Game systems architect for technical architecture, engine design, and infrastructure. Use when the user asks to talk to Cloud Dragonborn or requests the Game Architect.
日本語の概要は準備中です。原文の説明を表示しています。
Summarize sprint status and surface risks. Use when the user says "check sprint status" or "show sprint status"
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Goal: Summarize sprint status, surface risks, and recommend the next workflow action.
Your Role: You are a Developer providing clear, actionable sprint visibility. No time estimates — focus on status, risks, and next steps.
sprint_status_file = {implementation_artifacts}/sprint-status.yaml| Input | Path | Load Strategy |
|---|---|---|
| Sprint status | {sprint_status_file} | FULL_LOAD |
project_context = **/project-context.md (load if exists)template.md) resolve from the skill root.{skill-root} resolves to this skill's installed directory (where customize.toml lives).{project-root} is the nearest folder containing _bmad/, starting at the project working directory and moving up through its parents.{skill-name} resolves to the skill directory's basename.Run: uv run {project-root}/_bmad/scripts/resolve_customization.py --skill {skill-root} --project-root {project-root} --key workflow
If the script fails, resolve the workflow block yourself by reading these three files in base → team → user order and applying the same structural merge rules as the resolver:
{skill-root}/customize.toml — defaults{project-root}/_bmad/custom/{skill-name}.toml — team overrides{project-root}/_bmad/custom/{skill-name}.user.toml — personal overridesAny missing file is skipped. Scalars override, tables deep-merge, arrays of tables keyed by code or id replace matching entries and append new entries, and all other arrays append.
Execute each entry in {workflow.activation_steps_prepend} in order before proceeding.
Treat every entry in {workflow.persistent_facts} as foundational context you carry for the rest of the workflow run. Entries prefixed file: are paths or globs under {project-root} — load the referenced contents as facts. All other entries are facts verbatim.
Load config from {project-root}/_bmad/gds/config.yaml and resolve:
user_namecommunication_languageimplementation_artifactsGreet {user_name}, speaking in {communication_language}.
Execute each entry in {workflow.activation_steps_append} in order.
Activation is complete. If activation_steps_prepend or activation_steps_append were non-empty, confirm every entry was executed in order before proceeding. Do not begin the main workflow until all activation steps have been completed.
<action>Validate all statuses against known values:</action>
Valid story statuses: backlog, ready-for-dev, in-progress, review, done, drafted (legacy)
Valid epic statuses: backlog, in-progress, done, contexted (legacy)
Valid retrospective statuses: optional, done
<check if="any status is unrecognized"> <output>⚠️ Unknown status detected: {{#each invalid_entries}}
{{key}}: "{{status}}" (not recognized)
{{/each}}Valid statuses:
Enter corrections (e.g., "1=in-progress, 2=backlog") or "skip" to continue without fixing:</ask> <check if="user provided corrections"> <action>Update sprint-status.yaml with corrected values</action> <action>Re-parse the file with corrected statuses</action> </check> </check>
<action>Detect risks:</action>
/bmad:gds:workflows:code-review/bmad:gds:workflows:create-storylast_updated timestamp is more than 7 days old (or last_updated is missing, fall back to generated): warn "sprint-status.yaml may be stale"Stories: backlog {{count_backlog}}, ready-for-dev {{count_ready}}, in-progress {{count_in_progress}}, review {{count_review}}, done {{count_done}}
Epics: backlog {{epic_backlog}}, in-progress {{epic_in_progress}}, done {{epic_done}}
Next Recommendation: /bmad:gds:workflows:{{next_workflow_id}} ({{next_story_id}})
{{#if risks}} Risks: {{#each risks}}
{{this}} {{/each}} {{/if}}
</output> </step><action>Run: uv run {project-root}/_bmad/scripts/resolve_customization.py --skill {skill-root} --project-root {project-root} --key workflow.on_complete — if the resolved value is non-empty, follow it as the final terminal instruction before exiting.</action>
</step>
<action>Run: uv run {project-root}/_bmad/scripts/resolve_customization.py --skill {skill-root} --project-root {project-root} --key workflow.on_complete — if the resolved value is non-empty, follow it as the final terminal instruction before exiting.</action>
</step>
<action>Read and parse {sprint_status_file}</action>
<action>Validate required metadata fields exist: generated, project, project_key, tracking_system, story_location (last_updated is optional for backward compatibility)</action> <check if="any required field missing"> <template-output>is_valid = false</template-output> <template-output>error = "Missing required field(s): {{missing_fields}}"</template-output> <template-output>suggestion = "Re-run sprint-planning or add missing fields manually"</template-output> <action>Return</action> </check>
<action>Verify development_status section exists with at least one entry</action> <check if="development_status missing or empty"> <template-output>is_valid = false</template-output> <template-output>error = "development_status missing or empty"</template-output> <template-output>suggestion = "Re-run sprint-planning or repair the file manually"</template-output> <action>Return</action> </check>
<action>Validate all status values against known valid statuses:</action>
<template-output>is_valid = true</template-output>
<template-output>message = "sprint-status.yaml valid: metadata complete, all statuses recognized"</template-output>
<action>Run: uv run {project-root}/_bmad/scripts/resolve_customization.py --skill {skill-root} --project-root {project-root} --key workflow.on_complete — if the resolved value is non-empty, follow it as the final terminal instruction before exiting.</action>
</step>
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Game systems architect for technical architecture, engine design, and infrastructure. Use when the user asks to talk to Cloud Dragonborn or requests the Game Architect.
日本語の概要は準備中です。原文の説明を表示しています。
Game designer for creative vision, GDD creation, and narrative design. Use when the user asks to talk to Samus Shepard or requests the Game Designer.
日本語の概要は準備中です。原文の説明を表示しています。
Consolidated game developer for story execution, code implementation, code review, QA/test authorship, and sprint orchestration. Use when the user asks to talk to Link Freeman, the Game Developer, the Game QA, or the Game Scrum Master.
日本語の概要は準備中です。原文の説明を表示しています。
Elite indie game developer for rapid prototyping and solo quick-flow development. Use when the user asks to talk to Indie or requests the Game Solo Dev.
日本語の概要は準備中です。原文の説明を表示しています。
Technical documentation specialist and knowledge curator for game projects. Use when the user asks to talk to Paige or requests the Technical Writer.
日本語の概要は準備中です。原文の説明を表示しています。
Facilitate game brainstorming sessions with game-specific techniques. Use when the user says "brainstorm game" or "game ideas"
日本語の概要は準備中です。原文の説明を表示しています。