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profiler-get-status

Return the Unity profiler's current enabled state, active modules, max-used memory, and platform support flag. Read-only.

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SKILL.md(原文)

インストールする前に、エージェントに与えられる指示の中身を確認できます。

Profiler / Get Status

Snapshots UnityEngine.Profiling.Profiler state and returns it in a single response.

Fields

  • ProfilerEnabled — Profiler.enabled.
  • ActiveModules — names of modules this wrapper considers enabled (local bookkeeping).
  • MaxUsedMemoryMB — Profiler.maxUsedMemory / 1048576f.
  • Supported — Profiler.supported.

Behavior

Uses only built-in Unity APIs. No external Unity package is required.

How to Call

unity-mcp-cli run-tool profiler-get-status --input '{
  "nothing": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool profiler-get-status --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool profiler-get-status --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

NameTypeRequiredDescription
nothingstringNo

Input JSON Schema

{
  "type": "object",
  "properties": {
    "nothing": {
      "type": "string"
    }
  }
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-ProfilerStatusData",
      "description": "Profiler status data including memory and module information."
    }
  },
  "$defs": {
    "System.Collections.Generic.List(System.String)": {
      "type": "array",
      "items": {
        "type": "string"
      }
    },
    "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-ProfilerStatusData": {
      "type": "object",
      "properties": {
        "ProfilerEnabled": {
          "type": "boolean",
          "description": "Whether Unity's runtime profiler is currently enabled (UnityEngine.Profiling.Profiler.enabled)."
        },
        "ActiveModules": {
          "$ref": "#/$defs/System.Collections.Generic.List(System.String)",
          "description": "List of profiler modules this wrapper considers active. Local bookkeeping only."
        },
        "MaxUsedMemoryMB": {
          "type": "number",
          "description": "Maximum used memory recorded by the profiler, in megabytes."
        },
        "Supported": {
          "type": "boolean",
          "description": "Whether profiling is supported on this platform (UnityEngine.Profiling.Profiler.supported)."
        }
      },
      "required": [
        "ProfilerEnabled",
        "MaxUsedMemoryMB",
        "Supported"
      ],
      "description": "Profiler status data including memory and module information."
    }
  },
  "required": [
    "result"
  ]
}

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

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日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4202026年10月12日 更新

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日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4202026年10月12日 更新

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日本語の概要は準備中です。原文の説明を表示しています。

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Search the Unity asset database using a search filter string. The filter accepts names, labels (`l:`), types (`t:`), AssetBundles (`b:`), areas (`a:`), and globs (`glob:`). See the body for the full filter syntax.

日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4202026年10月12日 更新

Search the built-in assets of the Unity Editor (located at Resources/unity_builtin_extra). Filters by name and/or type; built-in assets have no GUID so GUID-based lookups are not supported.

日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4202026年10月12日 更新

Get asset data from the asset file in the Unity project — every serializable field and property. Supports token-saving path-scoped reads via `paths` or `viewQuery`. Use 'assets-find' to find the asset first.

日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4202026年10月12日 更新

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