Copy assets at given paths and store them at new paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the source assets first.
日本語の概要は準備中です。原文の説明を表示しています。
List all UPM packages installed in the Unity project — name, version, source, description. Optionally filter by source (registry, embedded, local, git, built-in, local tarball), by name/display/description substring, and by direct-dependency-only.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
List all packages installed in the Unity project (UPM packages). Returns information about each installed package including name, version, source, and description. Use this to check which packages are currently installed before adding or removing packages.
sourceFilter (default All) — restrict by Unity PackageSource: All, Registry, Embedded, Local, Git, BuiltIn, LocalTarball.nameFilter (optional) — case-insensitive substring filter over name / displayName / description. Results are prioritized: exact name → exact displayName → name substring → displayName substring → description substring.directDependenciesOnly (default false) — when true, return only packages listed in manifest.json (no transitive dependencies).unity-mcp-cli run-tool package-list --input '{
"sourceFilter": "string_value",
"nameFilter": "string_value",
"directDependenciesOnly": false
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool package-list --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool package-list --input-file - <<'EOF' {"param": "value"} EOF
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description |
|---|---|---|---|
sourceFilter | string | No | Filter packages by source. |
nameFilter | string | No | Filter packages by name, display name, or description (case-insensitive). Results are prioritized: exact name match, exact display name match, name substring, display name substring, description substring. |
directDependenciesOnly | boolean | No | Include only direct dependencies (packages in manifest.json). If false, includes all resolved packages. Default: false |
{
"type": "object",
"properties": {
"sourceFilter": {
"type": "string",
"enum": [
"All",
"Registry",
"Embedded",
"Local",
"Git",
"BuiltIn",
"LocalTarball"
]
},
"nameFilter": {
"type": "string"
},
"directDependenciesOnly": {
"type": "boolean"
}
}
}
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/System.Collections.Generic.List(AIGD.PackageData)"
}
},
"$defs": {
"AIGD.PackageData": {
"type": "object",
"properties": {
"Name": {
"type": "string",
"description": "The official Unity name of the package used as the package ID."
},
"DisplayName": {
"type": "string",
"description": "The display name of the package."
},
"Version": {
"type": "string",
"description": "The version of the package."
},
"Description": {
"type": "string",
"description": "A brief description of the package."
},
"Source": {
"type": "string",
"description": "The source of the package (Registry, Embedded, Local, Git, etc.)."
},
"Category": {
"type": "string",
"description": "The category of the package."
}
},
"description": "Package information returned from package list operation."
},
"System.Collections.Generic.List(AIGD.PackageData)": {
"type": "array",
"items": {
"$ref": "#/$defs/AIGD.PackageData",
"description": "Package information returned from package list operation."
}
}
},
"required": [
"result"
]
}
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Copy assets at given paths and store them at new paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the source assets first.
日本語の概要は準備中です。原文の説明を表示しています。
Create a new folder under a parent folder inside 'Assets/'. The parent path must start with 'Assets/' and every intermediate folder in it must already exist. Refreshes the AssetDatabase at the end and returns the GUID(s) of the created folder(s).
日本語の概要は準備中です。原文の説明を表示しています。
Delete the assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.
日本語の概要は準備中です。原文の説明を表示しています。
Search the Unity asset database using a search filter string. The filter accepts names, labels (`l:`), types (`t:`), AssetBundles (`b:`), areas (`a:`), and globs (`glob:`). See the body for the full filter syntax.
日本語の概要は準備中です。原文の説明を表示しています。
Search the built-in assets of the Unity Editor (located at Resources/unity_builtin_extra). Filters by name and/or type; built-in assets have no GUID so GUID-based lookups are not supported.
日本語の概要は準備中です。原文の説明を表示しています。
Get asset data from the asset file in the Unity project — every serializable field and property. Supports token-saving path-scoped reads via `paths` or `viewQuery`. Use 'assets-find' to find the asset first.
日本語の概要は準備中です。原文の説明を表示しています。