Copy assets at given paths and store them at new paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the source assets first.
日本語の概要は準備中です。原文の説明を表示しています。
Provides an initial setup for AI Skills, `unity-mcp-cli` command line tool installation and everything else that is helpful to set up at the start of the project. Essential packages, and basic configurations.
インストール方法を見るインストールする前に、エージェントに与えられる指示の中身を確認できます。
This guide walks through installing the unity-mcp-cli command-line tool and using it to set
up a Unity project with AI Skills and MCP integration.
unity-mcp-cli requires Node.js ^20.19.0 || >=22.12.0 (Node 21.x is not supported). If you don't have Node.js installed:
Download the installer from https://nodejs.org/ and run it, or use a package manager:
winget install OpenJS.NodeJS.LTS
After installation, verify both node and npm are available:
node --version
npm --version
unity-mcp-cli GloballyInstall the CLI globally so the unity-mcp-cli command is available system-wide:
npm install -g unity-mcp-cli
Verify installation:
unity-mcp-cli --version
Alternative: Run any command without installing globally using
npx:npx unity-mcp-cli --help
Add the plugin to an existing Unity project:
unity-mcp-cli install-plugin /path/to/unity/project
Enable all tools, prompts, and resources:
unity-mcp-cli configure /path/to/unity/project \
--enable-all-tools \
--enable-all-prompts \
--enable-all-resources
Configure MCP integration for your AI agent (e.g., Claude Code, Cursor, Copilot):
unity-mcp-cli setup-mcp claude-code /path/to/unity/project
List all supported agents:
unity-mcp-cli setup-mcp --list
Generate skill files for your AI agent (requires Unity Editor to be running with the plugin):
unity-mcp-cli setup-skills claude-code /path/to/unity/project
unity-mcp-cli open /path/to/unity/project
| Command | Description |
|---|---|
unity-mcp-cli install-plugin <path> | Install Unity-MCP plugin into a project |
unity-mcp-cli remove-plugin <path> | Remove Unity-MCP plugin from a project |
unity-mcp-cli configure <path> --list | List current MCP configuration |
unity-mcp-cli setup-mcp <agent> <path> | Write MCP config for an AI agent |
unity-mcp-cli setup-skills <agent> <path> | Generate skill files for an AI agent |
unity-mcp-cli create-project <path> | Create a new Unity project |
unity-mcp-cli install-unity <version> | Install a Unity Editor version |
unity-mcp-cli open <path> | Open a Unity project in the Editor |
unity-mcp-cli run-tool <tool> <path> | Execute an MCP tool via HTTP API |
Add --verbose to any command for detailed diagnostic output.
npm not found: Node.js is not installed or not in your PATH. Reinstall Node.js and restart your terminal.install-plugin, open the project in Unity Editor. The package manager resolves dependencies on project open.setup-skills.まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Copy assets at given paths and store them at new paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the source assets first.
日本語の概要は準備中です。原文の説明を表示しています。
Create a new folder under a parent folder inside 'Assets/'. The parent path must start with 'Assets/' and every intermediate folder in it must already exist. Refreshes the AssetDatabase at the end and returns the GUID(s) of the created folder(s).
日本語の概要は準備中です。原文の説明を表示しています。
Delete the assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.
日本語の概要は準備中です。原文の説明を表示しています。
Search the Unity asset database using a search filter string. The filter accepts names, labels (`l:`), types (`t:`), AssetBundles (`b:`), areas (`a:`), and globs (`glob:`). See the body for the full filter syntax.
日本語の概要は準備中です。原文の説明を表示しています。
Search the built-in assets of the Unity Editor (located at Resources/unity_builtin_extra). Filters by name and/or type; built-in assets have no GUID so GUID-based lookups are not supported.
日本語の概要は準備中です。原文の説明を表示しています。
Get asset data from the asset file in the Unity project — every serializable field and property. Supports token-saving path-scoped reads via `paths` or `viewQuery`. Use 'assets-find' to find the asset first.
日本語の概要は準備中です。原文の説明を表示しています。