本文へ移動
cccskills
無料GitHub で公開

smoke-check

Critical-path smoke gate before QA hand-off — runs the automated suite. A failed check means the build is not QA-ready.

インストール方法を見る

含まれるファイル(7)

  • SKILL.md4.8 KB
  • references/1-detect-setup.md5.4 KB
  • references/2-run-tests.md11.6 KB
  • references/3-coverage.md1.6 KB
  • references/4-manual-checks.md5.6 KB
  • references/5-report.md6.4 KB
  • references/6-write-gate.md4.6 KB

SKILL.md(原文)

インストールする前に、エージェントに与えられる指示の中身を確認できます。

!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys automation,workflow,qa.level,testing.strict

Smoke Check

This skill is the gate between "implementation done" and "ready for QA hand-off". It runs the automated test suite, checks for test coverage gaps, batch-verifies critical paths with the developer, and produces a PASS/FAIL report.

The rule is simple: a build that fails smoke check does not go to QA. Handing a broken build to QA wastes their time and demoralises the team.

Output: production/qa/smoke-[date].md


Every AskUserQuestion call follows .claude/docs/automation-modes.md (collaborative asks always · guided major-only · autonomous logs and proceeds; automation_always_ask categories always prompt).

qa.level: at minimal, smoke-check is optional — if run, a FAIL is advisory and never blocks hand-off, and a project with no game tests is checked by its build, launch and critical paths alone (Phase 1 step 1); at standard, it is required before a phase transition; at full, before every commit. This sits in front of the Phase 6 testing.strict.config resolution (which only matters once a smoke run gates). Distinct axis from workflow.

Parse Arguments

Arguments can be combined: /smoke-check sprint --platform console

Base mode (first argument, default: sprint):

  • sprint — full smoke check against the current sprint's stories
  • quick — skip coverage scan (Phase 3) and Batch 3; use for rapid re-checks

Platform flag (--platform, default: none):

  • --platform pc — add PC-specific checks (keyboard, mouse, windowed mode)
  • --platform console — add console-specific checks (gamepad, TV safe zones, platform certification requirements)
  • --platform mobile — add mobile-specific checks (touch, portrait/landscape, battery/thermal behaviour)
  • --platform all — add all platform variants; output per-platform verdict table

If --platform is provided, Phase 4 adds platform-specific batches and Phase 5 outputs a per-platform verdict table in addition to the overall verdict.


Phase 1: Detect Test Setup

Read references/1-detect-setup.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

Phase 2: Run Automated Tests

Read references/2-run-tests.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

Phase 3: Check Test Coverage

Read references/3-coverage.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

Phase 4: Run Manual Smoke Checks

Read references/4-manual-checks.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

Phase 5: Generate Report

Read references/5-report.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

Phase 6: Write and Gate

Read references/6-write-gate.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

Collaborative Protocol

Applies in collaborative mode (the default). For guided and autonomous modes, see .claude/docs/automation-modes.md — the rules below describe what collaborative mode requires, not universal behavior.

  • Never treat NOT RUN as automatic FAIL — record it as NOT RUN and let the developer confirm status manually. Unconfirmed NOT RUN yields NOT ASSESSED, not FAIL — and not a pass verdict either, which is what it used to yield.
  • Never auto-fix failures — report them and state what must be resolved. Do not attempt to edit source code or test files.
  • PASS WITH WARNINGS does not block QA hand-off — it records advisory gaps for /story-done to follow up on.
  • quick argument skips Phase 3 (coverage scan) and Phase 4 Batch 3. Use it for rapid re-checks after fixing a specific failure.
  • Use AskUserQuestion for all manual smoke check verification.
  • Never write the report without asking — Phase 6 requires explicit approval before any file is created.

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

同じリポジトリのスキル

概要と使いどころ

adopt

無料

Brownfield audit — do existing artifacts actually work? Numbered migration plan. Unlike /project-stage-detect, checks compliance not existence.

日本語の概要は準備中です。原文の説明を表示しています。

Donchitos/Claude-Code-Game-Studios2.6万2026年10月8日 更新

Create an ADR documenting a technical decision: context, alternatives considered, consequences.

日本語の概要は準備中です。原文の説明を表示しています。

Donchitos/Claude-Code-Game-Studios2.6万2026年10月8日 更新

Traceability matrix mapping GDD requirements to ADRs. Finds gaps, cross-ADR conflicts, engine compatibility. PASS/CONCERNS/NOT ASSESSED/FAIL.

日本語の概要は準備中です。原文の説明を表示しています。

Donchitos/Claude-Code-Game-Studios2.6万2026年10月8日 更新

art-bible

無料

Author the Art Bible — visual identity gating asset production. Run before /map-systems.

日本語の概要は準備中です。原文の説明を表示しています。

Donchitos/Claude-Code-Game-Studios2.6万2026年10月8日 更新

Audit assets against naming conventions, file size budgets, format standards. Finds orphaned assets, missing references.

日本語の概要は準備中です。原文の説明を表示しています。

Donchitos/Claude-Code-Game-Studios2.6万2026年10月8日 更新

Per-asset visual specs plus AI generation prompts from GDDs and character profiles. After the art bible.

日本語の概要は準備中です。原文の説明を表示しています。

Donchitos/Claude-Code-Game-Studios2.6万2026年10月8日 更新

Donchitos のスキルをすべて見る

このスキルの問題を報告する