Leaves sweep through the frame and part to reveal the headline. HyperFrames block, 1920×1080, 12s, 11 variables.
日本語の概要は準備中です。原文の説明を表示しています。
Port an existing Remotion (React) composition's source to HyperFrames HTML. Use ONLY on an explicit ask to port/convert/migrate/translate a Remotion source — one-way, Remotion-only. A passing Remotion mention, reference-only code, or "make something like my Remotion video" is a fresh build (/general-video). Unclear → /hyperframes.
インストール方法を見るインストールする前に、エージェントに与えられる指示の中身を確認できます。
Plugin installs: Before setup or freshness commands, follow plugin execution rules when this skill is inside a HyperFrames plugin. Standalone installs keep the update instructions below.
First, keep this skill fresh — confirm with the user before running:
npx hyperframes skills update remotion-to-hyperframes. A fast no-op when everything is current; otherwise it refreshes this skill plus the core domain skills it depends on before you rely on them.
The front door is
/hyperframes. Use this only to port an existing Remotion (React) composition's source into HyperFrames, one way. Authoring a new composition, re-creating from a non-Remotion source (After Effects, Framer Motion, plain React / CSS — there is no Remotion source to translate), a passing Remotion mention, or any uncertainty → read/hyperframesfirst: the intent layer owns every route decision.
Translate Remotion (React-based) video compositions into HyperFrames (HTML + GSAP) compositions. Most Remotion idioms have direct HyperFrames equivalents — the translation is mechanical for ~80% of typical compositions. This skill encodes the mapping and guards against the lossy 20% by refusing to translate patterns that don't fit HF's seek-driven model and recommending the runtime interop pattern from PR #214 instead.
The skill ships with a tiered test corpus (T1–T4, 4 fixtures total) that grades translations against measured SSIM thresholds. Don't translate without running the eval — a translation that "looks right" but renders 0.05 SSIM lower than the validated baseline is silently wrong.
Use this skill ONLY when the user explicitly asks to migrate from Remotion. Example trigger phrases:
Do NOT use this skill when:
NOT SUPPORTED (decline — this is not what this skill does):
.aep), a Framer Motion / plain-React / CSS animation, or any other tool's source is not a Remotion composition — there is no Remotion source to translate. Re-create it natively via /general-video, or decline if HyperFrames can't represent it.When in doubt, return to /hyperframes; its intent layer picks the route.
Run scripts/lint_source.py over the Remotion source directory. The lint detects patterns that can't translate cleanly:
useState, useReducer, useEffect/useLayoutEffect with non-empty deps, async calculateMetadata, third-party React UI libraries (MUI, Chakra, Mantine, antd, shadcn, Radix, NextUI).@remotion/lambda config, delayRender, useCallback, useMemo, custom hooks.staticFile, interpolateColors.If any blocker fires, stop. Read references/escape-hatch.md and surface the recommendation message. Warnings don't stop translation — drop the offending construct in step 3 and note the gap in TRANSLATION_NOTES.md. @remotion/lambda config is the canonical warning case: the skill drops the import + renderMediaOnLambda(...) calls but translates the rest of the composition.
Read references/api-map.md — the index of every Remotion API and its HF equivalent or per-topic reference. Identify which topic references you'll need based on what the source uses:
| Source contains | Load reference |
|---|---|
Composition, defaultProps, schema, calculateMetadata | parameters.md |
Sequence, Series, Loop, AbsoluteFill, Freeze | sequencing.md |
useCurrentFrame, interpolate, spring, Easing, interpolateColors | timing.md |
Audio, Video, Img, IFrame, staticFile, delayRender | media.md |
TransitionSeries, @remotion/transitions | transitions.md |
@remotion/lottie | lottie.md |
@remotion/google-fonts/<Family>, Font.loadFont, @font-face | fonts.md |
Don't load all of them — load only what the specific source needs.
Search the live catalog for any visual effect the table does not map. When the source paints a look with no HF API equivalent — a scanline/CRT overlay, a glitch or chromatic-aberration pass, a shader wipe, a film-grain treatment — run npx hyperframes catalog --query "<the effect, in plain English>" --json before hand-writing it in GSAP. The search needs nothing installed: no project, no prior add, no account. It ranks the whole hosted registry (~400 blocks and components) from any directory, and transitions.md already takes this route for clockWipe() / iris() via npx hyperframes add sdf-iris. A real component is closer to the source than a hand-approximation, so it usually raises the SSIM rather than lowering it — but the render diff in Step 4 is still the arbiter. Hand-write the effect when a search returns nothing that fits, and record the substitution in TRANSLATION_NOTES.md either way.
Emit index.html with:
<div id="stage"> carrying the composition's data-composition-id, data-start="0", data-duration (in seconds), data-fps, data-width, data-height, plus one data-* per scalar prop.<div> per scene with data-composition-src="compositions/<scene>.html" and data-start / data-duration / data-track-index. The root holds no nested layout.compositions/<scene>.html per scene (a <template> sub-composition): its inline <style> for layout (CSS sets the from state of every animated property), its markup, and one paused gsap.timeline({paused: true}) in the scene's local time. Every Remotion useCurrentFrame() derivation becomes a tween on that timeline at the offset within the scene.window.__timelines["<scene-id>"] = tl; in each scene file, and window.__timelines["<composition-id>"] for the root's own (possibly empty) timeline.Custom React subcomponents inline as repeated HTML using the prop interface as the template (see parameters.md for the per-instance data-* pattern).
Run the eval harness — references/eval.md for the full guide. Quick path:
# Render Remotion baseline (after npm install in the fixture)
cd remotion-src && npx remotion render <CompositionId> out/baseline.mp4
# Render HF translation
cd ../hf-src && npx hyperframes render --skill=remotion-to-hyperframes --output ../hf.mp4
# SSIM diff
../../scripts/render_diff.sh ./remotion-src/out/baseline.mp4 ./hf.mp4 ./diff
Threshold: ~0.02 below p05 of the source's complexity tier (see eval.md's validated thresholds table). If the diff fails, run scripts/frame_strip.sh to see which frames diverged, then re-read the relevant timing/sequencing/media reference.
Critical: both renders must use matching pixel format. Set Config.setVideoImageFormat("png") + Config.setColorSpace("bt709") in the Remotion source's remotion.config.ts — otherwise the diff measures encoder differences (~0.05 SSIM hit), not translation fidelity.
Anything that didn't translate cleanly (volume ramps dropped, custom presentations approximated, fonts substituted) gets a TRANSLATION_NOTES.md written next to the HF output. See references/limitations.md for the format.
useState + useEffect are not deterministic frame-capture targets in HyperFrames' seek-driven model. Recommend the runtime interop pattern.(@remotion/lambda is not a blocker — Lambda config is deployment, not animation. The skill drops it as a warning and translates the rest. See references/escape-hatch.md.)
Run the test corpus orchestrator:
./assets/test-corpus/run.sh
It runs T1, T2, T3 (render + diff) and T4 (lint validation), prints a per-tier pass/fail table, and emits an aggregate JSON report. Use this to verify the skill is working end-to-end on a clean checkout — and as a regression check after editing any reference.
Validated baseline (as of 2026-04-27):
| Tier | Composition shape | Mean SSIM | Threshold |
|---|---|---|---|
| T1 | single-element fade-in | 0.974 | 0.95 |
| T2 | multi-scene + spring + audio + image | 0.985 | 0.95 |
| T3 | data-driven, custom subcomponents, count-up | 0.953 | 0.90 |
| T4 | escape-hatch (8 lint cases) | 8/8 pass | n/a |
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Leaves sweep through the frame and part to reveal the headline. HyperFrames block, 1920×1080, 12s, 11 variables.
日本語の概要は準備中です。原文の説明を表示しています。
Overlay doctrine for the embedded-captions workflow — the caption MODEL (drop / rail / embed) and the rule that captions are an OVERLAY composited on top of the film, never a reserved bottom band you shift content up to avoid. Load when adding captions/subtitles to a talking-head or launch video, when deciding whether a phrase should be dropped, ride the verbatim rail, or be promoted to a scarce embedded climax, when laying out a composition that will carry captions (do NOT reserve a keep-out band), or when centering a composition on the true frame center under captions. Quotes the rail+embed model from embedded-captions and constraint
日本語の概要は準備中です。原文の説明を表示しています。
Turn a weekly changelog .md into a finished branded changelog video (square 1080, ~45-60s, Annie VO, animated brand background, mock-UI visualizations, lowkey captions). Use when the user provides a changelog/digest markdown and wants the weekly video, or says "changelog video". Self-contained — fonts, background, lexicon, and scripts ship in this skill.
日本語の概要は準備中です。原文の説明を表示しています。
A tiled headline surface flips cell by cell under a sweeping depth field to reveal the rear headline. HyperFrames block, 1920×1080, 8s, 18 variables.
日本語の概要は準備中です。原文の説明を表示しています。
A chain of bevelled cuboids rides a travelling wave as a content carousel. HyperFrames block, 1920×1080, 6.666666666666667s, 40 variables.
日本語の概要は準備中です。原文の説明を表示しています。
The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio. Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity]
日本語の概要は準備中です。原文の説明を表示しています。