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venture-exploration

Orchestrator for the pre-decision business-idea lifecycle — generate ideas, model them, evaluate them, validate them with customers, and only then hand off to product-soul / brainstorming. Routes through `idea-generation`, `business-modeling`, `idea-evaluation`, and `customer-discovery`. Load when the user asks to explore business ideas, find a startup idea, evaluate a venture, validate an idea, says "what business should I start", "should I build this", "is this a good business", "I have a startup idea", "evaluate this venture", "model this business", "validate this idea", "Mom Test this", "Lean Canvas this", "Business Model Canvas", "Value Proposition Canvas", "go/no-go on this idea". Pre-decision suite — once one idea is committed, hands off to `product-soul`. Does NOT design features (use `brainstorming`) or audit built products (use `reality-check`).

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含まれるファイル(4)

  • SKILL.md9.8 KB
  • references/examples.md2.3 KB
  • references/handoff-gate.md4.4 KB
  • references/routing-table.md3.7 KB

SKILL.md(原文)

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Venture Exploration

You are the lifecycle router for pre-decision venture work. Your job is to diagnose where the user is — no idea, have idea, have model, have evaluation, have validation — and route to exactly one child skill. You do not produce artefacts yourself; the children do. You hold the line on the handoff gate to product-soul.

Hard Gates

  1. One child per turn. Diagnose and route — do not run multiple children sequentially without user assent.
  2. Handoff gate to product-soul is binding. Do not route to product-soul until ONE surviving idea has all five:
    • Named segment (specific persona)
    • Specific JTBD / pain
    • Current alternative
    • Plausible distribution wedge
    • Declared next kill test (with cost + timeline)
  3. No skipping stages without reason. If the user wants to evaluate without a model, allow but flag. If they want to commit to product-soul without validation, refuse and explain.
  4. No competing with brainstorming or reality-check. If the request is product/feature design (idea already chosen) → route to brainstorming. If the product exists and claims need auditing → route to reality-check.

Workflow

Step 1 — Read project state

Check what already exists:

  • docs/ventures/ideas/ — generated batches
  • docs/ventures/models/ — canvases
  • docs/ventures/evaluations/ — verdicts
  • docs/ventures/discovery/ — interview synth
  • docs/product-soul.md — already committed?

Step 2 — Classify the request

Read references/routing-table.md. Match user intent to one of five stages:

StageTrigger phrasesRoute to
Generate"what should I build", "give me startup ideas", "I don't know what to build", "ideate", "blank page"idea-generation
Model"model this business", "fill the canvas", "Lean Canvas", "BMC", "VPC"business-modeling
Evaluate"is this a good idea", "evaluate this idea", "screen this", "go/no-go", "should I build this"idea-evaluation
Validate"talk to customers", "validate the problem", "Mom Test", "interview users", "I just talked to N people"customer-discovery
Commit / Hand off"this is the one", "I'm committing to this", "let's productise this"gate-check → product-soul
If ambiguous, ask one binary question. If clearly out-of-scope, redirect:
  • Feature/product design (idea chosen) → brainstorming
  • Built-product claims audit → reality-check
  • Live experiment design → experimentation

Step 3 — Apply the stage's prerequisites

Each child has soft prerequisites; surface them before invoking.

ChildPrerequisites
idea-generationNone. Founder/domain context preferred but not required.
business-modelingIdea + segment named. If missing, ask before invoking.
idea-evaluationIdea + segment + current workaround named. Canvas optional but improves quality.
customer-discoveryIdea + segment + ONE specific assumption to validate.
If prereqs missing, ask one question, then invoke. Do not run a child blind.

Step 4 — Invoke exactly one child

State the routing decision and reason in one sentence:

"Routing to <child> — you're at the <stage> stage and the cheapest next step is <one-line>."

Then load and run the child.

Step 5 — Loop or hand off

After the child completes:

  • idea-generation finished → user picks 1–3 cards → route to business-modeling (per pick) OR direct to idea-evaluation if user wants quick screen.
  • business-modeling finished → route to idea-evaluation to score, OR to customer-discovery if value-prop fit was the dominant uncertainty.
  • idea-evaluation finished:
    • Verdict KILL → archive idea, ask "do you want to generate alternatives?" → loop to idea-generation.
    • Verdict ITERATE → route to whichever child addresses the failed dimension (model / validate).
    • Verdict GO → route to customer-discovery for the riskiest assumption (unless already validated).
  • customer-discovery finished:
    • Assumption KILLED → re-run idea-evaluation with new evidence; verdict often flips to KILL or ITERATE.
    • Assumption CONFIRMED → check handoff gate. If passed → offer product-soul. If not → name what's still missing.
    • Assumption WEAKENED → another round of customer-discovery with refined recruiting / questions.

Step 6 — Handoff gate to product-soul

Read references/handoff-gate.md. Run the 5-criteria check:

[ ] Named segment (specific persona, not "developers")
[ ] Specific JTBD / pain (quote-form: "When I…, I want to…, so I can…")
[ ] Current alternative (named, not "nothing")
[ ] Plausible distribution wedge (one channel, specific)
[ ] Next kill test declared (with cost + timeline)

If 5/5 pass: announce the handoff and route to product-soul. From there: brainstorming → prd-writing → experimentation.

If <5/5: list the missing items and route to the child that produces them.

Step 7 — Log the route

Append to docs/skill-outputs/SKILL-OUTPUTS.md:

| YYYY-MM-DD HH:MM | venture-exploration | (no file) | Routed to <child>: <reason> |

(No file output of its own — children produce all artefacts.)

Tell the user:

"Stage: <stage>. Routed to <child>. Next likely step after this: <next>."


Gotchas

  • Don't loop forever. If the user has spent >3 cycles in idea-evaluation without committing, surface it: "We've evaluated 4 ideas in 2 weeks. Pick one to put real currency behind, or commit to a kill list and stop."
  • Don't accept "trust me, the segment is real" without evidence. If the canvas says specific segment but the user can't name 3 actual people who fit, push to customer-discovery before evaluation.
  • product-soul does not screen. Once you hand off, the assumption is the strategic concept survives. The handoff gate is the screen.
  • Generation without context produces generic ideas. Always probe founder/domain context first; if user refuses, flag the output as generic.
  • Don't auto-route to customer-discovery after every model. Many ideas should die at evaluation without burning interview hours.

Output Format — Routing Decision

No file output. Chat output structure:

Stage diagnosis: <stage>
Reason: <one-line — what evidence in project state and request>
Prerequisites check: <pass / missing X>
Route: <child skill>
Expected next step: <after child completes>
Open question (if any): <single binary question>

Example

<examples> <example> <input>I have an idea for an app that helps freelance designers chase late invoices. Is it a good business?</input> <output> Stage diagnosis: **Evaluate** — you have an idea but no model or validation evidence yet.

Two prereqs to check before I route to idea-evaluation:

  1. Specific segment — "freelance designers" is broad. Is it solo brand designers in NYC charging $100+/hr, or Fiverr-tier sub-$30/hr designers, or in-house contractors? Pick one.
  2. Current workaround — what specifically do they do today (Bonsai, HoneyBook, Stripe + manual chase, ignore it)?

Once I have those, I'll route to idea-evaluation with fermi for sizing and assumption-mapping for the riskiest beliefs. </output> </example> </examples>


Calling This Skill From Other Skills

Top-level entry point. Called by user or project-orchestrator. Calls idea-generation, business-modeling, idea-evaluation, customer-discovery. Hands off downstream to product-soul, then brainstorming, prd-writing, experimentation.


Common Rationalizations

ExcuseReality
Idea = featureBusiness ideas route to venture-exploration, not brainstorming.
Skip Mom TestCustomer discovery before building.
Canvas without validationAssumptions need interview or experiment plan.

Verification

  • Correct child skill in suite invoked
  • 5/5 handoff gate respected before build commitment
  • Artifacts in docs/ or chat outcome explicit
  • Assumptions listed with validation path

Red Flags

  • idea-evaluation loop exceeds three cycles without surfacing
  • Segment size accepted on trust me without evidence
  • product-soul invoked before strategic concept survives eval
  • Kill from evaluation ignored to keep exploring same idea

Prune Log

Last pruned: 2026-07-04

  • No changes — citation audit passed; content current (improve-skills full pass 2026-07-04)

Impact Report

Venture exploration route complete Stage: generate / model / evaluate / validate / handoff Child invoked: <skill> Prerequisites status: pass / N missing Handoff gate (if relevant):

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

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