Copy assets at given paths and store them at new paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the source assets first.
日本語の概要は準備中です。原文の説明を表示しています。
Install a Unity package from the registry, a Git URL, or a local path. Modifies `manifest.json` and triggers package resolution; may also trigger a domain reload — the final result is delivered after the reload via the request's `requestId`. Use 'package-search' / 'package-list' for discovery first.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Install a package from the Unity Package Manager registry, Git URL, or local path. This operation modifies the project's manifest.json and triggers package resolution. Note: Package installation may trigger a domain reload. The result will be sent after the reload completes. Use 'package-search' tool to search for packages and 'package-list' to list installed packages.
packageId formatscom.unity.textmeshpro (installs latest compatible version).com.unity.textmeshpro@3.0.6.https://github.com/user/repo.git.https://github.com/user/repo.git#v1.0.0.file:../MyPackage.Returns Processing immediately with the supplied requestId. Once Client.Add completes, a follow-up result is delivered: success → SchedulePostDomainReloadNotification (delivers after the reload finishes), failure → an immediate error notification with the underlying Unity error message.
unity-mcp-cli run-tool package-add --input '{
"packageId": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool package-add --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool package-add --input-file - <<'EOF' {"param": "value"} EOF
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description |
|---|---|---|---|
packageId | string | Yes | The package ID to install. Formats: Package ID 'com.unity.textmeshpro' (installs latest compatible version), Package ID with version 'com.unity.textmeshpro@3.0.6', Git URL 'https://github.com/user/repo.git', Git URL with branch/tag 'https://github.com/user/repo.git#v1.0.0', Local path 'file:../MyPackage'. |
{
"type": "object",
"properties": {
"packageId": {
"type": "string"
}
},
"required": [
"packageId"
]
}
This tool does not return structured output.
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Copy assets at given paths and store them at new paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the source assets first.
日本語の概要は準備中です。原文の説明を表示しています。
Create a new folder under a parent folder inside 'Assets/'. The parent path must start with 'Assets/' and every intermediate folder in it must already exist. Refreshes the AssetDatabase at the end and returns the GUID(s) of the created folder(s).
日本語の概要は準備中です。原文の説明を表示しています。
Delete the assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.
日本語の概要は準備中です。原文の説明を表示しています。
Search the Unity asset database using a search filter string. The filter accepts names, labels (`l:`), types (`t:`), AssetBundles (`b:`), areas (`a:`), and globs (`glob:`). See the body for the full filter syntax.
日本語の概要は準備中です。原文の説明を表示しています。
Search the built-in assets of the Unity Editor (located at Resources/unity_builtin_extra). Filters by name and/or type; built-in assets have no GUID so GUID-based lookups are not supported.
日本語の概要は準備中です。原文の説明を表示しています。
Get asset data from the asset file in the Unity project — every serializable field and property. Supports token-saving path-scoped reads via `paths` or `viewQuery`. Use 'assets-find' to find the asset first.
日本語の概要は準備中です。原文の説明を表示しています。