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animate

Motion design pass — adds purposeful animations or removes excessive ones, respecting MOTION_INTENSITY and the project's animation stack. Use when the user asks to add animation, "make it feel smoother", fix janky transitions, or trim motion that's distracting. Invoke when the user asks for animate on their UI, or mentions 'animate' alongside design / UI / frontend work.

インストール方法を見る

含まれるファイル(1)

  • SKILL.md2.4 KB

SKILL.md(原文)

インストールする前に、エージェントに与えられる指示の中身を確認できます。

<!-- HARNESS MIRROR — do not edit here. Canonical source: skills/ or commands/. After editing source, copy into cli/assets/<harness>/ and repo-root harness mirrors. -->

Context: this sub-skill is one lens of the broader ui-craft skill. If the ui-craft skill is also installed, read its SKILL.md first for Discovery + Anti-Slop + Craft Test, then apply the specific lens below.

Add or fix animations in $ARGUMENTS. Load the ui-craft skill.

Step 1 — Decision Ladder: run the Decision Ladder from references/motion.md first. Anything that fails it gets removed, not improved.

Step 2 — Pick the library:

  • If user opted into a stack during Discovery → read references/stack.md. Use the matching section (Motion, GSAP, or Three.js). Never mix libraries on the same property.
  • Otherwise → CSS transitions / @keyframes / animation-timeline: view() only.

Step 3 — Apply motion budget:

ElementBudget
Color/opacity100-150ms
Small UI (tooltips, dropdowns)150-200ms
Medium UI (modals, panels)200-300ms
Large UI (page transitions, drawers)300-400ms

Exit ≈ 75% of entrance duration (shorter, same ease-out — or a flatter tail like cubic-bezier(0.4, 0, 1, 1) for a softer exit). Never ease-in on UI (see references/motion.md). cubic-bezier(0.22, 1, 0.36, 1) is a safe spring-like default.

Step 4 — Multi-stage sequences → read ../examples/animation-storyboard.md. Stagger 30-80ms, not 200ms.

Step 5 — Respect the knobs:

  • MOTION_INTENSITY ≤ 3 → hover states only, no entrances, no scroll-triggered.
  • MOTION_INTENSITY 4-7 → standard entrances + hover, one scroll reveal max per section.
  • MOTION_INTENSITY 8+ → scroll-linked, page transitions, magnetic cursor OK (still honor reduced-motion).

Output: edit code directly. After each file, print the Review Format table. Flag any animation you removed and why.

Next step: /polish — the compound details around the motion you just added (rung 1).

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

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概要と使いどころ

adapt

無料

Responsive layout pass covering breakpoints, touch targets, safe areas, and fluid type. Use when the UI has layout or touch issues on mobile/tablet, when adding a new screen that hasn't been tested across viewports, or when the user says "make it responsive" / "fix mobile layout". Invoke when the user asks for adapt on their UI, or mentions 'adapt' alongside design / UI / frontend work.

日本語の概要は準備中です。原文の説明を表示しています。

educlopez/ui-craft3772026年9月3日 更新

audit

無料

Technical UI audit — a11y, performance, responsive. Produces a prioritized findings table. Invoke when the user asks for audit on their UI, or mentions 'audit' alongside design / UI / frontend work.

日本語の概要は準備中です。原文の説明を表示しています。

educlopez/ui-craft3772026年9月3日 更新

bolder

無料

Amplify personality — raises layout variance and motion, strengthens typography and one signature detail, without slop. Use when the UI works but feels safe, flat, or "template-y", or when the user says "bolder", "more personality", "more creative", or "make it pop" (still professional). Invoke when the user asks for bolder on their UI, or mentions 'bolder' alongside design / UI / frontend work.

日本語の概要は準備中です。原文の説明を表示しています。

educlopez/ui-craft3772026年9月3日 更新

brief

無料

Write or update the project's durable design brief at .ui-craft/brief.md. Invoke when the user asks for brief on their UI, or mentions 'brief' alongside design / UI / frontend work.

日本語の概要は準備中です。原文の説明を表示しています。

educlopez/ui-craft3772026年9月3日 更新

clarify

無料

UX copy review across buttons, errors, empty states, and form hints — critiques by default, applies only on request. Use when copy feels vague, generic, or AI-sounding, or when the user says "fix the labels", "improve error messages", or "review the copy". Invoke when the user asks for clarify on their UI, or mentions 'clarify' alongside design / UI / frontend work.

日本語の概要は準備中です。原文の説明を表示しています。

educlopez/ui-craft3772026年9月3日 更新

colorize

無料

Color strategy pass — introduces a single accent at 3-5 intentional placements, or reduces an over-colored UI back to 90% neutral. Use when the UI has no color identity, uses blue by default, or is shouting with too many competing accents. Invoke when the user asks for colorize on their UI, or mentions 'colorize' alongside design / UI / frontend work.

日本語の概要は準備中です。原文の説明を表示しています。

educlopez/ui-craft3772026年9月3日 更新

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