Leaves sweep through the frame and part to reveal the headline. HyperFrames block, 1920×1080, 12s, 11 variables.
日本語の概要は準備中です。原文の説明を表示しています。
House-style oversized macOS cursor technique for HyperFrames launch videos. Load whenever a scene involves cursors or a pointer-led action, when kicking off a UI scene, when igniting a morph/transition/typing run with a click, or when a scene reads as static, dead, or stale and needs a cheap high-yield source of motion to carry the viewer's eye and segment them out of the stale state. Covers cursor size/look (incl. brand-motif cursors), the off-screen entry law, tip-targeting and the click tap, click-ignites-the-next-beat, and exit / cross-scene handoff.
インストール方法を見るインストールする前に、エージェントに与えられる指示の中身を確認できます。
A deliberately oversized macOS-style pointer that travels the frame as a visible protagonist: it enters from off-screen, walks the viewer's eye to the next point of interest, clicks to cause the next thing that happens, and leaves. Production-proven across multiple launch films.
Why it exists. Big cursor movement is one of the cheapest high-yield motion sources in a launch video: one element, transform-only tweens, and it (1) brings the eye across the screen on scenes that would otherwise read as dead, (2) gives causal ignition to morphs/transitions ("the click did that"), and (3) segments the eye out of a stale state when kicking off a new scene or a complex animation sequence. Bigger is better — an actual-size cursor disappears at video scale.
7cqw (≈134px at 1920). In-mock / small-frame variants:
4.6–5.5cqw. Never smaller.#1c1c1c) + white stroke (1.4px). Pick per scene contrast, keep it
constant per film.filter: drop-shadow(0 4px 6px rgba(0,0,0,.3)), pointer-events: none,
z-index above all scene content, will-change: transform.#root .cursor {
position: absolute;
left: 48%;
top: 115%; /* off-screen below — the resting pose IS off-screen */
width: 7cqw;
height: 7cqw;
z-index: 20;
filter: drop-shadow(0 4px 6px rgba(0, 0, 0, 0.3));
pointer-events: none;
will-change: transform;
}
The cursor always enters from off-screen (canonical: from below, top:115–120%)
and travels to its first target in one decelerating glide. It must feel like it
entered the room. Never opacity-fade it in at a resting position, never mask-reveal
it — that reads as a glitch (a real, repeatedly observed failure mode).
duration: 0.4–0.92s, ease: power3.out, immediateRender: false on the fromTo.tl.fromTo(
cursor,
{ left: "48.6%", top: "115%" },
{ left: "48.6%", top: "55%", duration: 0.85, ease: "power3.out", immediateRender: false },
0.25,
);
The hot-spot is the arrow TIP, not the box center. Land the tip on the target's
center, and pivot all press scaling on the tip: transformOrigin: '21% 14%' (for the
house arrow path in a 24-unit viewBox).
Click = asymmetric compress/expand (1:2 ratio reads as a real tap):
tl.to(cursor, { scale: 0.84, duration: 0.1, ease: "power2.in", transformOrigin: "21% 14%" }, t);
tl.to(
cursor,
{ scale: 1, duration: 0.22, ease: "power2.out", transformOrigin: "21% 14%" },
t + 0.1,
);
The target's reaction is a separate, parallel tween (button: scale: 0.94 + press
color/shadow, starting at the same t). Cursor-only taps (e.g. focusing a text input)
get NO target reaction. Pair with cursor-click-ripple / press-release-spring for
the target side.
Never let a morph, typing run, window transform, or scene-defining animation simply start. Park the cursor on the trigger and let the click cause it, same-frame:
During long beats it doesn't own (typing, narration), the cursor drifts aside
(0.5–0.9s, power2.out) — never sits frozen on top of the action, never wobbles idly.
Two sanctioned exits — both physical, never an opacity fade in place:
power2.in
(left:'118%', left:'-12%', or top:'116%'), 0.5–0.7s.power2.in) toward the NEXT scene's first click point, covering the
first ~1/3 of that path; the next composition gsap.sets the cursor at the
handoff pose and continues with power2.out at matched velocity. The cursor itself
becomes the carrier element that stitches the seam:// scene A, last 0.3s — start the journey:
tl.to(cursor, { left: "40.7%", top: "63.7%", duration: 0.3, ease: "power2.in" }, CUT - 0.3);
// scene B, t=0 — finish it at matched velocity:
gsap.set(cursorB, { left: "40.7%", top: "63.7%" });
tl.to(cursorB, { left: "22%", top: "45%", duration: 0.6, ease: "power2.out" }, 0);
transformOrigin: '21% 14%'まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Leaves sweep through the frame and part to reveal the headline. HyperFrames block, 1920×1080, 12s, 11 variables.
日本語の概要は準備中です。原文の説明を表示しています。
Overlay doctrine for the embedded-captions workflow — the caption MODEL (drop / rail / embed) and the rule that captions are an OVERLAY composited on top of the film, never a reserved bottom band you shift content up to avoid. Load when adding captions/subtitles to a talking-head or launch video, when deciding whether a phrase should be dropped, ride the verbatim rail, or be promoted to a scarce embedded climax, when laying out a composition that will carry captions (do NOT reserve a keep-out band), or when centering a composition on the true frame center under captions. Quotes the rail+embed model from embedded-captions and constraint
日本語の概要は準備中です。原文の説明を表示しています。
Turn a weekly changelog .md into a finished branded changelog video (square 1080, ~45-60s, Annie VO, animated brand background, mock-UI visualizations, lowkey captions). Use when the user provides a changelog/digest markdown and wants the weekly video, or says "changelog video". Self-contained — fonts, background, lexicon, and scripts ship in this skill.
日本語の概要は準備中です。原文の説明を表示しています。
A tiled headline surface flips cell by cell under a sweeping depth field to reveal the rear headline. HyperFrames block, 1920×1080, 8s, 18 variables.
日本語の概要は準備中です。原文の説明を表示しています。
A chain of bevelled cuboids rides a travelling wave as a content carousel. HyperFrames block, 1920×1080, 6.666666666666667s, 40 variables.
日本語の概要は準備中です。原文の説明を表示しています。
The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio. Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity]
日本語の概要は準備中です。原文の説明を表示しています。