Use when manage multiple local CLI agents via tmux sessions (start/stop/monitor/assign) with cron-friendly scheduling.
日本語の概要は準備中です。原文の説明を表示しています。
Linear multi-agent build pipeline with file hand-offs in production_artifacts/, run after /bdbrainstorm or /grill-me. This is the linear variant — no state.json, no repair loop, no dispatcher graph — distinct from startcycle-graph, which adds durable state and automated escalation. Use when an approved plan should be built, when the user types /startcycle or "run a startcycle", or when you pick a startcycle variant from the situation yourself (no user prompt needed).
インストールする前に、エージェントに与えられる指示の中身を確認できます。
/startcycle — Linear Build PipelineA straight-line run through the BDB agent roster. Whoever invokes this skill invokes each step in turn, in order, and every hand-off between steps is a file written under production_artifacts/. Nothing else is shared between steps — no memory, no live conversation state, no orchestrator process watching over the run.
┌──────────────────────────────────────────────┐
│ 0. BRAINSTORM & SPECIFICATION │
│ (/bdbrainstorm / /grill-me) │
└──────────────────────┬───────────────────────┘
│
▼
┌──────────────────────────────────────────────┐
│ 1. ARCHITECT │
│ goal ──▶ 00_execution_plan.md │
└──────────────────────┬───────────────────────┘
▼
┌──────────────────────────────────────────────┐
│ 2. TECHLEAD │
│ approve plan, or send back to Architect │
│ (once) │
└──────────────────────┬───────────────────────┘
▼
┌──────────────────────────┴──────────────────────────┐
▼ ▼ ▼
┌───────────────────┐ ┌───────────────────────┐ ┌───────────────────────┐
│ 3a. UI/UX │ │ 3b. ENGINEERING │ │ 3c. MEDIA/EVENTTECH │
│ 01_frontend_spec.md│ │ 02_backend_schema.md │ │ 03_media_pipeline.md │
│ frontend/src/ │ │ backend/src/ │ │ (only if goal needs it)│
└──────────┬──────────┘ └───────────┬────────────┘ └───────────┬────────────┘
└──────────────────────────┴──────────────────────────┘
▼
┌──────────────────────────────────────────────┐
│ 4. REVIEWER │
│ adversarial pass ──▶ review_findings.md │
└──────────────────────┬───────────────────────┘
▼
── pipeline ends here by default ──
│
(only if release requested)
▼
┌──────────────────────────────────────────────┐
│ 5. SHIPPING (optional) │
│ quality gate ──▶ 04_release_report.md │
└──────────────────────────────────────────────┘
architect/bdbrainstorm / /grill-me output), existing architecture.production_artifacts/00_execution_plan.md## Name {#id} components with optional needs: / files: lines, and tasks as - [ ] ... {#id}.aos-archify to production_artifacts/00_architecture.html and links it from the relevant component with a url: line.techlead00_execution_plan.md.Optional — Plan Canvas. Before or alongside TechLead's gate, the plan can be reviewed in the browser:
aos-plan-canvas open production_artifacts/00_execution_plan.md, thenaos-plan-canvas await …. Anapproveverdict is a human confirmation of the gate. This is optional; the pipeline runs unchanged without it. See theplan-canvasskill.
Trigger B — start the live map: aos-trail --ensure (safe to run twice: it reuses a map already running for this repo). Put the live-map link in your reply (the autostart hook also adds it as context when active). Inside AO (env var AO_BROWSER_CAPABILITY set) also run ao preview <url>. Tell each build agent to mark its tasks [~] before starting work, [x] when done, [!] when stuck, with an indented by: <agent> line, saving the plan file immediately after each change. See the agenttrail skill.
Run only the streams the goal actually needs. A plain backend feature does not need step 3a or 3c; a pure copy change does not need 3b. Each stream's skills: frontmatter already lists what it should reach for — the invoker passes that list through rather than restating it here.
| Stream | Agent | Reads | Writes |
|---|---|---|---|
| 3a. Frontend | godmode-ui-ux | 00_execution_plan.md | production_artifacts/01_frontend_spec.md + frontend/src/ |
| 3b. Backend | godmode-engineering | 00_execution_plan.md | production_artifacts/02_backend_schema.md + backend/src/ |
| 3c. Media/EventTech | godmode-media-eventtech | 00_execution_plan.md | production_artifacts/03_media_pipeline.md |
3c is for TouchDesigner, show-control, DMX/grandMA3, 3D, or other media-pipeline goals — most goals are not this. Skip it unless the plan actually calls for it.
Injecting a specific skill.
/startcycle --skill=<name> <goal>(repeatable, quote a name with spaces) forces that skill into this run as a hard requirement — for a private skill of your own that isn't part of any build agent's ownskills:frontmatter. Since this variant has no dispatcher script orstate.jsonto carry it automatically, the invoker does the workstartcycle-graph's script does for you: extract the--skill=flag(s) from the invocation text before anything else runs, confirm each name resolves to a realSKILL.md(under any harness's global skills directory —~/.claude/skills/<name>/,~/.agents/skills/,~/.codex/skills/,~/.cursor/skills/or~/.roo/skills/— or this project's ownskills/tree) — stop and tell the user if one doesn't, don't silently proceed without it — note the validated list in00_execution_plan.md, and include it as a hard requirement, not a suggestion in each Build stream's dispatch prompt at step 3. Reviewer (step 4) checks the resulting artifacts for evidence the skill was actually applied, not just available, and treats an ignored mandate as a contract-misread finding. See.agents/graph.md's "Mandatory Skill Injection" section for the full rationale — this is the same mechanic, just invoker-driven instead of script-driven.
reviewer00_execution_plan.md) — nothing else. Never the goal directly, never a build agent's own claim that it's done; passing that claim through biases the review toward agreement.production_artifacts/review_findings.mdaos-archify (see the archify skill, architecture delta).The linear pipeline ends here by default. A plain build or refactor goal is done at step 4 — it does not automatically drag a quality gate and release report behind it.
godmode-shippingproduction_artifacts/04_release_report.mdIf the invoker isn't sure whether shipping applies, treat step 4 as the finish line and ask before running step 5.
Taking it live is a separate step after Shipping. When the user wants the product online on their own accounts (hosting, database, auth, domain, email, payments), hand over to the golive skill; for our own fleet as the host, golive has a guided BDB-fleet path built on the pb-deploy-saas playbook. Neither runs without the user's explicit approval and the usual GO.
This skill deliberately does not have:
production_artifacts/state.json or .agents/state.schema.json.agents/graph.md bootstrapWorkflow tool callIf a run needs any of the above, it needs startcycle-graph, not this skill.
| Skill | Use when |
|---|---|
startcycle (this one) | Linear, predictable, cheapest of the three. You want a straight run through the agents with file hand-offs and no state machine. |
startcycle-graph | You need the full dispatcher graph: durable state.json, a Reviewer repair loop with a no-progress guard, an automated quality gate, escalation to a human, and a resumable record. |
startcycle-graph-user | A small throwaway fan-out (2-4 nodes) in any project, nothing persistent left behind. |
Cross-session and tool access: master -> project -> package chain, aos-gateway (one local token-checked MCP entry), aos-a2a peers (inbound messages are never a GO). Repo docs: https://github.com/hybridlabor-api/aos/tree/main/docs.
git push, npm publish, and npm version are blocked by .claude/hooks/go-gate.mjs unless the user's immediately preceding message is the literal word GO. This skill never pushes on its own — Shipping (step 5) prepares the release report; the invoker still needs a fresh GO before anything leaves the machine.
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Use when manage multiple local CLI agents via tmux sessions (start/stop/monitor/assign) with cron-friendly scheduling.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a hybrid memory system that provides persistent, searchable knowledge management for AI agents (Architecture, Patterns, Decisions).
日本語の概要は準備中です。原文の説明を表示しています。
Reference for how BDB structures autonomous software engineering work — the seven-node dispatcher graph (Architect, TechLead, UI/UX, Engineering, Media/EventTech, Reviewer, Shipping) that /startcycle-graph actually runs. Use when you need the high-level lifecycle framing without inventing your own process.
日本語の概要は準備中です。原文の説明を表示しています。
Tools are how AI agents interact with the world. A well-designed tool is the difference between an agent that works and one that hallucinates, fails silently, or costs 10x more tokens than necessary. This skill covers tool design from schema to error handling.
日本語の概要は準備中です。原文の説明を表示しています。
Harness patterns for coding agents — memory, permissions, context engineering, delegation, skills, hooks, bootstrap.
日本語の概要は準備中です。原文の説明を表示しています。
agenttrail: live map of a multi-agent build in the browser: which plan component is being worked on, by which agent or harness, what is done and what is stuck. Use when a multi-agent pipeline starts (/startcycle, /startcycle-graph, /teamwork-preview) or after a plan-canvas approve, when the user asks to see what the agents are doing ("live map", "build board", "who is running now"), or by yourself whenever a multi-agent run is under way — no user prompt needed.
日本語の概要は準備中です。原文の説明を表示しています。