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ventu-verify

Pre-PR verification for VenTu — tests, data validation, static build, and e2e for the touched surface. Use before opening any PR. For visual UI checks also load ventu-verify-ui.

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  • SKILL.md954 B

SKILL.md(原文)

インストールする前に、エージェントに与えられる指示の中身を確認できます。

VenTu Verify (pre-PR)

Run what matches the surface you touched:

  • npm test — always (Vitest).
  • npm run lint and npx tsc --noEmit — always.
  • npm run spots:validate — if you touched spots/scores.
  • npm run data:validate — if you touched generated public/data shapes.
  • npm run build — if you touched routes, i18n, or anything in the export.
  • npm run test:e2e (or the spec for the surface you touched) — e2e builds are hermetic (build:e2e); do not leave a failing spec "for CI to decide".

For frontend changes, also load ventu-verify-ui: check /pt and /en, the fullscreen map, one spot with livecam and one without, at 390px and 1440px — no console errors, no overflow, no raw i18n keys.

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

同じリポジトリのスキル

概要と使いどころ

animate

無料

Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Writes the implementation. Use when asked to animate something, add motion, make a component feel alive, or build a transition. For critiquing existing motion use review-animations; for auditing a whole codebase use improve-animations.

日本語の概要は準備中です。原文の説明を表示しています。

braindeadpt/VenTu42026年10月11日 更新

Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.

日本語の概要は準備中です。原文の説明を表示しています。

braindeadpt/VenTu42026年10月11日 更新

Guidance for distinctive, intentional visual design when building new UI or reshaping an existing one. Helps with aesthetic direction, typography, and making choices that don't read as templated defaults.

日本語の概要は準備中です。原文の説明を表示しています。

braindeadpt/VenTu42026年10月11日 更新

Builds production-quality, accessible, responsive user-facing UIs. Use when building or modifying interfaces and pages, creating components, implementing layouts, meeting WCAG accessibility requirements, managing state, or when the output needs to look and feel production-quality rather than AI-generated.

日本語の概要は準備中です。原文の説明を表示しています。

braindeadpt/VenTu42026年10月11日 更新

Survey a codebase's animation and motion code as a senior motion advisor, then produce a prioritized audit and self-contained implementation plans for other agents (or cheaper models) to execute. Read-only on source code — it plans improvements, it does not apply them. Use when the user asks to "improve the animations", "audit the motion", "make this app feel better", or wants a roadmap of animation fixes rather than a review of a single diff.

日本語の概要は準備中です。原文の説明を表示しています。

braindeadpt/VenTu42026年10月11日 更新

Rules for the VenTu data layer — scripts/, public/data/, scores, buoys (IH/WMO), Open-Meteo, IPMA, Ecowitt, news, Dawn Patrol. Use whenever touching data scripts, generated JSON, scoring, staleness display, or any data source.

日本語の概要は準備中です。原文の説明を表示しています。

braindeadpt/VenTu42026年10月11日 更新

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