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profiler-get-rendering-stats

Return current frame timing, FPS, vsync, target frame rate, threading mode, and graphics device type from Unity Time / QualitySettings / SystemInfo.

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  • SKILL.md3.3 KB

SKILL.md(原文)

インストールする前に、エージェントに与えられる指示の中身を確認できます。

Profiler / Get Rendering Stats

Snapshots rendering-related fields from UnityEngine.Time, UnityEngine.QualitySettings, UnityEngine.Application and UnityEngine.SystemInfo. All values are read from built-in Unity APIs so no external Unity package is required.

Fields

  • FrameTimeMs — Time.deltaTime * 1000f.
  • Fps — 1 / Time.deltaTime (0 when delta is zero).
  • VSyncCount — QualitySettings.vSyncCount.
  • TargetFrameRate — Application.targetFrameRate.
  • RenderingThreadingMode — SystemInfo.renderingThreadingMode.ToString().
  • GraphicsDeviceType — SystemInfo.graphicsDeviceType.ToString().

How to Call

unity-mcp-cli run-tool profiler-get-rendering-stats --input '{
  "nothing": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool profiler-get-rendering-stats --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool profiler-get-rendering-stats --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

NameTypeRequiredDescription
nothingstringNo

Input JSON Schema

{
  "type": "object",
  "properties": {
    "nothing": {
      "type": "string"
    }
  }
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-RenderingStatsData",
      "description": "Rendering statistics from Unity's Time / QualitySettings / SystemInfo. No external package required."
    }
  },
  "$defs": {
    "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-RenderingStatsData": {
      "type": "object",
      "properties": {
        "FrameTimeMs": {
          "type": "number",
          "description": "Last reported frame time (Time.deltaTime * 1000) in milliseconds."
        },
        "Fps": {
          "type": "number",
          "description": "Frames per second derived from Time.deltaTime."
        },
        "VSyncCount": {
          "type": "integer",
          "description": "QualitySettings.vSyncCount."
        },
        "TargetFrameRate": {
          "type": "integer",
          "description": "Application.targetFrameRate."
        },
        "RenderingThreadingMode": {
          "type": "string",
          "description": "SystemInfo.renderingThreadingMode."
        },
        "GraphicsDeviceType": {
          "type": "string",
          "description": "SystemInfo.graphicsDeviceType."
        }
      },
      "required": [
        "FrameTimeMs",
        "Fps",
        "VSyncCount",
        "TargetFrameRate"
      ],
      "description": "Rendering statistics from Unity's Time / QualitySettings / SystemInfo. No external package required."
    }
  },
  "required": [
    "result"
  ]
}

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

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IvanMurzak/Unity-MCP4,4212026年10月12日 更新

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日本語の概要は準備中です。原文の説明を表示しています。

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日本語の概要は準備中です。原文の説明を表示しています。

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日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4212026年10月12日 更新

Get asset data from the asset file in the Unity project — every serializable field and property. Supports token-saving path-scoped reads via `paths` or `viewQuery`. Use 'assets-find' to find the asset first.

日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4212026年10月12日 更新

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