</action> <action>Determine change scope classification:</action><action>Provide appropriate handoff based on scope:</action>
</check> <check if="Minor scope"> <action>Route to: Developer agent for direct implementation</action> <action>Deliverables: Finalized edit proposals and implementation tasks</action> </check> <check if="Moderate scope"> <action>Route to: Product Owner / Developer agents</action> <action>Deliverables: Sprint Change Proposal + backlog reorganization plan</action> </check> <check if="Major scope"> <action>Route to: Product Manager / Solution Architect</action> <action>Deliverables: Complete Sprint Change Proposal + escalation notice</action><action>Confirm handoff completion and next steps with user</action> <action>Document handoff in workflow execution log</action> </check>
</step> <step n="6" goal="Workflow Completion"> <action>Summarize workflow execution:</action> - Issue addressed: {{change_trigger}} - Change scope: {{scope_classification}} - Artifacts modified: {{list_of_artifacts}} - Routed to: {{handoff_recipients}}<action>Confirm all deliverables produced:</action>
<action>Report workflow completion to user with personalized message: "Correct Course workflow complete, {user_name}!"</action> <action>Remind user of success criteria and next steps for Developer agent</action>
<action>Run: uv run {project-root}/_bmad/scripts/resolve_customization.py --skill {skill-root} --project-root {project-root} --key workflow.on_complete — if the resolved value is non-empty, follow it as the final terminal instruction before exiting.</action>
</step>
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Game systems architect for technical architecture, engine design, and infrastructure. Use when the user asks to talk to Cloud Dragonborn or requests the Game Architect.
日本語の概要は準備中です。原文の説明を表示しています。
Game designer for creative vision, GDD creation, and narrative design. Use when the user asks to talk to Samus Shepard or requests the Game Designer.
日本語の概要は準備中です。原文の説明を表示しています。
Consolidated game developer for story execution, code implementation, code review, QA/test authorship, and sprint orchestration. Use when the user asks to talk to Link Freeman, the Game Developer, the Game QA, or the Game Scrum Master.
日本語の概要は準備中です。原文の説明を表示しています。
Elite indie game developer for rapid prototyping and solo quick-flow development. Use when the user asks to talk to Indie or requests the Game Solo Dev.
日本語の概要は準備中です。原文の説明を表示しています。
Technical documentation specialist and knowledge curator for game projects. Use when the user asks to talk to Paige or requests the Technical Writer.
日本語の概要は準備中です。原文の説明を表示しています。
Facilitate game brainstorming sessions with game-specific techniques. Use when the user says "brainstorm game" or "game ideas"
日本語の概要は準備中です。原文の説明を表示しています。