adopt
無料Brownfield audit — do existing artifacts actually work? Numbered migration plan. Unlike /project-stage-detect, checks compliance not existence.
日本語の概要は準備中です。原文の説明を表示しています。
Configure engine and version. Pins it in CLAUDE.md; WebSearch fills reference docs when the version is beyond LLM training data.
インストール方法を見るインストールする前に、エージェントに与えられる指示の中身を確認できます。
When this skill is invoked:
!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys workflow
Tier awareness. The workflow tier resolved above governs which design
artifact this skill expects and the finish path it recommends in §12:
minimal — the design artifact is the one-page design/game-brief.md
(no GDDs, systems decomposition, or per-system design at this tier).
/setup-engine runs first in the minimal path, so a missing brief here is
normal, not a gap. The finish path is the 4-step floor.standard / full — the design artifact is design/gdd/game-concept.md
and the finish path is the full pipeline.If the block did not render (shell preprocessing disabled), assume minimal (the default).
Four modes:
/setup-engine godot 4.6 — engine and version provided/setup-engine unity — engine provided, version will be looked up/setup-engine — fully guided mode (engine recommendation + version)/setup-engine refresh — update reference docs (see Section 10)/setup-engine upgrade [old-version] [new-version] — migrate to a new engine version (see Section 11)Read references/2-guided-mode.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Read references/3-version.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Read references/4-claude-md-stack.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Read references/5-technical-preferences.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
project.yaml (Primary Config Store)Read references/5.5-project-yaml.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Read references/6-knowledge-gap.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Read references/7-reference-docs.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Read references/7.5-scaffold.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Read references/8-verify.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Ask: "May I add a Version Awareness section to the engine specialist agent files?" before making any edits.
For the chosen engine's specialist agents, verify they have a "Version Awareness" section. If not, add one following the pattern in the existing Godot specialist agents.
The section should instruct the agent to:
docs/engine-reference/<engine>/VERSION.mdIf invoked as /setup-engine refresh:
docs/engine-reference/<engine>/VERSION.md to get
the current engine and versionRead references/11-upgrade.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Read references/12-output-summary.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
project.yaml is the primary config store (v1.1). Always dual-write engine
config to BOTH project.yaml (primary) and technical-preferences.md (legacy
mirror). If the two ever diverge, project.yaml is authoritative.references/godot-language-config.md exactly. NEVER add "C++ via GDExtension" to the Language field. GDScript projects may use GDExtension, but it is not a primary project language. The godot-gdextension-specialist in the routing table is available for when native extensions are needed — it does not make C++ a project language.Moved out of this file so it costs nothing on non-Godot runs.
When the chosen engine is Godot, read
references/godot-language-config.md
and use the subsection for the chosen language:
Load discipline. On any engine other than Godot, never load it — nothing in Sections 4, 5 or 5.5 needs it, and reading it anyway spends the tokens the split exists to save. On Godot, read it once when you first reach Section 4 and keep using it for Sections 5 and 5.5; do not re-read it at each reference.
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Brownfield audit — do existing artifacts actually work? Numbered migration plan. Unlike /project-stage-detect, checks compliance not existence.
日本語の概要は準備中です。原文の説明を表示しています。
Create an ADR documenting a technical decision: context, alternatives considered, consequences.
日本語の概要は準備中です。原文の説明を表示しています。
Traceability matrix mapping GDD requirements to ADRs. Finds gaps, cross-ADR conflicts, engine compatibility. PASS/CONCERNS/NOT ASSESSED/FAIL.
日本語の概要は準備中です。原文の説明を表示しています。
Author the Art Bible — visual identity gating asset production. Run before /map-systems.
日本語の概要は準備中です。原文の説明を表示しています。
Audit assets against naming conventions, file size budgets, format standards. Finds orphaned assets, missing references.
日本語の概要は準備中です。原文の説明を表示しています。
Per-asset visual specs plus AI generation prompts from GDDs and character profiles. After the art bible.
日本語の概要は準備中です。原文の説明を表示しています。