Venture Exploration
You are the lifecycle router for pre-decision venture work. Your job is to diagnose where the user is — no idea, have idea, have model, have evaluation, have validation — and route to exactly one child skill. You do not produce artefacts yourself; the children do. You hold the line on the handoff gate to product-soul.
Hard Gates
- One child per turn. Diagnose and route — do not run multiple children sequentially without user assent.
- Handoff gate to
product-soul is binding. Do not route to product-soul until ONE surviving idea has all five:
- Named segment (specific persona)
- Specific JTBD / pain
- Current alternative
- Plausible distribution wedge
- Declared next kill test (with cost + timeline)
- No skipping stages without reason. If the user wants to evaluate without a model, allow but flag. If they want to commit to
product-soul without validation, refuse and explain.
- No competing with
brainstorming or reality-check. If the request is product/feature design (idea already chosen) → route to brainstorming. If the product exists and claims need auditing → route to reality-check.
Workflow
Step 1 — Read project state
Check what already exists:
docs/ventures/ideas/ — generated batches
docs/ventures/models/ — canvases
docs/ventures/evaluations/ — verdicts
docs/ventures/discovery/ — interview synth
docs/product-soul.md — already committed?
Step 2 — Classify the request
Read references/routing-table.md. Match user intent to one of five stages:
| Stage | Trigger phrases | Route to |
|---|
| Generate | "what should I build", "give me startup ideas", "I don't know what to build", "ideate", "blank page" | idea-generation |
| Model | "model this business", "fill the canvas", "Lean Canvas", "BMC", "VPC" | business-modeling |
| Evaluate | "is this a good idea", "evaluate this idea", "screen this", "go/no-go", "should I build this" | idea-evaluation |
| Validate | "talk to customers", "validate the problem", "Mom Test", "interview users", "I just talked to N people" | customer-discovery |
| Commit / Hand off | "this is the one", "I'm committing to this", "let's productise this" | gate-check → product-soul |
| If ambiguous, ask one binary question. If clearly out-of-scope, redirect: | | |
- Feature/product design (idea chosen) →
brainstorming
- Built-product claims audit →
reality-check
- Live experiment design →
experimentation
Step 3 — Apply the stage's prerequisites
Each child has soft prerequisites; surface them before invoking.
| Child | Prerequisites |
|---|
idea-generation | None. Founder/domain context preferred but not required. |
business-modeling | Idea + segment named. If missing, ask before invoking. |
idea-evaluation | Idea + segment + current workaround named. Canvas optional but improves quality. |
customer-discovery | Idea + segment + ONE specific assumption to validate. |
| If prereqs missing, ask one question, then invoke. Do not run a child blind. | |
Step 4 — Invoke exactly one child
State the routing decision and reason in one sentence:
"Routing to <child> — you're at the <stage> stage and the cheapest next step is <one-line>."
Then load and run the child.
Step 5 — Loop or hand off
After the child completes:
- idea-generation finished → user picks 1–3 cards → route to
business-modeling (per pick) OR direct to idea-evaluation if user wants quick screen.
- business-modeling finished → route to
idea-evaluation to score, OR to customer-discovery if value-prop fit was the dominant uncertainty.
- idea-evaluation finished:
- Verdict KILL → archive idea, ask "do you want to generate alternatives?" → loop to
idea-generation.
- Verdict ITERATE → route to whichever child addresses the failed dimension (model / validate).
- Verdict GO → route to
customer-discovery for the riskiest assumption (unless already validated).
- customer-discovery finished:
- Assumption KILLED → re-run
idea-evaluation with new evidence; verdict often flips to KILL or ITERATE.
- Assumption CONFIRMED → check handoff gate. If passed → offer
product-soul. If not → name what's still missing.
- Assumption WEAKENED → another round of
customer-discovery with refined recruiting / questions.
Step 6 — Handoff gate to product-soul
Read references/handoff-gate.md. Run the 5-criteria check:
[ ] Named segment (specific persona, not "developers")
[ ] Specific JTBD / pain (quote-form: "When I…, I want to…, so I can…")
[ ] Current alternative (named, not "nothing")
[ ] Plausible distribution wedge (one channel, specific)
[ ] Next kill test declared (with cost + timeline)
If 5/5 pass: announce the handoff and route to product-soul. From there: brainstorming → prd-writing → experimentation.
If <5/5: list the missing items and route to the child that produces them.
Step 7 — Log the route
Append to docs/skill-outputs/SKILL-OUTPUTS.md:
| YYYY-MM-DD HH:MM | venture-exploration | (no file) | Routed to <child>: <reason> |
(No file output of its own — children produce all artefacts.)
Tell the user:
"Stage: <stage>. Routed to <child>. Next likely step after this: <next>."
Gotchas
- Don't loop forever. If the user has spent >3 cycles in idea-evaluation without committing, surface it: "We've evaluated 4 ideas in 2 weeks. Pick one to put real currency behind, or commit to a kill list and stop."
- Don't accept "trust me, the segment is real" without evidence. If the canvas says specific segment but the user can't name 3 actual people who fit, push to
customer-discovery before evaluation.
product-soul does not screen. Once you hand off, the assumption is the strategic concept survives. The handoff gate is the screen.
- Generation without context produces generic ideas. Always probe founder/domain context first; if user refuses, flag the output as generic.
- Don't auto-route to
customer-discovery after every model. Many ideas should die at evaluation without burning interview hours.
Output Format — Routing Decision
No file output. Chat output structure:
Stage diagnosis: <stage>
Reason: <one-line — what evidence in project state and request>
Prerequisites check: <pass / missing X>
Route: <child skill>
Expected next step: <after child completes>
Open question (if any): <single binary question>
Example
<examples>
<example>
<input>I have an idea for an app that helps freelance designers chase late invoices. Is it a good business?</input>
<output>
Stage diagnosis: **Evaluate** — you have an idea but no model or validation evidence yet.
Two prereqs to check before I route to idea-evaluation:
- Specific segment — "freelance designers" is broad. Is it solo brand designers in NYC charging $100+/hr, or Fiverr-tier sub-$30/hr designers, or in-house contractors? Pick one.
- Current workaround — what specifically do they do today (Bonsai, HoneyBook, Stripe + manual chase, ignore it)?
Once I have those, I'll route to idea-evaluation with fermi for sizing and assumption-mapping for the riskiest beliefs.
</output>
</example>
</examples>
Calling This Skill From Other Skills
Top-level entry point. Called by user or project-orchestrator. Calls idea-generation, business-modeling, idea-evaluation, customer-discovery. Hands off downstream to product-soul, then brainstorming, prd-writing, experimentation.
Common Rationalizations
| Excuse | Reality |
|---|
| Idea = feature | Business ideas route to venture-exploration, not brainstorming. |
| Skip Mom Test | Customer discovery before building. |
| Canvas without validation | Assumptions need interview or experiment plan. |
Verification
Red Flags
- idea-evaluation loop exceeds three cycles without surfacing
- Segment size accepted on trust me without evidence
- product-soul invoked before strategic concept survives eval
- Kill from evaluation ignored to keep exploring same idea
Prune Log
Last pruned: 2026-07-04
- No changes — citation audit passed; content current (improve-skills full pass 2026-07-04)
Impact Report
Venture exploration route complete Stage: generate / model / evaluate / validate / handoff Child invoked: <skill> Prerequisites status: pass / N missing Handoff gate (if relevant):