aax
無料Optional AAX support for Pulp, including developer-supplied Avid SDK setup, CMake enablement, DigiShell/AAX Validator workflows, and local AAX builds on macOS or Windows.
日本語の概要は準備中です。原文の説明を表示しています。
Work in Pulp's bounded JSFX lane using source-only examples, subset validation, and explicit exclusions like no `@gfx`.
インストール方法を見るインストールする前に、エージェントに与えられる指示の中身を確認できます。
Use this skill when a task involves Pulp's current JSFX support lane.
Pulp supports a bounded audio-focused JSFX authoring lane, not full REAPER parity.
Supported now:
.jsfx source files@init, @slider, @block, @sampleslider1..slider64Not supported by this skill:
@gfxdocs/guides/jsfx.mdtools/scripts/jsfx_subset.pyexamples/jsfx-gain/examples/jsfx-tremolo/examples/jsfx-delay/python3 tools/scripts/jsfx_subset.py doctor \
--file examples/jsfx-gain/PulpJsfxGain.jsfx
Use --json when another tool or script needs structured output.
Allowed sections today:
@init@slider@block@sampleIf a file uses @gfx or another unsupported section, treat that as an explicit
out-of-scope failure, not a bug in the validator.
When updating this lane, keep these in sync:
docs/guides/jsfx.mddocs/reference/capabilities.mddocs/guides/examples.mdplanning/v3-phase14-gap-closure-status.mdFor the current JSFX lane, verify:
desc: exists@gfx WIDTH HEIGHT as the standard form for declaring the preferred
plugin window size. Any future regex change to SECTION_PATTERN in
tools/scripts/jsfx_subset.py must keep matching the @name <args>
shape — anchoring to end-of-line silently lets @gfx 200 200 slip past
the bounded-subset check (the exact bug the 2026-05-26 follow-up fixed).
Regression coverage lives in
tools/scripts/test_jsfx_subset.py::test_doctor_rejects_gfx_section_with_size_directive.まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Optional AAX support for Pulp, including developer-supplied Avid SDK setup, CMake enablement, DigiShell/AAX Validator workflows, and local AAX builds on macOS or Windows.
日本語の概要は準備中です。原文の説明を表示しています。
Configure, implement, and test Pulp's optional desktop Ableton Link tempo-sync adapter while preserving the developer-supplied SDK, licensing, realtime, latency-compensation, and no-install boundaries.
日本語の概要は準備中です。原文の説明を表示しています。
Maintain Pulp's installed design-time agent capability manifest and public-surface ledger. Use when adding, removing, renaming, or materially changing public audio, MIDI, signal, timebase, or sequence APIs; registering a new algorithm for generators; changing capability support or deprecation state; or repairing agent-capabilities freshness, schema, fingerprint, tombstone, or installed-SDK tests.
日本語の概要は準備中です。原文の説明を表示しています。
Android platform development for Pulp — NDK cross-compilation, Oboe audio, Dawn/Skia GPU rendering, JNI bridge, touch interaction, emulator workflows, and end-to-end smoke validation. Covers build, deploy, debug, and the gotchas discovered during bringup.
日本語の概要は準備中です。原文の説明を表示しています。
Optional ARA support for Pulp, including developer-supplied ARA SDK setup, CMake enablement, adapter companion APIs, validation, and ARA-aware plugin implementation guidance.
日本語の概要は準備中です。原文の説明を表示しています。
The measurement surface for ALL Pulp DSP and audio-pipeline work — read it BEFORE writing or gating DSP, not only when something already sounds wrong. Covers the C++ harness (signal generators, metrics, assertions, RenderScenario, contracts), the offline Audio Doctor (magnitude/frequency response, THD/THD+N, phase/group delay), and their Python sibling the Audio Quality Lab (tools/audio/quality-lab — null residual + alignment, LTAS log-spectral distance, spectral flux/centroid, HNR, Theil-Sen drift slope, Kaiser-sinc resampling, license-guarded corpus, regression-net ratchet). TRIGGER on AUTHORING work — "build/design an oscillator/filter/synth/effect", "add a DSP module", "what should the acceptance gate be", "how do I measure aliasing / anti-aliasing / alias floor", "null against a reference", "is this DSP correct", "choose a tolerance", "golden/regression corpus for audio", "measure drift or jitter", "A/B two renders" — AND on DEBUGGING work — "is there sound / no audio / I hear nothing", "does this filter/compressor/synth/delay produce the right signal", "prove the DSP / prove the contract", "measure the frequency response", "what's the THD / is it distorting", "what's the group delay / phase response / measured latency", "magnitude response curve", "render a test tone and assert", "audio regression", "64-frame works but 128 is silent", "sample-rate change pitch-shifted it", "describe what's in this buffer", "audio doctor", "compare before/after a DSP refactor". Reach for this BEFORE hand-rolling any FFT, null test, alias measurement, pitch tracker, or golden-render script — most of it already exists in one of the two lanes. Test/tool layer over HeadlessHost — deterministic, no audio device, no speakers. Off the realtime thread entirely.
日本語の概要は準備中です。原文の説明を表示しています。