本文へ移動
cccskills
無料GitHub で公開

sdf-text

Work with Pulp's SDF / MSDF / PSDF glyph atlases — building, sampling via SkSL, and the shared text-layout helpers.

インストール方法を見る

含まれるファイル(1)

  • SKILL.md4.3 KB

SKILL.md(原文)

インストールする前に、エージェントに与えられる指示の中身を確認できます。

SDF Text

Pulp renders text through a GPU-sampled signed-distance-field pipeline so a single atlas serves every font size with crisp edges. This skill is for when you are touching core/canvas/src/sdf_atlas.cpp, msdf_atlas.cpp, or the shader files, or when you add call-sites that consume pulp/canvas/sdf_text.hpp.

Where things live

  • core/canvas/include/pulp/canvas/sdf_atlas.hpp — single-channel atlas
  • core/canvas/include/pulp/canvas/msdf_atlas.hpp — multi-channel atlas (RGB/RGBA)
  • core/canvas/include/pulp/canvas/psdf_atlas.hpp — pseudo-SDF + vector-fallback policy
  • core/canvas/include/pulp/canvas/sdf_text.hpp — SdfPenSnap, SdfTextOptions, build_text_quads<AtlasT>(), fill_text_sdf/msdf/psdf<AtlasT>()
  • core/canvas/shaders/sdf_text.sksl — single-channel sampler
  • core/canvas/shaders/msdf_text.sksl — median(r,g,b) sampler
  • docs/reference/sdf-text.md — rendering pipeline reference
  • examples/sdf-text-demo/ — runtime SDF text rendering and bloom demo
  • examples/sdf-vs-msdf-demo/ — console SDF/MSDF atlas dump; MSDF RGB output is currently single-channel-equivalent until msdfgen is wired
  • examples/sdf-effects-demo/ — enumerates host-side effect presets and writes software-rendered baseline files; visual effects wait for the SkSL draw path

Gotchas

  1. Metrics fall back silently when Skia has no default typeface. In headless tests SdfAtlas::build("") can leave advance = base_size and bearing_y = base_size for every glyph. Write tests that assert invariants that hold in both the real and fallback paths, and tighten only when you can detect the real path was taken (gM->advance != gi->advance). See test_sdf_atlas.cpp.
  2. fwidth gives you subpixel AA for free. Do not add a second softness uniform for "anti-alias width" — snapping belongs at the pen (host side), not in the shader.
  3. include_alpha=true changes the pixel stride from 3 to 4 bytes. Use MsdfAtlas::channels() rather than assuming 3.
  4. Templated quad builder. build_text_quads<AtlasT>() only requires that the atlas expose glyph(c), base_size(), and the usual SdfGlyph-shaped fields. That means the same helper works for every atlas variant; do not branch on type.
  5. Vector fallback threshold defaults to 8×. should_use_vector_fallback is a pure policy helper; callers decide at draw time whether to hit the Skia path rasterizer instead of the SDF sampler.
  6. Always call SkFont via the SkSpan overloads. The historical (pointer, count, ...) forms of unicharsToGlyphs, textToGlyphs, getWidthsBounds, getWidths, getPos, getXPos, getPaths, and getIntercepts are gated behind SK_SUPPORT_UNSPANNED_APIS in include/core/SkFont.h. On Skia builds where that macro is not defined (including some chrome/m144 drops), the overloads vanish and sdf_atlas.cpp fails to compile. On this repo PULP_HAS_SKIA is only set when libskia.a links successfully, so the break can hide behind a headers-only pin — confirm by building pulp-canvas against a tree that ships libskia.a (e.g. SKIA_DIR=<other-worktree>/external/skia-build) so the compile path exercises real Skia libraries, not just headers.

Build + test loop

tools/ci/governed-build.sh cmake --build build --target \
  pulp-test-sdf-atlas pulp-test-msdf-atlas pulp-test-psdf-atlas \
  pulp-test-sdf-text pulp-test-sdf-effects \
  pulp-sdf-text-demo pulp-sdf-vs-msdf-demo pulp-sdf-effects-demo

./build/test/pulp-test-sdf-atlas
./build/test/pulp-test-msdf-atlas
./build/test/pulp-test-psdf-atlas
./build/test/pulp-test-sdf-text
./build/test/pulp-test-sdf-effects
./build/examples/sdf-text-demo/pulp-sdf-text-demo
./build/examples/sdf-vs-msdf-demo/pulp-sdf-vs-msdf-demo   # writes /tmp/pulp-*-atlas.{pgm,ppm}
./build/examples/sdf-effects-demo/pulp-sdf-effects-demo   # writes /tmp/pulp-sdf-effects-*.pgm

Future work (deferred, see planning/next-features-plan.md § Feature 4)

  • Vendor Chlumský's msdfgen library (MIT) for shape-decomposed channels
  • Wire SdfEffectParams through a SkSL-backed draw path so glow / shadow / outline / bevel visibly render
  • Runtime atlas growth + LRU eviction

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

同じリポジトリのスキル

概要と使いどころ

aax

無料

Optional AAX support for Pulp, including developer-supplied Avid SDK setup, CMake enablement, DigiShell/AAX Validator workflows, and local AAX builds on macOS or Windows.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月10日 更新

Configure, implement, and test Pulp's optional desktop Ableton Link tempo-sync adapter while preserving the developer-supplied SDK, licensing, realtime, latency-compensation, and no-install boundaries.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月10日 更新

Maintain Pulp's installed design-time agent capability manifest and public-surface ledger. Use when adding, removing, renaming, or materially changing public audio, MIDI, signal, timebase, or sequence APIs; registering a new algorithm for generators; changing capability support or deprecation state; or repairing agent-capabilities freshness, schema, fingerprint, tombstone, or installed-SDK tests.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月10日 更新

android

無料

Android platform development for Pulp — NDK cross-compilation, Oboe audio, Dawn/Skia GPU rendering, JNI bridge, touch interaction, emulator workflows, and end-to-end smoke validation. Covers build, deploy, debug, and the gotchas discovered during bringup.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月10日 更新

ara

無料

Optional ARA support for Pulp, including developer-supplied ARA SDK setup, CMake enablement, adapter companion APIs, validation, and ARA-aware plugin implementation guidance.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月10日 更新

The measurement surface for ALL Pulp DSP and audio-pipeline work — read it BEFORE writing or gating DSP, not only when something already sounds wrong. Covers the C++ harness (signal generators, metrics, assertions, RenderScenario, contracts), the offline Audio Doctor (magnitude/frequency response, THD/THD+N, phase/group delay), and their Python sibling the Audio Quality Lab (tools/audio/quality-lab — null residual + alignment, LTAS log-spectral distance, spectral flux/centroid, HNR, Theil-Sen drift slope, Kaiser-sinc resampling, license-guarded corpus, regression-net ratchet). TRIGGER on AUTHORING work — "build/design an oscillator/filter/synth/effect", "add a DSP module", "what should the acceptance gate be", "how do I measure aliasing / anti-aliasing / alias floor", "null against a reference", "is this DSP correct", "choose a tolerance", "golden/regression corpus for audio", "measure drift or jitter", "A/B two renders" — AND on DEBUGGING work — "is there sound / no audio / I hear nothing", "does this filter/compressor/synth/delay produce the right signal", "prove the DSP / prove the contract", "measure the frequency response", "what's the THD / is it distorting", "what's the group delay / phase response / measured latency", "magnitude response curve", "render a test tone and assert", "audio regression", "64-frame works but 128 is silent", "sample-rate change pitch-shifted it", "describe what's in this buffer", "audio doctor", "compare before/after a DSP refactor". Reach for this BEFORE hand-rolling any FFT, null test, alias measurement, pitch tracker, or golden-render script — most of it already exists in one of the two lanes. Test/tool layer over HeadlessHost — deterministic, no audio device, no speakers. Off the realtime thread entirely.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月10日 更新

Generous-Corp のスキルをすべて見る

このスキルの問題を報告する