Copy assets at given paths and store them at new paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the source assets first.
日本語の概要は準備中です。原文の説明を表示しています。
Execute Unity tests (`EditMode` or `PlayMode`) and return per-test results. Supports filtering by test assembly, namespace, class, and method. Refreshes the AssetDatabase first; defers execution across domain reloads if scripts changed. Precondition: every open scene must be saved — dirty scenes abort the run.
インストール方法を見るインストールする前に、エージェントに与えられる指示の中身を確認できます。
Execute Unity tests and return detailed results. Supports filtering by test mode, assembly, namespace, class, and method. Recommended to use 'EditMode' for faster iteration during development. Precondition: every open scene MUST be saved (no unsaved changes). If any open scene is dirty, this tool throws an InvalidOperationException listing the dirty scenes; save them and retry.
testMode (default EditMode) — EditMode or PlayMode. EditMode is faster; prefer it during iteration.testAssembly / testNamespace / testClass / testMethod — optional, layered filters. Namespace and class filters become regex groupNames so the validation count and Unity's execution stay in sync. testMethod must be fully qualified (Namespace.FixtureName.TestName).includePassingTests (default false) — include details for passing tests; otherwise only failing test details are returned.includeMessages (default true) — include per-test result messages.includeStacktrace (default false) — include stack traces for failing tests.includeLogs (default false) — include console logs captured during the run.logType (default Warning) — minimum log severity to include.includeLogsStacktrace (default false) — include log stack traces (large payload; use sparingly).If the AssetDatabase refresh triggers compilation, the tool persists the run parameters to SessionState, returns Processing, and resumes the run automatically after the reload completes. Pre-existing compilation errors short-circuit the run and return the error details so the caller can fix the project first.
unity-mcp-cli run-tool tests-run --input '{
"testMode": "string_value",
"testAssembly": "string_value",
"testNamespace": "string_value",
"testClass": "string_value",
"testMethod": "string_value",
"includePassingTests": false,
"includeMessages": false,
"includeStacktrace": false,
"includeLogs": false,
"logType": "string_value",
"includeLogsStacktrace": false
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool tests-run --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool tests-run --input-file - <<'EOF' {"param": "value"} EOF
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description |
|---|---|---|---|
testMode | string | No | Test mode to run. Options: 'EditMode', 'PlayMode'. Default: 'EditMode' |
testAssembly | string | No | Specific test assembly name to run (optional). Example: 'Assembly-CSharp-Editor-testable' |
testNamespace | string | No | Specific test namespace to run (optional). Example: 'MyTestNamespace' |
testClass | string | No | Specific test class name to run (optional). Example: 'MyTestClass' |
testMethod | string | No | Specific fully qualified test method to run (optional). Example: 'MyTestNamespace.FixtureName.TestName' |
includePassingTests | boolean | No | Include details for all tests, both passing and failing (default: false). If you just need details for failing tests, set to false. |
includeMessages | boolean | No | Include test result messages in the test results (default: true). If you just need pass/fail status, set to false. |
includeStacktrace | boolean | No | Include stack traces in the test results (default: false). |
includeLogs | boolean | No | Include console logs in the test results (default: false). |
logType | string | No | Log type filter for console logs. Options: 'Log', 'Warning', 'Assert', 'Error', 'Exception'. (default: 'Warning') |
includeLogsStacktrace | boolean | No | Include stack traces for console logs in the test results (default: false). This is huge amount of data, use only if really needed. |
{
"type": "object",
"properties": {
"testMode": {
"type": "string",
"enum": [
"EditMode",
"PlayMode"
]
},
"testAssembly": {
"type": "string"
},
"testNamespace": {
"type": "string"
},
"testClass": {
"type": "string"
},
"testMethod": {
"type": "string"
},
"includePassingTests": {
"type": "boolean"
},
"includeMessages": {
"type": "boolean"
},
"includeStacktrace": {
"type": "boolean"
},
"includeLogs": {
"type": "boolean"
},
"logType": {
"type": "string",
"enum": [
"Error",
"Assert",
"Warning",
"Log",
"Exception"
]
},
"includeLogsStacktrace": {
"type": "boolean"
}
}
}
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestRunResponse"
}
},
"$defs": {
"com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestSummaryData": {
"type": "object",
"properties": {
"Status": {
"type": "string",
"enum": [
"Unknown",
"Passed",
"Failed"
]
},
"TotalTests": {
"type": "integer"
},
"PassedTests": {
"type": "integer"
},
"FailedTests": {
"type": "integer"
},
"SkippedTests": {
"type": "integer"
},
"Duration": {
"type": "string"
}
},
"required": [
"Status",
"TotalTests",
"PassedTests",
"FailedTests",
"SkippedTests",
"Duration"
]
},
"System.Collections.Generic.List(com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestResultData)": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestResultData"
}
},
"com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestResultData": {
"type": "object",
"properties": {
"Name": {
"type": "string"
},
"Status": {
"type": "string",
"enum": [
"Passed",
"Failed",
"Skipped"
]
},
"Duration": {
"type": "string"
},
"Message": {
"type": "string"
},
"StackTrace": {
"type": "string"
}
},
"required": [
"Status",
"Duration"
]
},
"System.Collections.Generic.List(com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestLogEntry)": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestLogEntry"
}
},
"com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestLogEntry": {
"type": "object",
"properties": {
"Condition": {
"type": "string"
},
"StackTrace": {
"type": "string"
},
"Type": {
"type": "string",
"enum": [
"Error",
"Assert",
"Warning",
"Log",
"Exception"
]
},
"Timestamp": {
"type": "string",
"format": "date-time"
},
"LogLevel": {
"type": "integer"
}
},
"required": [
"Type",
"Timestamp"
]
},
"com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestRunResponse": {
"type": "object",
"properties": {
"Summary": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestSummaryData",
"description": "Summary of the test run including total, passed, failed, and skipped counts."
},
"Results": {
"$ref": "#/$defs/System.Collections.Generic.List(com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestResultData)",
"description": "List of individual test results with details about each test."
},
"Logs": {
"$ref": "#/$defs/System.Collections.Generic.List(com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestLogEntry)",
"description": "Log entries captured during test execution."
}
}
}
},
"required": [
"result"
]
}
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Copy assets at given paths and store them at new paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the source assets first.
日本語の概要は準備中です。原文の説明を表示しています。
Create a new folder under a parent folder inside 'Assets/'. The parent path must start with 'Assets/' and every intermediate folder in it must already exist. Refreshes the AssetDatabase at the end and returns the GUID(s) of the created folder(s).
日本語の概要は準備中です。原文の説明を表示しています。
Delete the assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.
日本語の概要は準備中です。原文の説明を表示しています。
Search the Unity asset database using a search filter string. The filter accepts names, labels (`l:`), types (`t:`), AssetBundles (`b:`), areas (`a:`), and globs (`glob:`). See the body for the full filter syntax.
日本語の概要は準備中です。原文の説明を表示しています。
Search the built-in assets of the Unity Editor (located at Resources/unity_builtin_extra). Filters by name and/or type; built-in assets have no GUID so GUID-based lookups are not supported.
日本語の概要は準備中です。原文の説明を表示しています。
Get asset data from the asset file in the Unity project — every serializable field and property. Supports token-saving path-scoped reads via `paths` or `viewQuery`. Use 'assets-find' to find the asset first.
日本語の概要は準備中です。原文の説明を表示しています。