adopt
無料Brownfield audit — do existing artifacts actually work? Numbered migration plan. Unlike /project-stage-detect, checks compliance not existence.
日本語の概要は準備中です。原文の説明を表示しています。
Holistic cross-GDD review — contradictions between systems, dominant strategies, economic imbalance, cognitive overload, pillar drift.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys automation,workflow,system_overrides
This skill reads every system GDD simultaneously and performs two complementary reviews that cannot be done per-GDD in isolation:
This is distinct from /design-review, which reviews one GDD for internal
completeness. This skill reviews the relationships between all GDDs.
When to run:
/create-architecture begins (architecture built on inconsistent GDDs
inherits those inconsistencies)Every AskUserQuestion call follows .claude/docs/automation-modes.md
(collaborative asks always · guided major-only · autonomous logs and proceeds;
automation_always_ask categories always prompt).
Argument modes:
Focus: $ARGUMENTS (blank = full)
full: Both consistency and design theory passesconsistency: Cross-GDD consistency checks only (faster)design-theory: Game design holism checks onlysince-last-review: Only GDDs modified since the last review report (git-based)workflow per GDD (per .claude/docs/workflow-modes.md): each GDD validates
against its effective tier — the project value, overridden per system by the
system_overrides row for that system when the block lists one. At full, validate all 8
sections across all GDDs. At standard, validate the 5 required sections;
optional sections (Player Fantasy, Tuning Knobs, conditional Formulas) are
surfaced as advisory only. At minimal, this skill is not applicable (no GDDs).
Read references/1-load.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Phase 2 (Consistency) and Phase 3 (Design Theory) are independent — they read
the same GDD inputs but produce separate reports. Spawn both as parallel Agent
agents simultaneously rather than waiting for Phase 2 to complete before
starting Phase 3. Collect both results before writing the combined report.
Spawn both as game-designer sub-agents (subagent_type: game-designer) — GDD
consistency and design-theory review is its domain.
When spawning the Phase 2 and Phase 3 agents, always pass:
design/registry/entities.yaml) if loaded in Phase 1b (paste the registry text, not just a file path)engine.name and engine.version from project.yaml, resolving each field independently (if its key is absent or empty, use .claude/docs/technical-preferences.md) — plus docs/engine-reference/[engine]/VERSION.mdDo not rely on the subagent to re-read these files — it has its own context window and cannot access Phase 1 results unless they are explicitly passed in the Agent prompt.
Read references/2-consistency.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Read references/3-design-holism.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Read references/4-scenarios.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Read references/5-report.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Read references/6-write.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Read references/7-handoff.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
First, verify the artifact. If the return contract named a path, check the path exists before treating the phase as done — a named artifact that is not on disk is a failed phase, however fluent the response reads. An agent can burn a full phase and return a plausible preamble having written nothing, which is neither BLOCKED nor an error nor "fails to complete", so the trigger below never fires. Resume it naming the unmet contract; the context is usually still there.
If any spawned agent returns BLOCKED, errors, or fails to complete: surface it
immediately, don't proceed past a dependency it blocks, and always produce a
partial report (retry scope here = fewer GDDs / single-system). Full procedure:
.claude/docs/error-recovery-protocol.md.
In collaborative mode (the default). For guided and autonomous modes,
see .claude/docs/automation-modes.md. In autonomous mode the
PASS/CONCERNS/FAIL verdict is still printed and logged — only the closing
handoff widget is skipped.
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Brownfield audit — do existing artifacts actually work? Numbered migration plan. Unlike /project-stage-detect, checks compliance not existence.
日本語の概要は準備中です。原文の説明を表示しています。
Create an ADR documenting a technical decision: context, alternatives considered, consequences.
日本語の概要は準備中です。原文の説明を表示しています。
Traceability matrix mapping GDD requirements to ADRs. Finds gaps, cross-ADR conflicts, engine compatibility. PASS/CONCERNS/NOT ASSESSED/FAIL.
日本語の概要は準備中です。原文の説明を表示しています。
Author the Art Bible — visual identity gating asset production. Run before /map-systems.
日本語の概要は準備中です。原文の説明を表示しています。
Audit assets against naming conventions, file size budgets, format standards. Finds orphaned assets, missing references.
日本語の概要は準備中です。原文の説明を表示しています。
Per-asset visual specs plus AI generation prompts from GDDs and character profiles. After the art bible.
日本語の概要は準備中です。原文の説明を表示しています。