aax
無料Optional AAX support for Pulp, including developer-supplied Avid SDK setup, CMake enablement, DigiShell/AAX Validator workflows, and local AAX builds on macOS or Windows.
日本語の概要は準備中です。原文の説明を表示しています。
Ask Daniel a blocking decision as options with a recommendation and honest pros/cons, rather than prose. Use whenever work is blocked on a judgment call, a product decision, an approval, or a choice between approaches — instead of writing "let me know which you prefer" at the end of a message.
インストール方法を見るインストールする前に、エージェントに与えられる指示の中身を確認できます。
Work stops on decisions. The default failure is to bury the decision at the bottom of a long status message as "let me know how you want to proceed", which makes the user reconstruct the options, the tradeoffs, and what you recommend — work you already did and then threw away.
This skill is the opposite: surface the decision as selectable options, say what you would do, and be honest about what each choice costs.
A question you could have answered yourself costs more than a wrong default.
Use the AskUserQuestion tool. The shape that works:
(Recommended) in the label. Do not hide it in a description.description says what happens
if chosen, including the cost. An option with no downside is usually a
strawman, and listing it makes the whole set less trustworthy.header ≤ 12 chars — it renders as a tag.multiSelect: true when the choices genuinely compose, e.g. "which
of these should ship in the next build".preview when the user is choosing between concrete artifacts —
layouts, copy, code shapes, diagrams. It renders side-by-side monospace, so
an ASCII mockup or a short snippet lands far better than a description of
one. Single-select only.The UI always offers an "Other" path, where the user types free text rather than selecting. Daniel uses this a lot to ask a question about a specific option before committing to it.
Write options so that is easy: name each one distinctly enough to refer to ("the rsync path", "option 2"), and keep descriptions specific enough that a follow-up question has something to attach to. Vague options produce vague questions.
If the reply is a question rather than a choice: answer it and ask again. Do not treat a question as a selection, and do not proceed on a guess.
Same content, plain text. The value is the structure, not the widget:
DECISION: <one line — what is blocked>
1. <label> [RECOMMENDED]
Pro: <why this is the default>
Con: <what it costs>
2. <label>
Pro: ...
Con: ...
Reply with a number, or ask about any option by number.
Keep the numbering stable if you re-ask, so "still 2" means the same thing.
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Optional AAX support for Pulp, including developer-supplied Avid SDK setup, CMake enablement, DigiShell/AAX Validator workflows, and local AAX builds on macOS or Windows.
日本語の概要は準備中です。原文の説明を表示しています。
Configure, implement, and test Pulp's optional desktop Ableton Link tempo-sync adapter while preserving the developer-supplied SDK, licensing, realtime, latency-compensation, and no-install boundaries.
日本語の概要は準備中です。原文の説明を表示しています。
Maintain Pulp's installed design-time agent capability manifest and public-surface ledger. Use when adding, removing, renaming, or materially changing public audio, MIDI, signal, timebase, or sequence APIs; registering a new algorithm for generators; changing capability support or deprecation state; or repairing agent-capabilities freshness, schema, fingerprint, tombstone, or installed-SDK tests.
日本語の概要は準備中です。原文の説明を表示しています。
Android platform development for Pulp — NDK cross-compilation, Oboe audio, Dawn/Skia GPU rendering, JNI bridge, touch interaction, emulator workflows, and end-to-end smoke validation. Covers build, deploy, debug, and the gotchas discovered during bringup.
日本語の概要は準備中です。原文の説明を表示しています。
Optional ARA support for Pulp, including developer-supplied ARA SDK setup, CMake enablement, adapter companion APIs, validation, and ARA-aware plugin implementation guidance.
日本語の概要は準備中です。原文の説明を表示しています。
The measurement surface for ALL Pulp DSP and audio-pipeline work — read it BEFORE writing or gating DSP, not only when something already sounds wrong. Covers the C++ harness (signal generators, metrics, assertions, RenderScenario, contracts), the offline Audio Doctor (magnitude/frequency response, THD/THD+N, phase/group delay), and their Python sibling the Audio Quality Lab (tools/audio/quality-lab — null residual + alignment, LTAS log-spectral distance, spectral flux/centroid, HNR, Theil-Sen drift slope, Kaiser-sinc resampling, license-guarded corpus, regression-net ratchet). TRIGGER on AUTHORING work — "build/design an oscillator/filter/synth/effect", "add a DSP module", "what should the acceptance gate be", "how do I measure aliasing / anti-aliasing / alias floor", "null against a reference", "is this DSP correct", "choose a tolerance", "golden/regression corpus for audio", "measure drift or jitter", "A/B two renders" — AND on DEBUGGING work — "is there sound / no audio / I hear nothing", "does this filter/compressor/synth/delay produce the right signal", "prove the DSP / prove the contract", "measure the frequency response", "what's the THD / is it distorting", "what's the group delay / phase response / measured latency", "magnitude response curve", "render a test tone and assert", "audio regression", "64-frame works but 128 is silent", "sample-rate change pitch-shifted it", "describe what's in this buffer", "audio doctor", "compare before/after a DSP refactor". Reach for this BEFORE hand-rolling any FFT, null test, alias measurement, pitch tracker, or golden-render script — most of it already exists in one of the two lanes. Test/tool layer over HeadlessHost — deterministic, no audio device, no speakers. Off the realtime thread entirely.
日本語の概要は準備中です。原文の説明を表示しています。