Use when manage multiple local CLI agents via tmux sessions (start/stop/monitor/assign) with cron-friendly scheduling.
日本語の概要は準備中です。原文の説明を表示しています。
Use when adding interactive 3D scenes from Spline.design to web projects, including React embedding and runtime control API.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Master guide for embedding interactive 3D scenes from Spline.design into web projects.
| Task | Guide |
|---|---|
| Vanilla HTML/JS embed | guides/VANILLA_INTEGRATION.md |
| React / Next.js / Vue embed | guides/REACT_INTEGRATION.md |
| Performance & mobile optimization | guides/PERFORMANCE.md |
| Debugging & common problems | guides/COMMON_PROBLEMS.md |
| File | What it shows |
|---|---|
| examples/vanilla-embed.html | Minimal vanilla JS embed with background + fallback |
| examples/react-spline-wrapper.tsx | Production-ready lazy-loaded React wrapper with fallback |
| examples/interactive-scene.tsx | Full interactive example: events, object control, camera |
Spline is a browser-based 3D design tool — think Figma, but for 3D. Designers create interactive 3D scenes (objects, materials, animations, physics, events) in the Spline editor, then export them for the web via a hosted .splinecode file URL.
Before writing any code, check the existing project files to determine the framework.
| Stack | Method |
|---|---|
| Vanilla HTML/JS | <spline-viewer> web component OR @splinetool/runtime |
| React / Vite | @splinetool/react-spline |
| Next.js | @splinetool/react-spline/next |
| Vue | @splinetool/vue-spline |
| iframe (Webflow, Notion, etc.) | Public URL iframe |
The user must go to their Spline editor → Export → Code Export → copy the prod.spline.design URL:
https://prod.spline.design/XXXXXXXXXXXXXXXX/scene.splinecode
Before copying the URL, tell the user to check Play Settings:
Once you have the stack and the scene URL, read the appropriate guide file above and follow its instructions. Always read COMMON_PROBLEMS.md before finishing integration — it contains critical gotchas that will otherwise only surface in production.
This skill guides the embedding and interactive control of Spline 3D scenes within web projects across Vanilla JS, React, and Next.js.
@splinetool package.| Rationalization | Reality |
|---|---|
| "I'll just use the iframe embed, it's easier." | Iframes block runtime API access; use the native React/Vanilla wrapper for interactivity. |
| "The scene is slow, but that's just 3D." | Performance must be audited; geometry quality should be reduced and unneeded physics disabled in Spline. |
| "I'll load the Spline component directly on mount." | Spline scenes are heavy; always lazy-load them with a Suspense fallback to protect Core Web Vitals. |
@splinetool integration package is used for the framework.まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Use when manage multiple local CLI agents via tmux sessions (start/stop/monitor/assign) with cron-friendly scheduling.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a hybrid memory system that provides persistent, searchable knowledge management for AI agents (Architecture, Patterns, Decisions).
日本語の概要は準備中です。原文の説明を表示しています。
Reference for how BDB structures autonomous software engineering work — the seven-node dispatcher graph (Architect, TechLead, UI/UX, Engineering, Media/EventTech, Reviewer, Shipping) that /startcycle-graph actually runs. Use when you need the high-level lifecycle framing without inventing your own process.
日本語の概要は準備中です。原文の説明を表示しています。
Tools are how AI agents interact with the world. A well-designed tool is the difference between an agent that works and one that hallucinates, fails silently, or costs 10x more tokens than necessary. This skill covers tool design from schema to error handling.
日本語の概要は準備中です。原文の説明を表示しています。
Harness patterns for coding agents — memory, permissions, context engineering, delegation, skills, hooks, bootstrap.
日本語の概要は準備中です。原文の説明を表示しています。
agenttrail: live map of a multi-agent build in the browser: which plan component is being worked on, by which agent or harness, what is done and what is stuck. Use when a multi-agent pipeline starts (/startcycle, /startcycle-graph, /teamwork-preview) or after a plan-canvas approve, when the user asks to see what the agents are doing ("live map", "build board", "who is running now"), or by yourself whenever a multi-agent run is under way — no user prompt needed.
日本語の概要は準備中です。原文の説明を表示しています。