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scene-get-data

Retrieve the list of root GameObjects in the specified opened scene (or the active scene when `openedSceneName` is empty). Supports token-saving path-scoped reads over the root-GameObjects array via `paths` or `viewQuery`. Use 'scene-list-opened' to enumerate scenes.

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Scene / Get Data

This tool retrieves the list of root GameObjects in the specified scene. Use 'scene-list-opened' tool to get the list of all opened scenes.

Toggles (all default false to keep responses small)

  • includeRootGameObjects — include root GameObjects in the scene data.
  • includeChildrenDepth (default 3) — depth of the hierarchy to include.
  • includeBounds — include 3D bounds for GameObjects.
  • includeData — include serialized component data for GameObjects.

Path-scoped reads (token-saving)

Supply paths to read only the listed fields/elements from the scene's root-GameObjects array via Reflector.TryReadAt, or viewQuery to navigate/filter the same array via Reflector.View. The result populates Data on the returned SceneData. These two parameters are mutually exclusive.

Path syntax

fieldName, nested/field, arrayField/[i], dictField/[key]. Leading #/ is stripped. Example: paths=['[0]/name'] reads the name of the first root GameObject.

How to Call

unity-mcp-cli run-tool scene-get-data --input '{
  "openedSceneName": "string_value",
  "includeRootGameObjects": false,
  "includeChildrenDepth": 0,
  "includeBounds": false,
  "includeData": false,
  "paths": "string_value",
  "viewQuery": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool scene-get-data --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool scene-get-data --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

NameTypeRequiredDescription
openedSceneNamestringNoName of the opened scene. If empty or null, the active scene will be used.
includeRootGameObjectsbooleanNoIf true, includes root GameObjects in the scene data.
includeChildrenDepthintegerNoDetermines the depth of the hierarchy to include.
includeBoundsbooleanNoIf true, includes bounding box information for GameObjects.
includeDatabooleanNoIf true, includes component data for GameObjects.
pathsanyNoOptional. List of paths to read individually via Reflector.TryReadAt against the scene's root-GameObjects array. Path syntax: 'fieldName', '[i]/field', '[i]/component/[j]/property'. Mutually exclusive with 'viewQuery'.
viewQueryanyNoOptional. View-query filter routed through Reflector.View on the scene's root-GameObjects array. Mutually exclusive with 'paths'.

Input JSON Schema

{
  "type": "object",
  "properties": {
    "openedSceneName": {
      "type": "string"
    },
    "includeRootGameObjects": {
      "type": "boolean"
    },
    "includeChildrenDepth": {
      "type": "integer"
    },
    "includeBounds": {
      "type": "boolean"
    },
    "includeData": {
      "type": "boolean"
    },
    "paths": {
      "$ref": "#/$defs/System.Collections.Generic.List(System.String)"
    },
    "viewQuery": {
      "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.ViewQuery"
    }
  },
  "$defs": {
    "System.Collections.Generic.List(System.String)": {
      "type": "array",
      "items": {
        "type": "string"
      }
    },
    "System.Type": {
      "type": "string"
    },
    "com.IvanMurzak.ReflectorNet.Model.ViewQuery": {
      "type": "object",
      "properties": {
        "Path": {
          "type": "string",
          "description": "Navigate to this path first, then serialize only that subtree. Path segments are separated by '/'. Use '[i]' for array/list index (e.g. 'users/[2]/name') and '[key]' for dictionary entry (e.g. 'config/[timeout]'). A leading '#/' is stripped automatically. Examples: 'admin/name', 'users/[0]/email', 'config/[timeout]'. Leave null to start from the root object."
        },
        "NamePattern": {
          "type": "string",
          "description": "Case-insensitive .NET regex pattern matched against field and property names. Only branches containing at least one match are kept in the result tree. Examples: 'orbitRadius' (exact name), 'orbit.*' (prefix match), 'radius|speed' (either name). When nothing matches, the root envelope is returned with empty fields/props. Leave null to return all fields and properties without filtering."
        },
        "MaxDepth": {
          "type": "integer",
          "description": "Maximum nesting depth of the returned serialized tree. 0 = root type name and value only — no nested fields or properties. 1 = one level of fields/props visible, their children stripped. 2 = two levels visible, and so on. Leave null (default) for unlimited depth."
        },
        "TypeFilter": {
          "$ref": "#/$defs/System.Type",
          "description": "When set, prunes the result tree to members whose runtime type is assignable to this type. Non-matching branches are removed; the root envelope is always preserved. Examples: typeof(float) keeps only float fields, typeof(IEnumerable) keeps only collections. Leave null to include members of any type."
        }
      }
    }
  }
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/AIGD.SceneData",
      "description": "Scene reference. Used to find a Scene."
    }
  },
  "$defs": {
    "System.Collections.Generic.List(AIGD.GameObjectData)": {
      "type": "array",
      "items": {
        "$ref": "#/$defs/AIGD.GameObjectData"
      }
    },
    "AIGD.GameObjectData": {
      "type": "object",
      "properties": {
        "Reference": {
          "$ref": "#/$defs/AIGD.GameObjectRef",
          "description": "Find GameObject in opened Prefab or in the active Scene."
        },
        "Data": {
          "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember",
          "description": "GameObject editable data (tag, layer, etc)."
        },
        "Bounds": {
          "$ref": "#/$defs/UnityEngine.Bounds",
          "description": "Bounds of the GameObject."
        },
        "Hierarchy": {
          "$ref": "#/$defs/AIGD.GameObjectMetadata",
          "description": "Hierarchy metadata of the GameObject."
        },
        "Components": {
          "$ref": "#/$defs/AIGD.ComponentDataShallow-1",
          "description": "Attached components shallow data of the GameObject (Read-only, use Component modification tool for modification)."
        }
      }
    },
    "AIGD.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    },
    "System.Type": {
      "type": "string"
    },
    "com.IvanMurzak.ReflectorNet.Model.SerializedMember": {
      "type": "object",
      "properties": {
        "typeName": {
          "type": "string",
          "description": "Full type name. Eg: 'System.String', 'System.Int32', 'UnityEngine.Vector3', etc."
        },
        "name": {
          "type": "string",
          "description": "Object name."
        },
        "value": {
          "description": "Value of the object, serialized as a non stringified JSON element. Can be null if the value is not set. Can be default value if the value is an empty object or array json."
        },
        "fields": {
          "type": "array",
          "items": {
            "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember",
            "description": "Nested field value."
          },
          "description": "Fields of the object, serialized as a list of 'SerializedMember'."
        },
        "props": {
          "type": "array",
          "items": {
            "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember",
            "description": "Nested property value."
          },
          "description": "Properties of the object, serialized as a list of 'SerializedMember'."
        }
      },
      "required": [
        "typeName"
      ],
      "additionalProperties": false
    },
    "com.IvanMurzak.ReflectorNet.Model.SerializedMemberList": {
      "type": "array",
      "items": {
        "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember"
      }
    },
    "UnityEngine.Bounds": {
      "type": "object",
      "properties": {
        "center": {
          "type": "object",
          "properties": {
            "x": {
              "type": "number"
            },
            "y": {
              "type": "number"
            },
            "z": {
              "type": "number"
            }
          },
          "required": [
            "x",
            "y",
            "z"
          ]
        },
        "size": {
          "type": "object",
          "properties": {
            "x": {
              "type": "number"
            },
            "y": {
              "type": "number"
            },
            "z": {
              "type": "number"
            }
          },
          "required": [
            "x",
            "y",
            "z"
          ]
        }
      },
      "required": [
        "center",
        "size"
      ],
      "additionalProperties": false
    },
    "AIGD.GameObjectMetadata": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer"
        },
        "path": {
          "type": "string"
        },
        "name": {
          "type": "string"
        },
        "sceneName": {
          "type": "string"
        },
        "tag": {
          "type": "string"
        },
        "activeSelf": {
          "type": "boolean"
        },
        "activeInHierarchy": {
          "type": "boolean"
        },
        "children": {
          "$ref": "#/$defs/System.Collections.Generic.List(AIGD.GameObjectMetadata)"
        }
      },
      "required": [
        "instanceID",
        "activeSelf",
        "activeInHierarchy"
      ]
    },
    "System.Collections.Generic.List(AIGD.GameObjectMetadata)": {
      "type": "array",
      "items": {
        "$ref": "#/$defs/AIGD.GameObjectMetadata"
      }
    },
    "AIGD.ComponentDataShallow-1": {
      "type": "array",
      "items": {
        "$ref": "#/$defs/AIGD.ComponentDataShallow"
      }
    },
    "AIGD.ComponentDataShallow": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer"
        },
        "typeName": {
          "type": "string"
        },
        "isEnabled": {
          "type": "string",
          "enum": [
            "False",
            "True",
            "NA"
          ]
        }
      },
      "required": [
        "instanceID",
        "isEnabled"
      ]
    },
    "AIGD.SceneData": {
      "type": "object",
      "properties": {
        "RootGameObjects": {
          "$ref": "#/$defs/System.Collections.Generic.List(AIGD.GameObjectData)"
        },
        "Data": {
          "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember",
          "description": "Path-scoped read or view-query result, populated when 'paths' or 'viewQuery' is supplied to the scene-get-data tool. Null otherwise."
        },
        "Name": {
          "type": "string"
        },
        "IsLoaded": {
          "type": "boolean"
        },
        "IsDirty": {
          "type": "boolean"
        },
        "IsSubScene": {
          "type": "boolean"
        },
        "IsValidScene": {
          "type": "boolean",
          "description": "Whether this is a valid Scene. A Scene may be invalid if, for example, you tried to open a Scene that does not exist. In this case, the Scene returned from EditorSceneManager.OpenScene would return False for IsValid."
        },
        "RootCount": {
          "type": "integer"
        },
        "path": {
          "type": "string",
          "description": "Path to the Scene within the project. Starts with 'Assets/'"
        },
        "buildIndex": {
          "type": "integer",
          "description": "Build index of the Scene in the Build Settings."
        },
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
        }
      },
      "required": [
        "IsLoaded",
        "IsDirty",
        "IsSubScene",
        "IsValidScene",
        "RootCount",
        "buildIndex",
        "instanceID"
      ],
      "description": "Scene reference. Used to find a Scene."
    }
  },
  "required": [
    "result"
  ]
}

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

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