Route gh-aw workflow design/create/debug/upgrade requests to the right prompts.
日本語の概要は準備中です。原文の説明を表示しています。
.NET MAUI app lifecycle guidance — the four app states, cross-platform Window lifecycle events (Created, Activated, Deactivated, Stopped, Resumed, Destroying), platform-specific lifecycle mapping, backgrounding and resume behavior, and state-preservation patterns. USE FOR: "app lifecycle", "window lifecycle events", "save state on background", "resume app", "OnStopped", "OnResumed", "backgrounding", "deactivated event", "ConfigureLifecycleEvents", "platform lifecycle hooks". DO NOT USE FOR: navigation events (use maui-shell-navigation), dependency injection setup (use maui-dependency-injection), platform API invocation (use conditional compilation and partial classes).
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Handle application state transitions correctly in .NET MAUI. This skill covers the cross-platform Window lifecycle events, their platform-native mappings, and patterns for preserving state across backgrounding and resume cycles.
ConfigureLifecycleEventsA .NET MAUI app moves through four states:
| State | Description |
|---|---|
| Not Running | Process does not exist |
| Running | Foreground, receiving input |
| Deactivated | Visible but lost focus (dialog, split-screen, notification shade) |
| Stopped | Fully backgrounded, UI not visible |
Typical flow: Not Running → Running → Deactivated → Stopped → Running (resumed) or Not Running (terminated).
Microsoft.Maui.Controls.Window exposes six cross-platform events:
| Event | Fires when |
|---|---|
Created | Native window allocated |
Activated | Window receives input focus |
Deactivated | Window loses focus (may still be visible) |
Stopped | Window is no longer visible |
Resumed | Window returns to foreground after Stopped |
Destroying | Native window is being torn down |
Override CreateWindow in your App class and attach event handlers:
public partial class App : Application
{
protected override Window CreateWindow(IActivationState? activationState)
{
var window = base.CreateWindow(activationState);
window.Created += (s, e) => Debug.WriteLine("Created");
window.Activated += (s, e) => Debug.WriteLine("Activated");
window.Deactivated += (s, e) => Debug.WriteLine("Deactivated");
window.Stopped += (s, e) => Debug.WriteLine("Stopped");
window.Resumed += (s, e) => Debug.WriteLine("Resumed");
window.Destroying += (s, e) => Debug.WriteLine("Destroying");
return window;
}
}
Create a Window subclass and override the virtual methods:
public class AppWindow : Window
{
public AppWindow(Page page) : base(page) { }
protected override void OnActivated() { /* refresh UI */ }
protected override void OnStopped() { /* save state */ }
protected override void OnResumed() { /* restore state */ }
protected override void OnDestroying() { /* cleanup */ }
}
Return it from CreateWindow:
protected override Window CreateWindow(IActivationState? activationState)
=> new AppWindow(new AppShell());
OnStopped — use Preferences for small values or file serialization for larger state.OnResumed — read back saved values and apply to your view model.OnDestroying on Android — the back button can skip Stopped entirely.protected override void OnStopped()
{
base.OnStopped();
Preferences.Set("draft_text", _viewModel.DraftText);
Preferences.Set("scroll_y", _viewModel.ScrollY);
}
protected override void OnResumed()
{
base.OnResumed();
_viewModel.DraftText = Preferences.Get("draft_text", string.Empty);
_viewModel.ScrollY = Preferences.Get("scroll_y", 0.0);
}
protected override void OnDestroying()
{
base.OnDestroying();
// Android back-button can skip Stopped
Preferences.Set("draft_text", _viewModel.DraftText);
}
| Window Event | Android Callback |
|---|---|
| Created | OnCreate |
| Activated | OnResume |
| Deactivated | OnPause |
| Stopped | OnStop |
| Resumed | OnRestart → OnStart → OnResume |
| Destroying | OnDestroy |
| Window Event | UIKit Callback | AddiOS builder method |
|---|---|---|
| Created | WillFinishLaunching / SceneWillConnect | .WillFinishLaunching() / .SceneWillConnect() |
| Activated | DidBecomeActive | .OnActivated() |
| Deactivated | WillResignActive | .OnResignActivation() |
| Stopped | DidEnterBackground | .DidEnterBackground() |
| Resumed | WillEnterForeground | .WillEnterForeground() |
| Destroying | WillTerminate | .WillTerminate() |
⚠️ The UIKit selector names and the
AddiOSbuilder method names differ for activation. There is no.DidBecomeActive()or.WillResignActive()builder method — use.OnActivated()and.OnResignActivation()or the code will not compile.
| Window Event | WinUI Callback |
|---|---|
| Created | OnLaunched |
| Activated | Activated (foreground) |
| Deactivated | Activated (background) |
| Stopped | VisibilityChanged (false) |
| Resumed | VisibilityChanged (true) |
| Destroying | Closed |
Use ConfigureLifecycleEvents in MauiProgram.cs when you need platform-specific callbacks beyond what Window events provide:
builder.ConfigureLifecycleEvents(events =>
{
#if ANDROID
events.AddAndroid(android => android
.OnCreate((activity, bundle) => Debug.WriteLine("Android OnCreate"))
.OnResume(activity => Debug.WriteLine("Android OnResume"))
.OnPause(activity => Debug.WriteLine("Android OnPause"))
.OnStop(activity => Debug.WriteLine("Android OnStop"))
.OnDestroy(activity => Debug.WriteLine("Android OnDestroy")));
#elif IOS || MACCATALYST
events.AddiOS(ios => ios
.OnActivated(app => Debug.WriteLine("iOS OnActivated"))
.OnResignActivation(app => Debug.WriteLine("iOS OnResignActivation"))
.DidEnterBackground(app => Debug.WriteLine("iOS DidEnterBackground"))
.WillEnterForeground(app => Debug.WriteLine("iOS WillEnterForeground")));
#elif WINDOWS
events.AddWindows(windows => windows
.OnLaunched((app, args) => Debug.WriteLine("Windows OnLaunched"))
.OnActivated((window, args) => Debug.WriteLine("Windows Activated"))
.OnClosed((window, args) => Debug.WriteLine("Windows Closed")));
#endif
});
Resumed does not fire on first launch. The initial sequence is Created → Activated. Use OnActivated for logic that must run on every foreground entry, not OnResumed.
Deactivated ≠ Stopped. A dialog, split-screen, or notification pull-down triggers Deactivated without Stopped. Do not perform heavy saves in OnDeactivated — the app may never actually background.
Android back button skips Stopped. On Android, pressing back may call Destroying directly without Stopped. Place critical save logic in both OnStopped and OnDestroying.
Multi-window apps fire events independently. On iPad, Mac Catalyst, and desktop Windows each Window instance fires its own lifecycle events. Do not assume a single global lifecycle.
Long-running handlers cause kills. Android enforces a ~5 second ANR timeout; iOS has limited background execution time. Keep lifecycle handlers synchronous and fast — use Preferences for quick saves, not database writes.
Do not use legacy Xamarin.Forms lifecycle methods. Application.OnStart(), Application.OnSleep(), and Application.OnResume() exist for backward compatibility but bypass Window-level events. In .NET MAUI, prefer Window lifecycle events (OnActivated, OnStopped, OnResumed, etc.) for correct multi-window behavior.
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Route gh-aw workflow design/create/debug/upgrade requests to the right prompts.
日本語の概要は準備中です。原文の説明を表示しています。
Scans .NET code for ~50 performance anti-patterns across async, memory, strings, collections, LINQ, regex, serialization, and I/O with tiered severity classification. Use when analyzing .NET code for optimization opportunities, reviewing hot paths, or auditing allocation-heavy patterns.
日本語の概要は準備中です。原文の説明を表示しています。
Symbolicate the .NET runtime frames in an Android tombstone file. Extracts BuildIds and PC offsets from the native backtrace, downloads debug symbols from the Microsoft symbol server, and runs llvm-symbolizer to produce function names with source file and line numbers. USE FOR triaging a .NET MAUI or Mono Android app crash from a tombstone, resolving native backtrace frames in libmonosgen-2.0.so or libcoreclr.so to .NET runtime source code, or investigating SIGABRT, SIGSEGV, or other native signals originating from the .NET runtime on Android. DO NOT USE FOR pure Java/Kotlin crashes, managed .NET exceptions that are already captured in logcat, or iOS crash logs. INVOKES Symbolicate-Tombstone.ps1 script, llvm-symbolizer, Microsoft symbol server.
日本語の概要は準備中です。原文の説明を表示しています。
Symbolicate .NET runtime frames in Apple platform .ips crash logs (iOS, tvOS, Mac Catalyst, macOS). Extracts UUIDs and addresses from the native backtrace, locates dSYM debug symbols, and runs atos to produce function names with source file and line numbers. Automatically downloads .dwarf symbols from the Microsoft symbol server using Mach-O UUIDs. USE FOR triaging a .NET MAUI or Mono app crash from an .ips file on any Apple platform, resolving native backtrace frames in libcoreclr or libmonosgen-2.0 to .NET runtime source code, retrieving .ips crash logs from a connected iOS device or iPhone, or investigating EXC_CRASH, EXC_BAD_ACCESS, SIGABRT, or SIGSEGV originating from the .NET runtime. DO NOT USE FOR pure Swift/Objective-C crashes with no .NET components, or Android tombstone files. INVOKES Symbolicate-Crash.ps1 script, atos, dwarfdump, idevicecrashreport.
日本語の概要は準備中です。原文の説明を表示しています。
Analyze assertion quality, depth, variety, and false confidence in existing tests. ALWAYS USE when asked about weak, shallow, trivial, always-true, self-referential, assertion-free, presence/truthiness-only, or insufficiently diverse assertions, including MSTest, Jest, pytest, and Go. DO NOT USE for direct fixes: writing-mstest-tests owns supplied MSTest assertions; code-testing owns new cases. Use test-gap-analysis when asked whether tests would catch a production change, and test-anti-patterns for general severity-ranked audits.
日本語の概要は準備中です。原文の説明を表示しています。
Create or review Blazor components (.razor files) with correct architecture. USE FOR: writing new Blazor components that do NOT involve JavaScript interop, implementing parameters and EventCallback, RenderFragment slots, component lifecycle (OnInitializedAsync, OnParametersSet), async patterns, IAsyncDisposable, CancellationToken, CSS isolation, code-behind. DO NOT USE FOR: creating new projects (use create-blazor-project), JavaScript interop or calling browser APIs from Blazor (use use-js-interop), forms and validation (use collect-user-input), prerendering issues (use support-prerendering), HTTP data fetching patterns (use fetch-and-send-data), coordinating state between unrelated components (use coordinate-components).
日本語の概要は準備中です。原文の説明を表示しています。