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design-variations

Produce 3+ distinct hi-fi design variations — basic to bold, one file with tweak controls — when the user asks for options, alternatives, "show me a few takes". Extends fe-design.

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  • evals/triggers.json1.6 KB

SKILL.md(原文)

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Design Variations

Produce multiple substantively distinct design variations so the user can reject what they don't want and combine what they do. One design is one bet; three variations surface preferences the user didn't know they had.

When to use

  • The user asks for options, alternatives, "different takes", "show me a few" on hi-fi UI work (screen, component, flow, visual treatment).
  • After a wireframe round settled the structure and the user wants styled directions on top of it.

When NOT to use: structure/flow exploration before any styling decision → wireframe (lo-fi, disposable). Selecting ONE grounded direction without generating alternatives → design-intelligence. Reviewing an existing design → design-review.

Procedure

  1. Baseline. Confirm what is varied (screen / component / flow / visual treatment), the existing design context (DESIGN.md, brand tokens, UI kit — run existing-ui-audit when the output lands in a real codebase, per the ui-audit-gate rule), the count (default 3, ceiling 6), and the user's priority axis.
  2. Pick 2–4 axes to vary across: visual treatment (tone, density, shadow, radius, type weight), layout (centered/asymmetric, single/multi-column, full-bleed/inset), interaction model (single page vs multi-step, modal vs inline), hierarchy (what is primary), tone (minimal/formal/playful/ editorial), component style. Map axes onto the project's Taste Dials (Variance/Motion/Density) where DESIGN.md defines them.
  3. Spec each variation BEFORE building — one line per variation naming its distinct palette family, type pairing, and layout skeleton. Left unspecified, variations converge on one default look; variety must be designed, not hoped for. Ground palette/type picks via design-intelligence and emit values as tokens per design-tokens.
  4. Build basic → bold. Variation 1 = by-the-book (matches existing patterns); variation 2 = refined (same structure, one or two dimensions pushed — often the actual pick); variation 3 = novel (genuinely different layout/metaphor/aesthetic, deliberately off-distribution). Cover both ends — an all-safe set wastes the round, an all-wild set ignores the brief.
  5. Substantive, not cosmetic. Two variations that differ only in button color or shadow opacity are one variation — drop and replace. Litmus: the user can articulate the difference between any two variations in one sentence.
  6. Present in a single file with tweak controls — never v1.html / v2.html / v3.html. Structure-sharing variants toggle via CSS custom properties + a small floating "Tweaks" panel (3–8 controls: color picker, font/variant dropdown, density slider, section toggles, copy inputs); persist chosen values in localStorage. Structurally distinct variants render side-by-side with labels. Even unasked, expose 1–2 tweak axes by default.
  7. Caption each variation (1–2 sentences naming the axis it flexes) and close with a recommendation — a designer offers an opinion; the user decides.
  8. Quality gate. Novel ≠ sloppy: run lint_design_slop over the emitted file (every variation individually passes; a DESIGN.md-declared direction suppresses its flags) and honor the outward-artifact hygiene floor (Q13 in design-antipatterns.md) — no workspace paths, skill/tool names, or generator traces in the markup. Final pass before delivery → design-review.

Output format

  1. One HTML/JSX file containing all variations — side-by-side sections or custom-property-driven variants with a floating Tweaks panel (3–8 controls, localStorage-persisted); no per-variation file scatter.
  2. Variation spec block (comment or intro): per variation one line — axis flexed, palette family, type pairing, layout skeleton.
  3. Captions + one recommendation naming the suggested pick and why, with the trade-off of the runner-up.
  4. Clean slop scan — lint_design_slop output for the file (flags resolved or DESIGN.md-justified), no Q13 violations.

Do NOT

  • Do NOT produce variations that differ only cosmetically (color swap, shadow tweak) — replace with a substantive alternative.
  • Do NOT scatter v1/v2/v3 files — one file, toggleable.
  • Do NOT let variations drift into one house style — spec palette/type/layout per variation before building.
  • Do NOT skip the recommendation — presenting options without an opinion pushes the decision cost back onto the user.
  • Do NOT invent brand values — consumer brand tokens win (brand-source-of-truth); the corpus fills gaps only.
  • Do NOT embed system internals (paths, skill/tool names, generator traces) in the emitted markup — Q13.

Gotcha

  • The "novel" variation is where slop concentrates: off-distribution choices still pass the antipatterns catalog — deliberate ≠ default. Declare the direction in the spec block so lint_design_slop gating reads intent.
  • Tweak panels leak into delivery: the panel must be removable (single <script>/<aside> block, clearly marked) so the chosen variant ships without exploration chrome.
  • More than 6 variations degrades choice quality — the user can't hold them in mind; split into two rounds on different axes instead.

See also

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

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