aax
無料Optional AAX support for Pulp, including developer-supplied Avid SDK setup, CMake enablement, DigiShell/AAX Validator workflows, and local AAX builds on macOS or Windows.
日本語の概要は準備中です。原文の説明を表示しています。
Optional Moonbase license-activation integration for Pulp — load-bearing compile settings, OpenSSL-at-configure caveat, the moonbase-pulp User-Agent contract, audio-thread gating + click-free fade, async start/pump, the interactive native (no-WebView) activation editor (frame-tick polling + the don't-rebuild-mid-event trap), loadable plugin/standalone formats, and headless screenshots.
インストール方法を見るインストールする前に、エージェントに与えられる指示の中身を確認できます。
Use this when adding, building, or testing license activation / copy protection
in a Pulp plugin or app with Moonbase,
or when working under examples/moonbase-activation/.
Moonbase is a hosted licensing service. moonbase-cpp is a header-only,
MIT-licensed C++17 client. Pulp consumes it via FetchContent (target
moonbase::licensing) — no fork, no vendoring. Pulp owns only a registry entry,
docs, this skill, and the reference example; upstream owns the SDK.
pulp add moonbase resolves the dependency and the link target, but it does
not carry the two cache settings below. Set them before the dependency is
made available:
set(MOONBASE_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(MOONBASE_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
set(MOONBASE_USE_CURL OFF CACHE BOOL "" FORCE) # supply your own transport
target_link_libraries(MyPlugin PRIVATE moonbase::licensing)
MOONBASE_USE_CURL=OFF makes the upstream INTERFACE target define
MOONBASE_DISABLE_CURL_TRANSPORT for you and drops libcurl. Inject a transport
instead — the example supplies one over Pulp's cpp-httplib/mbedTLS stack.
Moonbase documents OpenSSL as a system requirement (its README expects
OpenSSL::SSL/OpenSSL::Crypto findable on the system), and v3.3.0's CMake runs
find_package(OpenSSL REQUIRED) and links it unconditionally, with no
MOONBASE_CRYPTO_NATIVE CMake wiring. So OpenSSL must be present at configure
time, and v1 simply uses the OpenSSL crypto backend (required + linked anyway) —
the simplest, no-extra-wiring path. This is upstream's intended design, not a
blocker and not a reason to fork. The example's CMake auto-discovers OpenSSL;
per platform:
brew install openssl@3 (/opt/homebrew/opt/openssl@3 on Apple
silicon); pass -DOPENSSL_ROOT_DIR=$(brew --prefix openssl@3) if needed.apt install libssl-dev (or distro equivalent).vcpkg install openssl) or a system package, discoverable
via the toolchain / OPENSSL_ROOT_DIR.OS-native crypto is optional, not v1's default.
MOONBASE_CRYPTO_NATIVEis a preprocessor macro (define it on the consuming target and link the platform crypto libraries) that switches RS256 to Security.framework / CNG / system libcrypto. Since OpenSSL is a documented Moonbase requirement and is linked regardless, native crypto does not let you drop OpenSSL — so it buys little here. The example uses the OpenSSL backend; don't bother with native for v1.
moonbase-pulp User-Agent contractSet Moonbase's client_info so Moonbase can attribute Pulp-driven traffic:
options.client_info = "moonbase-pulp/<version> (GenerousCorp Pulp; <OS>)";
It is appended after moonbase-cpp/<ver> in the HTTP User-Agent:
User-Agent: moonbase-cpp/3.3.0 moonbase-pulp/1.0.0 (GenerousCorp Pulp; macOS)
The moonbase-pulp token mirrors Moonbase's moonbase-juce convention, so
their client segmentation attributes Pulp traffic with no work on their side.
The example wires it through a single named constant; document it so even a
hand-rolled integration sets it. Recommend it, don't silently force it — it is
the developer's HTTP client and field.
The one hard real-time rule. The audio thread reads a single atomic; everything else runs off-thread:
// process() — audio thread, lock-free:
if (!licensed.load(std::memory_order_relaxed)) {
buffer.clear(); // or bypass / reduced functionality
return;
}
All Moonbase calls are non-realtime (rt_safe: false). Never call Moonbase,
allocate, or block from process(). A non-audio controller owns network,
storage, and revalidation and publishes only the std::atomic<bool> licensed.
pulp::view::Theme tokens so it inherits the host plugin's look. Moonbase
supplies licensing behavior, not the editor's visual identity.build_activation_view() is a STATIC panel for a
const controller (tests + the headless screenshot tool); ActivationPanel is
the INTERACTIVE editor whose button drives the controller and which rebuilds on
screen change. Both share the detail::lay_out_panel helpers, so the rich
license-details rendering (name/email/product/type/expiry/seats) stays in one
place.The live editor drives the controller from the view's frame clock
(view.frame_clock()->subscribe([](float dt){...})): each tick calls
controller.pump() (applies background revalidation), poll_once() ~1 s while in
BrowserWait, and ActivationPanel::refresh_if_changed() to rebuild when the
screen advances. Return false from the subscriber once the editor closes to
auto-unsubscribe.
Never rebuild the view tree from inside a child's event handler. The action button's
on_clickmust NOT callrebuild()— that destroys the very button whose click is still being dispatched (a use-after-free → SIGSEGV). Instead the handler only invokes the controller action +request_repaint(); the screen changed, so the next frame tick'srefresh_if_changed()rebuilds safely once the event has unwound. This is why the action is deferred, not immediate.
start_async() applies any stored license SYNCHRONOUSLY (the editor opens
unlocked with no network wait) and re-validates online on a ONE-SHOT background
thread. The worker only writes a mutex-guarded result slot + an atomic ready flag;
screen_/license_ are touched solely on the UI thread (start_async/pump),
so there is no data race on UI state and the audio thread still only reads
licensed(). The controller joins the worker in its destructor. This is the
HALO-style "synchronous-local-then-async-online" pattern — do not turn it into a
continuous background poller (that reintroduces the UI-state race).
Gate audio through a pulp::signal::SmoothedValue<float> (12 ms ramp set in
prepare()), not a hard mute: gate_.set_target(licensed ? 1 : 0) then multiply
each frame by gate_.next(). Before prepare() the ramp is one sample (an
instant switch), so a unit test that never prepares still sees hard gating.
pulp_add_plugin(MoonbaseActivation FORMATS CLAP Standalone ...) builds a real
loadable plugin + app; VST3/AU are appended when their developer-supplied SDKs
are present. Each format target must also link moonbase::licensing +
pulp-cpp-httplib (loop over MoonbaseActivation_<FMT>). The
moonbase-activation-screenshots tool renders each screen headlessly via
render_to_file(..., ScreenshotBackend::skia) — faithful text needs Skia in the
build.
Keep the Pulp controller a thin router over upstream semantics. It owns UI
state, background scheduling, generation-guarding of its own async callbacks,
and the audio-thread atomic. It does not re-implement Moonbase's
cross-process store locking, online-validation grace handling, or stale-write
protection — lean on upstream's validate_token_online and file_license_store
as-is.
python3 tools/packages/validate_registry.py --check-licenses — the
moonbase entry is clean (license MIT, FetchContent, target
moonbase::licensing).python3 tools/deps/audit.py --strict — Moonbase must show
DEPENDENCIES.md=yes NOTICE.md=yes licensing.md=yes.moonbase-pulp token actually appears on the wire
(method/URL/headers/body round-trip against a local server).licensed=false, process() fades to silence; flipped to
true, audio fades back to pass-through (assert the ramp is monotonic + settles,
not just the steady state).simulate_click the action button → controller advances
(e.g. Welcome → BrowserWait) → refresh_if_changed() rebuilds; assert no
WebView node after interaction.start_async() with a stored license sets licensed() + the
Details screen immediately; pump() in a loop never drops the license.MoonbaseActivation_CLAP / _Standalone link and produce
bundles; the screenshot tool writes faithful PNGs.examples/moonbase-activation/docs/guides/copyright-protection.mdtools/packages/registry.json (moonbase)v3.3.0)まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Optional AAX support for Pulp, including developer-supplied Avid SDK setup, CMake enablement, DigiShell/AAX Validator workflows, and local AAX builds on macOS or Windows.
日本語の概要は準備中です。原文の説明を表示しています。
Configure, implement, and test Pulp's optional desktop Ableton Link tempo-sync adapter while preserving the developer-supplied SDK, licensing, realtime, latency-compensation, and no-install boundaries.
日本語の概要は準備中です。原文の説明を表示しています。
Maintain Pulp's installed design-time agent capability manifest and public-surface ledger. Use when adding, removing, renaming, or materially changing public audio, MIDI, signal, timebase, or sequence APIs; registering a new algorithm for generators; changing capability support or deprecation state; or repairing agent-capabilities freshness, schema, fingerprint, tombstone, or installed-SDK tests.
日本語の概要は準備中です。原文の説明を表示しています。
Android platform development for Pulp — NDK cross-compilation, Oboe audio, Dawn/Skia GPU rendering, JNI bridge, touch interaction, emulator workflows, and end-to-end smoke validation. Covers build, deploy, debug, and the gotchas discovered during bringup.
日本語の概要は準備中です。原文の説明を表示しています。
Optional ARA support for Pulp, including developer-supplied ARA SDK setup, CMake enablement, adapter companion APIs, validation, and ARA-aware plugin implementation guidance.
日本語の概要は準備中です。原文の説明を表示しています。
The measurement surface for ALL Pulp DSP and audio-pipeline work — read it BEFORE writing or gating DSP, not only when something already sounds wrong. Covers the C++ harness (signal generators, metrics, assertions, RenderScenario, contracts), the offline Audio Doctor (magnitude/frequency response, THD/THD+N, phase/group delay), and their Python sibling the Audio Quality Lab (tools/audio/quality-lab — null residual + alignment, LTAS log-spectral distance, spectral flux/centroid, HNR, Theil-Sen drift slope, Kaiser-sinc resampling, license-guarded corpus, regression-net ratchet). TRIGGER on AUTHORING work — "build/design an oscillator/filter/synth/effect", "add a DSP module", "what should the acceptance gate be", "how do I measure aliasing / anti-aliasing / alias floor", "null against a reference", "is this DSP correct", "choose a tolerance", "golden/regression corpus for audio", "measure drift or jitter", "A/B two renders" — AND on DEBUGGING work — "is there sound / no audio / I hear nothing", "does this filter/compressor/synth/delay produce the right signal", "prove the DSP / prove the contract", "measure the frequency response", "what's the THD / is it distorting", "what's the group delay / phase response / measured latency", "magnitude response curve", "render a test tone and assert", "audio regression", "64-frame works but 128 is silent", "sample-rate change pitch-shifted it", "describe what's in this buffer", "audio doctor", "compare before/after a DSP refactor". Reach for this BEFORE hand-rolling any FFT, null test, alias measurement, pitch tracker, or golden-render script — most of it already exists in one of the two lanes. Test/tool layer over HeadlessHost — deterministic, no audio device, no speakers. Off the realtime thread entirely.
日本語の概要は準備中です。原文の説明を表示しています。