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profiler-get-script-stats

Return script execution timing (frame time, fixed dt, time scale, frame count, runtime) plus Mono / GC memory usage in MB.

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含まれるファイル(1)

  • SKILL.md3.4 KB

SKILL.md(原文)

インストールする前に、エージェントに与えられる指示の中身を確認できます。

Profiler / Get Script Stats

Snapshots fields from UnityEngine.Time, UnityEngine.Profiling.Profiler.GetMonoUsedSizeLong() and System.GC.GetTotalMemory(false). All values are produced by built-in Unity APIs.

Fields

  • FrameTimeMs — Time.deltaTime * 1000f.
  • FixedDeltaTimeMs — Time.fixedDeltaTime * 1000f.
  • TimeScale — Time.timeScale.
  • TotalFrameCount — Time.frameCount.
  • RealtimeSinceStartup — Time.realtimeSinceStartup.
  • MonoMemoryUsageMB — Profiler.GetMonoUsedSizeLong() / 1048576f.
  • GCMemoryUsageMB — GC.GetTotalMemory(false) / 1048576f.

How to Call

unity-mcp-cli run-tool profiler-get-script-stats --input '{
  "nothing": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool profiler-get-script-stats --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool profiler-get-script-stats --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

NameTypeRequiredDescription
nothingstringNo

Input JSON Schema

{
  "type": "object",
  "properties": {
    "nothing": {
      "type": "string"
    }
  }
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-ScriptStatsData",
      "description": "Script statistics derived from UnityEngine.Time + UnityEngine.Profiling.Profiler."
    }
  },
  "$defs": {
    "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-ScriptStatsData": {
      "type": "object",
      "properties": {
        "FrameTimeMs": {
          "type": "number",
          "description": "Time.deltaTime in milliseconds."
        },
        "FixedDeltaTimeMs": {
          "type": "number",
          "description": "Time.fixedDeltaTime in milliseconds."
        },
        "TimeScale": {
          "type": "number",
          "description": "Time.timeScale."
        },
        "TotalFrameCount": {
          "type": "integer",
          "description": "Total frame count since application start (Time.frameCount)."
        },
        "RealtimeSinceStartup": {
          "type": "number",
          "description": "Time.realtimeSinceStartup, in seconds."
        },
        "MonoMemoryUsageMB": {
          "type": "number",
          "description": "Mono used size (Profiler.GetMonoUsedSizeLong / 1048576), in megabytes."
        },
        "GCMemoryUsageMB": {
          "type": "number",
          "description": "System.GC.GetTotalMemory(false) / 1048576, in megabytes."
        }
      },
      "required": [
        "FrameTimeMs",
        "FixedDeltaTimeMs",
        "TimeScale",
        "TotalFrameCount",
        "RealtimeSinceStartup",
        "MonoMemoryUsageMB",
        "GCMemoryUsageMB"
      ],
      "description": "Script statistics derived from UnityEngine.Time + UnityEngine.Profiling.Profiler."
    }
  },
  "required": [
    "result"
  ]
}

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

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概要と使いどころ

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日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4182026年10月10日 更新

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日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4182026年10月10日 更新

Delete the assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.

日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4182026年10月10日 更新

Search the Unity asset database using a search filter string. The filter accepts names, labels (`l:`), types (`t:`), AssetBundles (`b:`), areas (`a:`), and globs (`glob:`). See the body for the full filter syntax.

日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4182026年10月10日 更新

Search the built-in assets of the Unity Editor (located at Resources/unity_builtin_extra). Filters by name and/or type; built-in assets have no GUID so GUID-based lookups are not supported.

日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4182026年10月10日 更新

Get asset data from the asset file in the Unity project — every serializable field and property. Supports token-saving path-scoped reads via `paths` or `viewQuery`. Use 'assets-find' to find the asset first.

日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4182026年10月10日 更新

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