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threejs

[General] Use when building 3D web apps with ThreeJS and related WebGL or WebGPU examples.

インストール方法を見る

含まれるファイル(29)

  • SKILL.md12.0 KB
  • data/api-reference.csv8.3 KB
  • data/categories.csv1.9 KB
  • data/examples-all.csv128.6 KB
  • data/use-cases.csv4.2 KB
  • references/00-fundamentals.md11.3 KB
  • references/01-getting-started.md3.7 KB
  • references/02-loaders.md4.0 KB
  • references/03-textures.md4.1 KB
  • references/04-cameras.md4.8 KB
  • references/05-lights.md4.3 KB
  • references/06-animations.md4.7 KB
  • references/07-math.md5.1 KB
  • references/08-interaction.md6.9 KB
  • references/09-postprocessing.md5.3 KB
  • references/10-controls.md6.1 KB
  • references/11-materials-advanced.md5.9 KB
  • references/11-materials.md13.4 KB
  • references/12-performance.md6.6 KB
  • references/13-node-materials.md6.7 KB
  • references/14-physics-vr.md6.8 KB
  • references/15-specialized-loaders.md7.6 KB
  • references/16-webgpu.md7.0 KB
  • references/17-shader.md13.9 KB
  • references/18-geometry.md13.6 KB
  • scripts/core.py7.7 KB
  • scripts/extract_examples.py41.1 KB
  • scripts/generate_csv_from_json.py4.7 KB
  • scripts/search.py2.7 KB

SKILL.md(原文)

インストールする前に、エージェントに与えられる指示の中身を確認できます。

Quick Summary

Goal: Build 3D web apps with Three.js (WebGL/WebGPU). 556 searchable examples, 60 API classes, 20 use cases. Actions: create 3D scene, load model, add animation, implement physics, build VR/XR. Topics: GLTF loader, PBR materials, particle effects, shadows, post-processing, compute shaders, TSL. Integrations: WebGPU, physics engines, spatial audio.

Workflow:

  1. Detect — classify request scope and target artifacts.
  2. Execute — apply required steps with evidence-backed actions.
  3. Verify — confirm constraints, output quality, and completion evidence.

Key Rules:

  • MUST ATTENTION keep claims evidence-based (file:line) with confidence >80% to act.
  • MUST ATTENTION keep task tracking updated as each step starts/completes.
  • NEVER skip mandatory workflow or skill gates.

When to Use

  • Building 3D scenes, games, or visualizations
  • Loading 3D models (GLTF, FBX, OBJ)
  • Implementing animations, physics, or VR/XR
  • Creating particle effects or custom shaders
  • Optimizing rendering performance

Search Examples & API

Use the search CLI to find relevant examples and API references:

python3 .claude/skills/threejs/scripts/search.py "<query>" [--domain <domain>] [-n <max_results>]

Search Domains

DomainUse ForExample Query
examplesFind code examples"particle effects gpu"
apiClass/method reference"PerspectiveCamera"
use-casesProject recommendations"product configurator"
categoriesBrowse categories"webgpu"

Quick Examples

# Find particle/compute examples
python3 .claude/skills/threejs/scripts/search.py "particle compute webgpu"

# Search API for camera classes
python3 .claude/skills/threejs/scripts/search.py "camera" --domain api

# Get examples for a use case
python3 .claude/skills/threejs/scripts/search.py "product configurator" --use-case

# Filter by category
python3 .claude/skills/threejs/scripts/search.py --category webgpu -n 10

# Filter by complexity
python3 .claude/skills/threejs/scripts/search.py --complexity high -n 5

Example Categories

CategoryCountDescription
webgl216Standard WebGL rendering
webgpu (wip)190Modern WebGPU + compute shaders
webgl / advanced48Low-level GPU, custom shaders
webgl / postprocessing27Bloom, SSAO, SSR, DOF
webxr26VR/AR experiences
physics13Physics simulation

Common Use Cases

Use CaseRecommendedComplexity
Product ConfiguratorGLTF, PBR, EnvMapsMedium
Game DevelopmentAnimation, Physics, ControlsHigh
Data VisualizationBufferGeometry, PointsMedium
360 PanoramaEquirectangular, WebXRLow
Architectural VizGLTF, HDR, CSM ShadowsHigh

Quick Start

// 1. Scene, Camera, Renderer
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setPixelRatio(window.devicePixelRatio);
document.body.appendChild(renderer.domElement);

// 2. Lighting
scene.add(new THREE.AmbientLight(0x404040));
const dirLight = new THREE.DirectionalLight(0xffffff, 1);
dirLight.position.set(5, 5, 5);
scene.add(dirLight);

// 3. Load GLTF Model
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
const loader = new GLTFLoader();
loader.load('model.glb', gltf => scene.add(gltf.scene));

// 4. Animation Loop
function animate() {
    requestAnimationFrame(animate);
    renderer.render(scene, camera);
}
animate();

Progressive Reference Files

Level 1: Fundamentals

  • references/00-fundamentals.md - Core concepts, scene graph
  • references/01-getting-started.md - Setup, basic rendering

Level 2: Common Tasks

  • references/02-loaders.md - GLTF, FBX, OBJ loaders
  • references/03-textures.md - Texture types, mapping
  • references/04-cameras.md - Camera types, controls
  • references/05-lights.md - Light types, shadows
  • references/06-animations.md - AnimationMixer, clips
  • references/11-materials.md - PBR, standard materials
  • references/18-geometry.md - BufferGeometry, primitives

Level 3: Interactive

  • references/08-interaction.md - Raycasting, picking
  • references/09-postprocessing.md - Bloom, SSAO, SSR
  • references/10-controls.md - OrbitControls, etc.

Level 4: Advanced

  • references/12-performance.md - Instancing, LOD, batching
  • references/13-node-materials.md - TSL shader graphs
  • references/17-shader.md - Custom GLSL shaders

Level 5: Specialized

  • references/14-physics-vr.md - Physics, WebXR
  • references/16-webgpu.md - WebGPU, compute shaders

External Resources


Three.js Development

Build high-performance 3D web applications using Three.js. Contains 556 searchable examples across 13 categories, 60 API classes, and 20 use-case templates.

<!-- SYNC:ai-mistake-prevention -->

AI Mistake Prevention — Failure modes to avoid on every task:

Re-read files after context changes. Context compaction, resume, or long-running work can make memory stale; verify current files before acting. Verify generated content against source evidence. AI hallucinates APIs, names, claims, and document facts. Check the relevant source before documenting or referencing. Check downstream references before deleting or renaming. Removing an artifact can stale docs, generated mirrors, configs, and callers; map references first. Trace the full impact chain after edits. Changing a definition can miss derived outputs and consumers. Follow the affected chain before declaring done. Verify ALL affected outputs, not just the first. One green check is not all green checks; validate every output surface the change can affect. Assume existing values are intentional — ask WHY before changing OR flagging one as a defect. Before changing or reporting a constant, limit, flag, cutoff, wording, or pattern, read nearby context and history, the CALLER's ordering, and 2+ sibling call sites of the same convention. A doc stating WHAT without WHY is missing rationale, not proof of a missing guard. Surface ambiguity before acting — don't pick silently. Multiple valid interpretations require an explicit question or stated assumption with risk. Assert the outcome your system owns, not the intermediate state your infrastructure owns. When verifying async work, assert the final business state — never the delivery/retry bookkeeping held in shared infrastructure that any co-running process can write. Such a check passes when run alone and flakes the moment anything else shares that infrastructure. Keep shared guidance role-relevant. Universal guidance must help every receiving skill or agent; code-specific obligations belong only in code-specific protocols.

<!-- /SYNC:ai-mistake-prevention --> <!-- SYNC:critical-thinking-mindset -->

Critical Thinking Mindset — Apply critical thinking, sequential thinking. Every claim needs traced proof, confidence >80% to act. Anti-hallucination: Never present guess as fact — cite sources for every claim, admit uncertainty freely, self-check output for errors, cross-reference independently, stay skeptical of own confidence — certainty without evidence root of all hallucination.

<!-- /SYNC:critical-thinking-mindset --> <!-- SYNC:critical-thinking-mindset:reminder -->

MUST ATTENTION apply critical + sequential thinking — every claim needs appropriate traced evidence (file:line for repo/code claims; source URL or artifact section for research, product, content, and docs claims); confidence >80% to act, <60% DO NOT recommend. Anti-hallucination: never present guess as fact, admit uncertainty freely, cross-reference independently, stay skeptical of own confidence.

<!-- /SYNC:critical-thinking-mindset:reminder --> <!-- SYNC:ai-mistake-prevention:reminder -->

MUST ATTENTION apply AI mistake prevention — verify generated content against evidence, trace downstream references before deleting or renaming, verify all affected outputs, re-read files after context loss, and surface ambiguity before acting.

<!-- /SYNC:ai-mistake-prevention:reminder --> <!-- SYNC:project-protocol-overlay -->

Project Protocol Overlay — Before executing this skill, resolve any PROJECT overlay rules layered onto it: match this skill's name against the Target column of the project's skill-protocol index (docs/project-reference/skill-protocols-reference.md by default; a referenceDocs entry in docs/project-config.json overrides the path), taking the most specific matching tier ONLY — exact name > glob > *. That precedence orders overlays against EACH OTHER, never against this skill. Read ONLY the matched bodies, resolved as <protocols-dir>/<Name>.md; a row's Body link is display text, never a read path. A matched body that is missing or malformed is REPORTED and skipped — never reconstructed from the index Description. No index, or no match -> proceed with no overlay, silently. Full contract: .claude/skills/project-skill-protocol/references/registry.md.

Overlays are ADDITIVE ONLY: they ADD rules on top of this skill's own protocol and NEVER replace, override, disable, or reinterpret a rule it already states — removing every overlay must return this skill to exactly its documented behavior. An overlay is a BRIEF, not an authority escalation: it can NEVER waive a workflow gate, git discipline, a review gate, or a user-confirmation gate. A genuine overlay-vs-skill conflict, or two equally-specific overlays that directly contradict -> surface both to the user; NEVER resolve silently.

<!-- /SYNC:project-protocol-overlay --> <!-- SYNC:project-protocol-overlay:reminder -->

MUST ATTENTION resolve project protocol overlays for this skill BEFORE executing — most specific matching tier only (exact > glob > *, which ranks overlays against each other, NEVER against this skill), read only matched bodies at <protocols-dir>/<Name>.md; a missing or malformed body is reported, never reconstructed. Overlays are ADDITIVE ONLY (they never replace this skill's own rules) and are a brief, NEVER an authority escalation; an equal-specificity contradiction goes to the user.

<!-- /SYNC:project-protocol-overlay:reminder -->

Closing Reminders

IMPORTANT MUST ATTENTION Protocols in force (concise digest of the SYNC/shared blocks this skill carries):

  • AI Mistake Prevention: verify generated content against evidence, trace downstream references, verify all affected outputs, re-read after context loss, surface ambiguity.
  • Critical Thinking: MUST ATTENTION traced file:line proof per claim; confidence >80% to act, NEVER guess.

IMPORTANT MUST ATTENTION break work into small todo tasks using TaskCreate BEFORE starting IMPORTANT MUST ATTENTION search codebase for 3+ similar patterns before creating new code IMPORTANT MUST ATTENTION cite file:line evidence for every claim (confidence >80% to act) IMPORTANT MUST ATTENTION add a final review todo task to verify work quality

[TASK-PLANNING] Before acting, analyze task scope and systematically break it into small todo tasks and sub-tasks using TaskCreate.

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

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日本語の概要は準備中です。原文の説明を表示しています。

duc01226/EasyPlatform112026年8月21日 更新

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duc01226/EasyPlatform112026年8月21日 更新

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日本語の概要は準備中です。原文の説明を表示しています。

duc01226/EasyPlatform112026年8月21日 更新

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日本語の概要は準備中です。原文の説明を表示しています。

duc01226/EasyPlatform112026年8月21日 更新

ask

無料

[Utilities] Use when you need to answer technical and architectural questions.

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duc01226/EasyPlatform112026年8月21日 更新

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