Game systems architect for technical architecture, engine design, and infrastructure. Use when the user asks to talk to Cloud Dragonborn or requests the Game Architect.
日本語の概要は準備中です。原文の説明を表示しています。
Generate sprint status tracking from epics. Use when the user says "run sprint planning" or "generate sprint plan"
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Goal: Generate sprint status tracking from epics, detecting current story statuses and building a complete sprint-status.yaml file.
Your Role: You are a Developer generating and maintaining sprint tracking. Parse epic files, detect story statuses, and produce a structured sprint-status.yaml.
tracking_system = file-systemproject_key = NOKEYstory_location = {implementation_artifacts}story_location_absolute = {implementation_artifacts}epics_location = {planning_artifacts}epics_pattern = *epic*.mdstatus_file = {implementation_artifacts}/sprint-status.yaml| Input | Path | Load Strategy |
|---|---|---|
| Epics | {planning_artifacts}/*epic*.md (whole) or {planning_artifacts}/*epic*/*.md (sharded) | FULL_LOAD |
project_context = **/project-context.md (load if exists)template.md) resolve from the skill root.{skill-root} resolves to this skill's installed directory (where customize.toml lives).{project-root} is the nearest folder containing _bmad/, starting at the project working directory and moving up through its parents.{skill-name} resolves to the skill directory's basename.Run: uv run {project-root}/_bmad/scripts/resolve_customization.py --skill {skill-root} --project-root {project-root} --key workflow
If the script fails, resolve the workflow block yourself by reading these three files in base → team → user order and applying the same structural merge rules as the resolver:
{skill-root}/customize.toml — defaults{project-root}/_bmad/custom/{skill-name}.toml — team overrides{project-root}/_bmad/custom/{skill-name}.user.toml — personal overridesAny missing file is skipped. Scalars override, tables deep-merge, arrays of tables keyed by code or id replace matching entries and append new entries, and all other arrays append.
Execute each entry in {workflow.activation_steps_prepend} in order before proceeding.
Treat every entry in {workflow.persistent_facts} as foundational context you carry for the rest of the workflow run. Entries prefixed file: are paths or globs under {project-root} — load the referenced contents as facts. All other entries are facts verbatim.
Load config from {project-root}/_bmad/gds/config.yaml and resolve:
project_nameuser_namecommunication_languageplanning_artifactsimplementation_artifactsdate as the system-generated current datetimeGreet {user_name}, speaking in {communication_language}.
Execute each entry in {workflow.activation_steps_append} in order.
Activation is complete. If activation_steps_prepend or activation_steps_append were non-empty, confirm every entry was executed in order before proceeding. Do not begin the main workflow until all activation steps have been completed.
Strategy: Sprint planning needs ALL epics and stories to build complete status tracking.
Epic Discovery Process:
epics.md, gds-epics.md, or any *epic*.md fileepics/index.mdindex.md to understand the document structureepic-1.md, epic-2.md, etc.)Fuzzy matching: Be flexible with document names - users may use variations like epics.md, gds-epics.md, user-stories.md, etc.
<action>For each epic file found, extract:</action>
## Epic 1: or ## Epic 2:### Story 1.1: User AuthenticationEpic.Story: Title to kebab-case key: epic-story-titleStory ID Conversion Rules:
### Story 1.1: User Authentication1-1user-authentication1-1-user-authentication<action>Build complete inventory of all epics and stories from all epic files</action> </step>
<step n="2" goal="Build sprint status structure"> <action>For each epic found, create entries in this order:</action>epic-{num}, Default status: backlog{epic}-{story}-{title}, Default status: backlogepic-{num}-retrospective, Default status: optionalExample structure:
development_status:
epic-1: backlog
1-1-user-authentication: backlog
1-2-account-management: backlog
epic-1-retrospective: optional
</step>
<step n="3" goal="Apply intelligent status detection">
<action>For each story, detect current status by checking files:</action>
Story file detection:
{story_location_absolute}/{story-key}.md (e.g., stories/1-1-user-authentication.md)ready-for-devPreservation rule:
{status_file} exists and has more advanced status, preserve itdone to ready-for-dev)Status Flow Reference:
backlog → in-progress → donebacklog → ready-for-dev → in-progress → review → doneoptional ↔ done
</step>File Structure:
# generated: {date}
# last_updated: {date}
# project: {project_name}
# project_key: {project_key}
# tracking_system: {tracking_system}
# story_location: {story_location}
# STATUS DEFINITIONS:
# ==================
# Epic Status:
# - backlog: Epic not yet started
# - in-progress: Epic actively being worked on
# - done: All stories in epic completed
#
# Epic Status Transitions:
# - backlog → in-progress: Automatically when first story is created (via create-story)
# - in-progress → done: Manually when all stories reach 'done' status
#
# Story Status:
# - backlog: Story only exists in epic file
# - ready-for-dev: Story file created in stories folder
# - in-progress: Developer actively working on implementation
# - review: Ready for code review (via Dev's code-review workflow)
# - done: Story completed
#
# Retrospective Status:
# - optional: Can be completed but not required
# - done: Retrospective has been completed
#
# WORKFLOW NOTES:
# ===============
# - Epic transitions to 'in-progress' automatically when first story is created
# - Stories can be worked in parallel if team capacity allows
# - Developer typically creates next story after previous one is 'done' to incorporate learnings
# - Dev moves story to 'review', then runs code-review (fresh context, different LLM recommended)
generated: { date }
last_updated: { date }
project: { project_name }
project_key: { project_key }
tracking_system: { tracking_system }
story_location: { story_location }
development_status:
# All epics, stories, and retrospectives in order
<action>Write the complete sprint status YAML to {status_file}</action> <action>CRITICAL: Metadata appears TWICE - once as comments (#) for documentation, once as YAML key:value fields for parsing</action> <action>Ensure all items are ordered: epic, its stories, its retrospective, next epic...</action> </step>
<step n="5" goal="Validate and report"> <action>Perform validation checks:</action><action>Count totals:</action>
<action>Display completion summary to {user_name} in {communication_language}:</action>
Sprint Status Generated Successfully
Next Steps:
uv run {project-root}/_bmad/scripts/resolve_customization.py --skill {skill-root} --project-root {project-root} --key workflow.on_complete — if the resolved value is non-empty, follow it as the final terminal instruction before exiting.</action>
</step>
Epic Status Flow:
backlog → in-progress → done
Story Status Flow:
backlog → ready-for-dev → in-progress → review → done
stories/1-3-plant-naming.md)Retrospective Status:
optional ↔ done
in-progress when starting work on its first storyin-progress if team capacity allowsreview before donedone to incorporate learningsまだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Game systems architect for technical architecture, engine design, and infrastructure. Use when the user asks to talk to Cloud Dragonborn or requests the Game Architect.
日本語の概要は準備中です。原文の説明を表示しています。
Game designer for creative vision, GDD creation, and narrative design. Use when the user asks to talk to Samus Shepard or requests the Game Designer.
日本語の概要は準備中です。原文の説明を表示しています。
Consolidated game developer for story execution, code implementation, code review, QA/test authorship, and sprint orchestration. Use when the user asks to talk to Link Freeman, the Game Developer, the Game QA, or the Game Scrum Master.
日本語の概要は準備中です。原文の説明を表示しています。
Elite indie game developer for rapid prototyping and solo quick-flow development. Use when the user asks to talk to Indie or requests the Game Solo Dev.
日本語の概要は準備中です。原文の説明を表示しています。
Technical documentation specialist and knowledge curator for game projects. Use when the user asks to talk to Paige or requests the Technical Writer.
日本語の概要は準備中です。原文の説明を表示しています。
Facilitate game brainstorming sessions with game-specific techniques. Use when the user says "brainstorm game" or "game ideas"
日本語の概要は準備中です。原文の説明を表示しています。