本文へ移動
cccskills
無料GitHub で公開

gds-sprint-planning

Generate sprint status tracking from epics. Use when the user says "run sprint planning" or "generate sprint plan"

インストール方法を見る

含まれるファイル(4)

  • SKILL.md10.9 KB
  • checklist.md1.3 KB
  • customize.toml1.6 KB
  • sprint-status-template.yaml1.7 KB

SKILL.md(原文)

インストールする前に、エージェントに与えられる指示の中身を確認できます。

Sprint Planning Workflow

Goal: Generate sprint status tracking from epics, detecting current story statuses and building a complete sprint-status.yaml file.

Your Role: You are a Developer generating and maintaining sprint tracking. Parse epic files, detect story statuses, and produce a structured sprint-status.yaml.

Paths

  • tracking_system = file-system
  • project_key = NOKEY
  • story_location = {implementation_artifacts}
  • story_location_absolute = {implementation_artifacts}
  • epics_location = {planning_artifacts}
  • epics_pattern = *epic*.md
  • status_file = {implementation_artifacts}/sprint-status.yaml

Input Files

InputPathLoad Strategy
Epics{planning_artifacts}/*epic*.md (whole) or {planning_artifacts}/*epic*/*.md (sharded)FULL_LOAD

Context

  • project_context = **/project-context.md (load if exists)

Conventions

  • Bare paths (e.g. template.md) resolve from the skill root.
  • {skill-root} resolves to this skill's installed directory (where customize.toml lives).
  • {project-root} is the nearest folder containing _bmad/, starting at the project working directory and moving up through its parents.
  • {skill-name} resolves to the skill directory's basename.

On Activation

Step 1: Resolve the Workflow Block

Run: uv run {project-root}/_bmad/scripts/resolve_customization.py --skill {skill-root} --project-root {project-root} --key workflow

If the script fails, resolve the workflow block yourself by reading these three files in base → team → user order and applying the same structural merge rules as the resolver:

  1. {skill-root}/customize.toml — defaults
  2. {project-root}/_bmad/custom/{skill-name}.toml — team overrides
  3. {project-root}/_bmad/custom/{skill-name}.user.toml — personal overrides

Any missing file is skipped. Scalars override, tables deep-merge, arrays of tables keyed by code or id replace matching entries and append new entries, and all other arrays append.

Step 2: Execute Prepend Steps

Execute each entry in {workflow.activation_steps_prepend} in order before proceeding.

Step 3: Load Persistent Facts

Treat every entry in {workflow.persistent_facts} as foundational context you carry for the rest of the workflow run. Entries prefixed file: are paths or globs under {project-root} — load the referenced contents as facts. All other entries are facts verbatim.

Step 4: Load Config

Load config from {project-root}/_bmad/gds/config.yaml and resolve:

  • project_name
  • user_name
  • communication_language
  • planning_artifacts
  • implementation_artifacts
  • date as the system-generated current datetime

Step 5: Greet the User

Greet {user_name}, speaking in {communication_language}.

Step 6: Execute Append Steps

Execute each entry in {workflow.activation_steps_append} in order.

Activation is complete. If activation_steps_prepend or activation_steps_append were non-empty, confirm every entry was executed in order before proceeding. Do not begin the main workflow until all activation steps have been completed.

EXECUTION

Document Discovery - Full Epic Loading

Strategy: Sprint planning needs ALL epics and stories to build complete status tracking.

Epic Discovery Process:

  1. Search for whole document first - Look for epics.md, gds-epics.md, or any *epic*.md file
  2. Check for sharded version - If whole document not found, look for epics/index.md
  3. If sharded version found:
    • Read index.md to understand the document structure
    • Read ALL epic section files listed in the index (e.g., epic-1.md, epic-2.md, etc.)
    • Process all epics and their stories from the combined content
    • This ensures complete sprint status coverage
  4. Priority: If both whole and sharded versions exist, use the whole document

Fuzzy matching: Be flexible with document names - users may use variations like epics.md, gds-epics.md, user-stories.md, etc.

<workflow> <step n="1" goal="Parse epic files and extract all work items"> <action>Load {project_context} for project-wide patterns and conventions (if exists)</action> <action>Communicate in {communication_language} with {user_name}</action> <action>Look for all files matching `{epics_pattern}` in {epics_location}</action> <action>Could be a single `epics.md` file or multiple `epic-1.md`, `epic-2.md` files</action>

<action>For each epic file found, extract:</action>

  • Epic numbers from headers like ## Epic 1: or ## Epic 2:
  • Story IDs and titles from patterns like ### Story 1.1: User Authentication
  • Convert story format from Epic.Story: Title to kebab-case key: epic-story-title

Story ID Conversion Rules:

  • Original: ### Story 1.1: User Authentication
  • Replace period with dash: 1-1
  • Convert title to kebab-case: user-authentication
  • Final key: 1-1-user-authentication

<action>Build complete inventory of all epics and stories from all epic files</action> </step>

<step n="2" goal="Build sprint status structure"> <action>For each epic found, create entries in this order:</action>
  1. Epic entry - Key: epic-{num}, Default status: backlog
  2. Story entries - Key: {epic}-{story}-{title}, Default status: backlog
  3. Retrospective entry - Key: epic-{num}-retrospective, Default status: optional

Example structure:

development_status:
  epic-1: backlog
  1-1-user-authentication: backlog
  1-2-account-management: backlog
  epic-1-retrospective: optional
</step> <step n="3" goal="Apply intelligent status detection"> <action>For each story, detect current status by checking files:</action>

Story file detection:

  • Check: {story_location_absolute}/{story-key}.md (e.g., stories/1-1-user-authentication.md)
  • If exists → upgrade status to at least ready-for-dev

Preservation rule:

  • If existing {status_file} exists and has more advanced status, preserve it
  • Never downgrade status (e.g., don't change done to ready-for-dev)

Status Flow Reference:

  • Epic: backlog → in-progress → done
  • Story: backlog → ready-for-dev → in-progress → review → done
  • Retrospective: optional ↔ done </step>
<step n="4" goal="Generate sprint status file"> <action>Create or update {status_file} with:</action>

File Structure:

# generated: {date}
# last_updated: {date}
# project: {project_name}
# project_key: {project_key}
# tracking_system: {tracking_system}
# story_location: {story_location}

# STATUS DEFINITIONS:
# ==================
# Epic Status:
#   - backlog: Epic not yet started
#   - in-progress: Epic actively being worked on
#   - done: All stories in epic completed
#
# Epic Status Transitions:
#   - backlog → in-progress: Automatically when first story is created (via create-story)
#   - in-progress → done: Manually when all stories reach 'done' status
#
# Story Status:
#   - backlog: Story only exists in epic file
#   - ready-for-dev: Story file created in stories folder
#   - in-progress: Developer actively working on implementation
#   - review: Ready for code review (via Dev's code-review workflow)
#   - done: Story completed
#
# Retrospective Status:
#   - optional: Can be completed but not required
#   - done: Retrospective has been completed
#
# WORKFLOW NOTES:
# ===============
# - Epic transitions to 'in-progress' automatically when first story is created
# - Stories can be worked in parallel if team capacity allows
# - Developer typically creates next story after previous one is 'done' to incorporate learnings
# - Dev moves story to 'review', then runs code-review (fresh context, different LLM recommended)

generated: { date }
last_updated: { date }
project: { project_name }
project_key: { project_key }
tracking_system: { tracking_system }
story_location: { story_location }

development_status:
  # All epics, stories, and retrospectives in order

<action>Write the complete sprint status YAML to {status_file}</action> <action>CRITICAL: Metadata appears TWICE - once as comments (#) for documentation, once as YAML key:value fields for parsing</action> <action>Ensure all items are ordered: epic, its stories, its retrospective, next epic...</action> </step>

<step n="5" goal="Validate and report"> <action>Perform validation checks:</action>
  • Every epic in epic files appears in {status_file}
  • Every story in epic files appears in {status_file}
  • Every epic has a corresponding retrospective entry
  • No items in {status_file} that don't exist in epic files
  • All status values are legal (match state machine definitions)
  • File is valid YAML syntax

<action>Count totals:</action>

  • Total epics: {{epic_count}}
  • Total stories: {{story_count}}
  • Epics in-progress: {{in_progress_count}}
  • Stories done: {{done_count}}

<action>Display completion summary to {user_name} in {communication_language}:</action>

Sprint Status Generated Successfully

  • File Location: {status_file}
  • Total Epics: {{epic_count}}
  • Total Stories: {{story_count}}
  • Epics In Progress: {{in_progress_count}}
  • Stories Completed: {{done_count}}

Next Steps:

  1. Review the generated {status_file}
  2. Use this file to track development progress
  3. Agents will update statuses as they work
  4. Re-run this workflow to refresh auto-detected statuses <action>Run: uv run {project-root}/_bmad/scripts/resolve_customization.py --skill {skill-root} --project-root {project-root} --key workflow.on_complete — if the resolved value is non-empty, follow it as the final terminal instruction before exiting.</action> </step>
</workflow>

Additional Documentation

Status State Machine

Epic Status Flow:

backlog → in-progress → done
  • backlog: Epic not yet started
  • in-progress: Epic actively being worked on (stories being created/implemented)
  • done: All stories in epic completed

Story Status Flow:

backlog → ready-for-dev → in-progress → review → done
  • backlog: Story only exists in epic file
  • ready-for-dev: Story file created (e.g., stories/1-3-plant-naming.md)
  • in-progress: Developer actively working
  • review: Ready for code review (via Dev's code-review workflow)
  • done: Completed

Retrospective Status:

optional ↔ done
  • optional: Ready to be conducted but not required
  • done: Finished

Guidelines

  1. Epic Activation: Mark epic as in-progress when starting work on its first story
  2. Sequential Default: Stories are typically worked in order, but parallel work is supported
  3. Parallel Work Supported: Multiple stories can be in-progress if team capacity allows
  4. Review Before Done: Stories should pass through review before done
  5. Learning Transfer: Developer typically creates next story after previous one is done to incorporate learnings

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

同じリポジトリのスキル

概要と使いどころ

Game systems architect for technical architecture, engine design, and infrastructure. Use when the user asks to talk to Cloud Dragonborn or requests the Game Architect.

日本語の概要は準備中です。原文の説明を表示しています。

bmad-code-org/bmad-module-game-dev-studio2502026年9月25日 更新

Game designer for creative vision, GDD creation, and narrative design. Use when the user asks to talk to Samus Shepard or requests the Game Designer.

日本語の概要は準備中です。原文の説明を表示しています。

bmad-code-org/bmad-module-game-dev-studio2502026年9月25日 更新

Consolidated game developer for story execution, code implementation, code review, QA/test authorship, and sprint orchestration. Use when the user asks to talk to Link Freeman, the Game Developer, the Game QA, or the Game Scrum Master.

日本語の概要は準備中です。原文の説明を表示しています。

bmad-code-org/bmad-module-game-dev-studio2502026年9月25日 更新

Elite indie game developer for rapid prototyping and solo quick-flow development. Use when the user asks to talk to Indie or requests the Game Solo Dev.

日本語の概要は準備中です。原文の説明を表示しています。

bmad-code-org/bmad-module-game-dev-studio2502026年9月25日 更新

Technical documentation specialist and knowledge curator for game projects. Use when the user asks to talk to Paige or requests the Technical Writer.

日本語の概要は準備中です。原文の説明を表示しています。

bmad-code-org/bmad-module-game-dev-studio2502026年9月25日 更新

Facilitate game brainstorming sessions with game-specific techniques. Use when the user says "brainstorm game" or "game ideas"

日本語の概要は準備中です。原文の説明を表示しています。

bmad-code-org/bmad-module-game-dev-studio2502026年9月25日 更新

bmad-code-org のスキルをすべて見る

このスキルの問題を報告する