go
無料Compatibility entry for Visual Stack's former /vstack:go command. Runs the wireframe and UI review tool, now called review. Use only when the user invokes /vstack:go.
日本語の概要は準備中です。原文の説明を表示しています。
Build an interactive, drag-and-drop user story map so the user can re-slice work across release phases. Use when the user wants a story map, a phased roadmap, release slicing, a backbone/activities journey map, or to decide "which stories go in which phase" and move them around.
インストール方法を見るインストールする前に、エージェントに与えられる指示の中身を確認できます。
Produce a self-contained, interactive user story map the user can operate: drag story cards between cells to re-slice which phase (and activity) each belongs to, reorder phases/activities/stories by dragging, edit inline, add/remove cards, phases, activities and tags, and export the result. It runs in a real browser — served live from this session by default, published as an Artifact when it needs to travel.
A story map has exactly three dimensions — clarify or infer all three before building:
status — open (default) / progress / review / done — and the card's left border accent is coloured by status (cells are tinted by phase; a legend above the grid explains the colours — status never renders as a pill, pills are for tags). Omit status unless the context clearly says work has started. Keep the text short and recognizable to a user (what they can do), not implementation detail.Tags are cross-cutting themes, not a card property to colour by. A story may carry any number of tags (e.g. "AI", "compliance"); they render as small pills on the card, and the user can add/remove them per card or delete a tag everywhere via the ⌗ menu. Cards are always coloured by phase — never invent per-card colours. Seed tags only for genuine cross-cutting concerns you can identify (AI/automation is the common one).
Derive these from whatever context exists — a spec, a plan, a tasks.md, a development plan, the conversation. If the subject or its journey is unclear, ask briefly: what's the product, what are the ~5–9 journey steps, and how many release phases.
assets/story-map-template.html (next to this file). It is a finished engine + design — do not edit the CSS or the <script> engine; the shell chrome is stamped in from lib/shell/ (see lib/shell/README.md).<title> at the top and the JSON inside <script id="data" type="application/json">…</script>. Schema either way:
{
"title": "…",
"lang": "en",
"tags": ["AI"],
"activities": [{ "id": "a1", "name": "…" }],
"phases": [{ "id": "ph1", "name": "Phase 1", "goal": "one-line goal" }],
"stories": [{ "id": "s1", "activity": "a1", "phase": "ph1", "text": "…", "tags": ["AI"], "status": "open" }]
}
The title is the product/initiative name only (e.g. "Cavalry Hiring") — never append "Story Map", "— Story Map" or similar; the page's eyebrow already labels it a user story map. There is no subtitle/description field — the phase/activity goal lines carry the context. lang is optional and sets the initial UI language ("en" default or "zh"); the UI has an EN/中文 toggle either way, so set "zh" only when the user is clearly working in Chinese. The toggle switches UI chrome only — author titles, goals and story text in the user's language. Every id is a unique string; every story's activity/phase must match an existing id; every story tag should appear in the top-level tags list. Array order = display order. Colours are auto-assigned per phase (6 distinct hues, then cycle) — don't specify them..vstack/maps/<slug>.json under the project, or the scratchpad if the project shouldn't gain files.Artifact with favicon 🗺️ and a one-line description. Both modes are theme-aware and need no other changes; the page adapts its own export bar to whichever it's in.lib/json-bridge.mjs — the shared engine the experimental spec and phase-build also run on — serves the map on 127.0.0.1 and links it to this session in both directions. The page detects the bridge on its own; the template is served unmodified.
Start it with Bash run_in_background:
SKILL=<this skill dir>
LIB="$SKILL/../../lib"
MAP=.vstack/maps/<slug>.json
node "$LIB/json-bridge.mjs" serve --json "$MAP" --template "$SKILL/assets/story-map-template.html" --port 0 --tool user-story-map
It opens the map in the browser and prints the URL (with its token) and the seq path. Give the user the whole URL too — the token is required, and a machine that could not open a browser still needs it. --no-open leaves the screen alone.
Start the watcher so their click reaches you with nothing typed — the Monitor tool, persistent: true:
node "$LIB/json-bridge.mjs" watch --json .vstack/maps/<slug>.json --stream --tool user-story-map \
--seq <the seq the server printed>
How the loop behaves — it never exits, one event per line, the Linked/Unlinked states, the idle
close — is contracts/bridge-loop.md.
On SENT, read the map JSON — that is the new source of truth. On APPROVED, the map is signed
off: carry on with what comes next. On CLOSED, the user shut the tab; say the link is closed.
Pass the seq the server printed, not a fresh $(cat "$S"). The stream carries its own position from there, so nothing that lands mid-round can be swallowed.
Push back to the open page by writing that JSON file yourself. The tab shows "Claude updated this map — Refresh / Dismiss"; it is never applied silently, so in-progress dragging is never clobbered. The bridge does not echo the page's own saves back at it.
Single-card changes can go through the engine's patch command instead of a full rewrite:
node "$LIB/json-bridge.mjs" patch --json "$MAP" --id s12 --set status=done --tool user-story-map
Closing the browser tab closes it — the idle-close behaviour, the Link lost state and why nothing
is lost are contracts/bridge-loop.md. Close it early with
TaskStop on the server task; --idle-timeout 0 keeps it up until then.
window.__VSTACK_BRIDGE__ handle when it serves the template. Opened as an Artifact or straight off disk, the same file runs on its inline <script id="data"> block and keeps edits in localStorage. Served, the JSON file is the map and localStorage is ignored on load — otherwise a stale arrangement would outrank the one Claude is holding."ai": true flag still imports — the engine converts it to an "AI" tag.No .vstack/pipeline.json? You're standalone — a plan, a tasks.md or a conversation is enough.
Everything above still applies; skip this section, and write the map wherever suits (default
.vstack/maps/). Never create the state file here — a half-written one is worse than none,
because the next stage would trust it. Nothing currently shipped brings a pipeline into being: the
tool that did, start, is parked in plugins/vstack/experimental/. Standalone is the normal
case, and the section below applies only to a project that already has the file.
With a state file:
artifacts.specs[] — the specs are the stories, and the map's job is to say when, not
to reopen what. artifacts.product for the goal the phases serve.specs/story-map.json. That exact path is what phase-preview and
phase-build read — both experimental, so this matters for a project that used them or will when
they return, not for anything shipping today. Then set
artifacts.storyMap and stage: "user-story-map", and add a history entry noting the phase
count.phase-build owns the phase counter, but
the number of phases and what falls in each is decided on this page — renumbering later invalidates
every phase screen already cut.まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Compatibility entry for Visual Stack's former /vstack:go command. Runs the wireframe and UI review tool, now called review. Use only when the user invokes /vstack:go.
日本語の概要は準備中です。原文の説明を表示しています。
Build one release phase against the specs — plan it on an interactive board (endpoints, components, resources, with what already exists read from the codebase), let the user adjust, then build node by node while the board shows live progress. Use when the user wants to build a phase, implement the phase-1 slice, execute the plan from a story map or spec, or watch a build happen visually.
日本語の概要は準備中です。原文の説明を表示しています。
Preview a signed-off design one release phase at a time — cut it down into a series of phase screens, each showing only what exists by that phase with the layout untouched, then put them on a scrubber you drag to watch the screen fill in release by release. Use when the user wants a Phase 1 / MVP version of an existing wireframe or mockup, phased or staged screens, a design sliced by release phase or story map, or wants to see what a screen looks like before later features land.
日本語の概要は準備中です。原文の説明を表示しています。
Visual Stack's primary tool. Build a UI wireframe and open it in an interactive review workspace where the user comments directly on the page, turning those comments into the next iteration — or point the same workspace at an app that is already running and review the real thing. Use when the user wants a wireframe, UI mockup, screen design or prototype built; wants to review, annotate, mark up or comment on a page, a design, an existing UI, a running app or a website; wants to iterate on a UI; asks to use Visual Stack; or invokes $vstack:review, /vstack:review, or the older /vstack:wireframe.
日本語の概要は準備中です。原文の説明を表示しています。
Turn a wireframe and everything already agreed into a written spec in traditional agile shape — an initiative broken into epics, epics into user stories with acceptance criteria, and themes as the labels that span them — presented as an interactive drill-down tree the user prunes, edits and annotates in the browser, with a plain-markdown spec generated from it. Use when the user wants a spec, an initiative or epic broken into user stories, acceptance criteria, to formalise what a wireframe or mockup does, or to review and edit a spec visually.
日本語の概要は準備中です。原文の説明を表示しています。
Start a project on the Visual Stack — a multi-step setup form captures what's being built, recommends a stack, and either instantiates the vstack-template-base template, sets up a specs-and-design-only workspace, or records an existing codebase without touching it. Use when the user wants to start a new project, scaffold a repo, set up a codebase from the Cavalry template, pick a stack or add-ons, run Day-1 setup, or bring an existing app onto the visual stack.
日本語の概要は準備中です。原文の説明を表示しています。