Leaves sweep through the frame and part to reveal the headline. HyperFrames block, 1920×1080, 12s, 11 variables.
日本語の概要は準備中です。原文の説明を表示しています。
Glass shards fly in through fog and tile themselves into the headline. HyperFrames block, 1920×1080, 12.16s, 19 variables.
インストール方法を見るインストールする前に、エージェントに与えられる指示の中身を確認できます。
Voronoi-cut glass panes fly in from depth, rotating, and land as a tiled silhouette of the headline, then fly out past the camera. Each shard is a Sutherland–Hodgman clip of a jittered blob against its Voronoi cell, so the pieces always cover the type. Glass and matcap surfaces get per-fragment fog; the z-flight is decoupled from the ease so shards visibly traverse it. Tile count 1 gives a single pane.
Composition id: glass-shard-title. Duration 12.16 s at 30 fps, 1920×1080.
glass-shard-title.html (16 KB)assets/ferndale_studio_01_1k.hdr (1.6 MB)assets/fonts/Geist-Bold.ttf (65 KB)assets/fonts/Geist-Regular.ttf (65 KB)assets/fonts/Geist-SemiBold.ttf (65 KB)assets/fonts/Geist-OFL.txt (4 KB)assets/fonts/cormorant-garamond.woff2 (37 KB)assets/fonts/CormorantGaramond-OFL.txt (4 KB)assets/glass-main.js (549 KB)assets/Three-LICENSE.txt (1 KB)assets/matcap-1.png (fetched from the CDN at install)Install with npx hyperframes add glass-shard-title; by default the files above land under compositions/glass-shard-title/. Then mount the block from the host index.html:
<div
data-composition-id="glass-shard-title"
data-composition-src="compositions/glass-shard-title/glass-shard-title.html"
data-start="0"
data-duration="12.16"
data-track-index="1"
data-width="1920"
data-height="1080"
></div>
Render with custom values by targeting the composition file directly:
npx --yes hyperframes@0.8.12 render 'compositions/glass-shard-title/glass-shard-title.html' --variables '{"headline":"Designed in glass","tileCount":8}'
Read at runtime via window.__hyperframes.getVariables(); declared on the composition root as data-composition-variables (single-quoted attribute, plain JSON).
| id | type | default | label / range |
|---|---|---|---|
headline | string | "Designed in glass" | Headline max 40 chars |
tileCount | number | 8 | Tiles 1–400 step 1 |
roundness | number | 0.4 | Roundness (0-1) 0–1 step 0.01 |
bevel | number | 0.35 | Bevel (0-1) 0–1 step 0.01 |
meshSmooth | number | 0.6 | Surface smoothness (0-1) 0–1 step 0.01 |
flyInTime | number | 2.3 | Fly-in time (s) 0.2–6 step 0.05 |
flyOutTime | number | 2.4 | Fly-out time (s) 0.2–6 step 0.05 |
stagger | number | 0.27 | Stagger (0-1) 0–1 step 0.01 |
flyInRotation | number | 5 | Fly-in rotation (0-60) 0–60 step 0.1 |
flyOutRotation | number | 6 | Fly-out rotation (0-6) 0–6 step 0.1 |
chaos | number | 0.25 | Outline chaos (0-1) 0–1 step 0.01 |
padding | number | 1 | Edge padding (0-1) 0–1 step 0.01 |
sizeVariance | number | 0.35 | Size variance (0-1) 0–1 step 0.01 |
gap | number | 0.03 | Tile gap 0–0.3 step 0.002 |
easePow | number | 10 | Fly-in position ease (1-10) 1–10 step 0.1 |
sideDist | number | 3 | Side fly distance 0–60 step 0.5 |
zDist | number | -42 | Z fly-from (negative) -400–0 step 2 |
zOut | number | 14 | Z fly-out to (+ = past camera) -400–60 step 2 |
fog | number | 36 | Fog distance (0 = off) 0–400 step 2 |
window.__timelines["glass-shard-title"].hf-seek CustomEvent; every frame is a closed-form function of time (seeded PRNG only, no rAF loops, no Date.now).https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js, https://cdn.jsdelivr.net/npm/d3-delaunay@6.0.4/dist/d3-delaunay.min.js.data-composition-variables a single-quoted attribute with plain " JSON. Never save it through Studio's Design panel.<canvas> in static markup; create it at runtime.まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Leaves sweep through the frame and part to reveal the headline. HyperFrames block, 1920×1080, 12s, 11 variables.
日本語の概要は準備中です。原文の説明を表示しています。
Overlay doctrine for the embedded-captions workflow — the caption MODEL (drop / rail / embed) and the rule that captions are an OVERLAY composited on top of the film, never a reserved bottom band you shift content up to avoid. Load when adding captions/subtitles to a talking-head or launch video, when deciding whether a phrase should be dropped, ride the verbatim rail, or be promoted to a scarce embedded climax, when laying out a composition that will carry captions (do NOT reserve a keep-out band), or when centering a composition on the true frame center under captions. Quotes the rail+embed model from embedded-captions and constraint
日本語の概要は準備中です。原文の説明を表示しています。
Turn a weekly changelog .md into a finished branded changelog video (square 1080, ~45-60s, Annie VO, animated brand background, mock-UI visualizations, lowkey captions). Use when the user provides a changelog/digest markdown and wants the weekly video, or says "changelog video". Self-contained — fonts, background, lexicon, and scripts ship in this skill.
日本語の概要は準備中です。原文の説明を表示しています。
A tiled headline surface flips cell by cell under a sweeping depth field to reveal the rear headline. HyperFrames block, 1920×1080, 8s, 18 variables.
日本語の概要は準備中です。原文の説明を表示しています。
A chain of bevelled cuboids rides a travelling wave as a content carousel. HyperFrames block, 1920×1080, 6.666666666666667s, 40 variables.
日本語の概要は準備中です。原文の説明を表示しています。
The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio. Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity]
日本語の概要は準備中です。原文の説明を表示しています。