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package-remove

Uninstall a UPM package from the Unity project. Modifies `manifest.json` and may trigger a domain reload — the final result is delivered after the reload via the request's `requestId`. Built-in packages and packages that are dependencies of others cannot be removed. Use 'package-list' to list installed packages first.

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SKILL.md(原文)

インストールする前に、エージェントに与えられる指示の中身を確認できます。

Package Manager / Remove

Remove (uninstall) a package from the Unity project. This removes the package from the project's manifest.json and triggers package resolution. Note: Built-in packages and packages that are dependencies of other installed packages cannot be removed. Note: Package removal may trigger a domain reload. The result will be sent after the reload completes. Use 'package-list' tool to list installed packages first.

Inputs

  • packageId — package name (e.g. com.unity.textmeshpro). A trailing @<version> is stripped automatically before being passed to Client.Remove, so accidental versioned IDs still work.

Behavior

First verifies the package is installed via an offline Client.List — returns a clear PackageNotFound error if not. On removal failure, surfaces Unity's error message. On success, schedules a post-domain-reload notification so the response is delivered after Unity finishes the resolution.

How to Call

unity-mcp-cli run-tool package-remove --input '{
  "packageId": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool package-remove --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool package-remove --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

NameTypeRequiredDescription
packageIdstringYesThe ID of the package to remove. Example: 'com.unity.textmeshpro'. Do not include version number.

Input JSON Schema

{
  "type": "object",
  "properties": {
    "packageId": {
      "type": "string"
    }
  },
  "required": [
    "packageId"
  ]
}

Output

This tool does not return structured output.

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

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概要と使いどころ

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日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4182026年10月10日 更新

Create a new folder under a parent folder inside 'Assets/'. The parent path must start with 'Assets/' and every intermediate folder in it must already exist. Refreshes the AssetDatabase at the end and returns the GUID(s) of the created folder(s).

日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4182026年10月10日 更新

Delete the assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.

日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4182026年10月10日 更新

Search the Unity asset database using a search filter string. The filter accepts names, labels (`l:`), types (`t:`), AssetBundles (`b:`), areas (`a:`), and globs (`glob:`). See the body for the full filter syntax.

日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4182026年10月10日 更新

Search the built-in assets of the Unity Editor (located at Resources/unity_builtin_extra). Filters by name and/or type; built-in assets have no GUID so GUID-based lookups are not supported.

日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4182026年10月10日 更新

Get asset data from the asset file in the Unity project — every serializable field and property. Supports token-saving path-scoped reads via `paths` or `viewQuery`. Use 'assets-find' to find the asset first.

日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4182026年10月10日 更新

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