Copy assets at given paths and store them at new paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the source assets first.
日本語の概要は準備中です。原文の説明を表示しています。
Find C# methods across every loaded assembly by name / type / parameters — including private methods. Returns serialized `MethodData` entries usable as schemas for 'reflection-method-call'.
インストール方法を見るインストールする前に、エージェントに与えられる指示の中身を確認できます。
Find method in the project using C# Reflection. It looks for all assemblies in the project and finds method by its name, class name and parameters. Even private methods are available. Use 'reflection-method-call' to call the method after finding it.
typeName, MethodName, Parameters)typeNameMatchLevel / methodNameMatchLevel (default 1 — contains ignoring case): 0 ignore filter, 1 contains-ic, 2 contains-cs, 3 starts-with-ic, 4 starts-with-cs, 5 equals-ic, 6 equals-cs.parametersMatchLevel (default 0 — ignore filter): 0 ignore, 1 count matches, 2 equals.On match, returns a [Success] Found N method(s): line followed by a JSON dump of every method's MethodData. Pass any single entry to 'reflection-method-call' as its filter.
unity-mcp-cli run-tool reflection-method-find --input '{
"filter": "string_value",
"knownNamespace": false,
"typeNameMatchLevel": 0,
"methodNameMatchLevel": 0,
"parametersMatchLevel": 0
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool reflection-method-find --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool reflection-method-find --input-file - <<'EOF' {"param": "value"} EOF
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description |
|---|---|---|---|
filter | any | Yes | Method reference. Used to find method in codebase of the project. |
knownNamespace | boolean | No | Set to true if 'Namespace' is known and full namespace name is specified in the 'filter.Namespace' property. Otherwise, set to false. |
typeNameMatchLevel | integer | No | Minimal match level for 'typeName'. 0 - ignore 'filter.typeName', 1 - contains ignoring case (default value), 2 - contains case sensitive, 3 - starts with ignoring case, 4 - starts with case sensitive, 5 - equals ignoring case, 6 - equals case sensitive. |
methodNameMatchLevel | integer | No | Minimal match level for 'MethodName'. 0 - ignore 'filter.MethodName', 1 - contains ignoring case (default value), 2 - contains case sensitive, 3 - starts with ignoring case, 4 - starts with case sensitive, 5 - equals ignoring case, 6 - equals case sensitive. |
parametersMatchLevel | integer | No | Minimal match level for 'Parameters'. 0 - ignore 'filter.Parameters' (default value), 1 - parameters count is the same, 2 - equals. |
{
"type": "object",
"properties": {
"filter": {
"$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.MethodRef"
},
"knownNamespace": {
"type": "boolean"
},
"typeNameMatchLevel": {
"type": "integer"
},
"methodNameMatchLevel": {
"type": "integer"
},
"parametersMatchLevel": {
"type": "integer"
}
},
"$defs": {
"System.Collections.Generic.List(com.IvanMurzak.ReflectorNet.Model.MethodRef-Parameter)": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.MethodRef-Parameter",
"description": "Parameter of a method. Contains type and name of the parameter."
}
},
"com.IvanMurzak.ReflectorNet.Model.MethodRef-Parameter": {
"type": "object",
"properties": {
"typeName": {
"type": "string",
"description": "Type of the parameter including namespace. Sample: 'System.String', 'System.Int32', 'UnityEngine.GameObject', etc."
},
"name": {
"type": "string",
"description": "Name of the parameter. It may be empty if the name is unknown."
}
},
"description": "Parameter of a method. Contains type and name of the parameter."
},
"com.IvanMurzak.ReflectorNet.Model.MethodRef": {
"type": "object",
"properties": {
"namespace": {
"type": "string",
"description": "Namespace of the class. It may be empty if the class is in the global namespace or the namespace is unknown."
},
"typeName": {
"type": "string",
"description": "Class name, or substring a class name. It may be empty if the class is unknown."
},
"methodName": {
"type": "string",
"description": "Method name, or substring of the method name. It may be empty if the method is unknown."
},
"inputParameters": {
"$ref": "#/$defs/System.Collections.Generic.List(com.IvanMurzak.ReflectorNet.Model.MethodRef-Parameter)",
"description": "List of input parameters. Can be null if the method has no parameters or the parameters are unknown."
}
},
"description": "Method reference. Used to find method in codebase of the project."
}
},
"required": [
"filter"
]
}
{
"type": "object",
"properties": {
"result": {
"type": "string"
}
},
"required": [
"result"
]
}
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Copy assets at given paths and store them at new paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the source assets first.
日本語の概要は準備中です。原文の説明を表示しています。
Create a new folder under a parent folder inside 'Assets/'. The parent path must start with 'Assets/' and every intermediate folder in it must already exist. Refreshes the AssetDatabase at the end and returns the GUID(s) of the created folder(s).
日本語の概要は準備中です。原文の説明を表示しています。
Delete the assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.
日本語の概要は準備中です。原文の説明を表示しています。
Search the Unity asset database using a search filter string. The filter accepts names, labels (`l:`), types (`t:`), AssetBundles (`b:`), areas (`a:`), and globs (`glob:`). See the body for the full filter syntax.
日本語の概要は準備中です。原文の説明を表示しています。
Search the built-in assets of the Unity Editor (located at Resources/unity_builtin_extra). Filters by name and/or type; built-in assets have no GUID so GUID-based lookups are not supported.
日本語の概要は準備中です。原文の説明を表示しています。
Get asset data from the asset file in the Unity project — every serializable field and property. Supports token-saving path-scoped reads via `paths` or `viewQuery`. Use 'assets-find' to find the asset first.
日本語の概要は準備中です。原文の説明を表示しています。