本文へ移動
cccskills
無料GitHub で公開

sharpconsoleui

Use SharpConsoleUI to build full terminal (TUI) applications in .NET — equally suited to full-screen single-window apps and multi-window desktops with overlapping draggable windows — using a compositor, a DOM layout engine, and 40+ reactive controls (data tables, tree views, forms, an embedded PTY terminal, markdown, charts, video). USE FOR: interactive console apps, full-screen TUIs, multi-window terminal desktops, dashboards, wizards, and admin/monitoring UIs that need focus, mouse, and flicker-free rendering over local terminals or SSH; NativeAOT console tools. DO NOT USE FOR: simple line-based CLI output or argument parsing; non-interactive scripts; GUI/desktop (WPF/WinForms) or web UIs. INVOKES: inspect the project, add the SharpConsoleUI package, scaffold a window/control tree, and build/run to verify the app renders.

インストール方法を見る

含まれるファイル(9)

  • SKILL.md9.6 KB
  • manifest.json96 B
  • references/app-patterns.md7.4 KB
  • references/architecture.md6.6 KB
  • references/controls.md7.2 KB
  • references/features.md9.4 KB
  • references/markup.md6.4 KB
  • references/recipes.md11.7 KB
  • references/system.md13.1 KB

SKILL.md(原文)

インストールする前に、エージェントに与えられる指示の中身を確認できます。

SharpConsoleUI terminal application framework

Trigger On

  • building an interactive terminal UI: dashboards, wizards, settings screens, admin/monitoring consoles
  • building a full-screen single-window TUI: a .Frameless() (no title bar, no title buttons) + .Maximized() app that owns the whole terminal
  • building a multi-window terminal desktop: overlapping windows with drag/resize/minimize/maximize, z-order, focus routing, modal windows, and mouse support (full-screen and multi-window are equally first-class here)
  • wanting flicker-free rendering that stays clean over SSH (diff-based cell buffer, not full repaints)
  • needing rich terminal controls: data tables, tree/list views, forms, an embedded PTY terminal, markdown, charts, or video
  • shipping a NativeAOT-ready console application with a real UI

Do not trigger for plain line-based CLI tools, argument parsing, or non-interactive scripts.

Install

Workflow

flowchart LR
  A["NetConsoleDriver (RenderMode.Buffer)"] --> B["ConsoleWindowSystem"]
  B --> C["WindowBuilder -> Window"]
  C --> D["window.AddControl(Controls.*)"]
  D --> E["DOM layout: Measure -> Arrange -> Paint"]
  E --> F["windowSystem.AddWindow(window)"]
  F --> G["windowSystem.Run()  (blocks until Shutdown)"]
  G --> H["compositor merges per-window buffers -> terminal"]
  1. Create a NetConsoleDriver and a ConsoleWindowSystem that owns all windows.
  2. Build one or more windows with WindowBuilder (title, size, position, borders, padding).
  3. Add controls to each window with window.AddControl(...), usually via the Controls static factory.
  4. Wire interactivity through control events (e.g. Button.OnClick); call windowSystem.Shutdown() to exit.
  5. windowSystem.AddWindow(window) then windowSystem.Run() starts the render/input loop (blocks until shutdown).
  6. For layout, dialogs, portals/overlays, forms, and the full control set, load the reference files below.

Minimal app (read + show + interact)

using SharpConsoleUI;
using SharpConsoleUI.Builders;
using SharpConsoleUI.Controls;
using SharpConsoleUI.Drivers;

var driver = new NetConsoleDriver(RenderMode.Buffer);
var windowSystem = new ConsoleWindowSystem(driver);

var window = new WindowBuilder(windowSystem)
    .WithTitle("Hello World")
    .WithSize(50, 12)
    .Centered()
    .Build();

window.AddControl(Controls.Markup()
    .AddLine("[bold cyan]Hello, SharpConsoleUI![/]")
    .Build());

window.AddControl(Controls.Button("Quit")
    .OnClick((sender, e, win) => windowSystem.Shutdown())
    .Build());

windowSystem.AddWindow(window);
windowSystem.Run();

Layout + data example

Use a GridControl when you need columns/rows with fixed, size-to-content, or proportional (Star) tracks, and put content controls (tables, lists, markdown) into the cells:

var grid = Controls.Grid()
    .Columns(GridLength.Cells(20), GridLength.Star(1))   // fixed sidebar + fill
    .Rows(GridLength.Auto(), GridLength.Star(1))         // toolbar + body
    .RowGap(1)
    .Place(Controls.Markup("[bold]Dashboard[/]").Build(), 0, 0, colSpan: 2)
    .Place(sidebarList, 1, 0)
    .Place(dataTable, 1, 1)
    .Build();

window.AddControl(grid);

See references/recipes.md for full grid/table/form/dialog examples and references/controls.md for the control chosen per region.

Best practices

  • Describe the UI declaratively (retained mode). Let the framework own redraws, focus, and input — do not mix raw Console.Write into a running app.
  • The app runs on one cooperative UI thread. Never block it: don't call .Result / .Wait() on async work inside a handler (it deadlocks the loop). Push blocking/CPU work off-thread and marshal UI mutations back with EnqueueOnUIThread / InvokeAsync. See references/architecture.md.
  • Use portals for dropdowns, overlays, and toasts, and the built-in Dialogs for confirm/prompt/progress, instead of hand-positioning windows. See references/recipes.md.
  • Apply semantic control Roles (Primary, Success, Danger, …) so colors come from the active theme instead of being hand-set.
  • Style all text with [tag]text[/] markup — it works everywhere text renders (labels, titles, status bars, table cells, tree nodes), including [markdown], [gradient=…], and inline [spinner]. Escape untrusted text with MarkupParser.Escape(...). See references/markup.md.
  • Prefer Controls.* factory + fluent builders over manual control construction for consistent wiring.
  • For a full app (not a single screen), follow the production patterns in references/app-patterns.md: one maximized window with content-swap navigation, an app-owned header/hint bar, custom awaitable modals closed via CloseModalWindow, dialogs clamped to DesktopDimensions, a semantic color/theme layer (no hardcoded hex), and a wrapper so no async action can crash the loop.

Limitations to check before production

  • It is a full retained-mode application framework, not a drop-in for one-off Console.WriteLine output. Small non-interactive tools do not need it.
  • Cooperative single-threaded UI model: unsynchronized cross-thread control mutation, or blocking the UI thread on async work, is a bug — not a shortcut.
  • TerminalControl (the embedded PTY emulator) runs on Linux and Windows 10 1809+ (openpty on Linux, ConPTY on Windows); it throws PlatformNotSupportedException on other OSes. On Linux it requires PtyShim.RunIfShim(args) as the very first line of Main (a safe no-op on Windows) — see references/controls.md.
  • Advanced media (video, Kitty-graphics image rendering) auto-detects terminal capability and degrades to half-block/ASCII/braille fallbacks; verify on the target terminal.
  • NativeAOT is supported (the library is IsAotCompatible and CI-verified), but confirm your own reflection/serialization code is trim/AOT-safe; HtmlControl is the one documented AOT caveat. See references/architecture.md.

Deliver

  • an install + first-run guide ready to paste into a .NET console project
  • a minimal window app and a layout/data example that actually render
  • clear notes on the threading model, portals/dialogs, and terminal-capability tradeoffs

Validate

  • dotnet add package SharpConsoleUI restores and the project compiles.
  • The minimal app above builds and runs, showing a centered window with a working Quit button (Tab to focus, Enter/click to quit).
  • One layout/control sample from references/recipes.md renders correctly.
  • Any control used is confirmed against references/controls.md (correct factory/API).

Load References

  • Control reference — the 40+ control set grouped by purpose, with the factory/API entry point and a "use when" for each group.
  • Markup reference — the [tag]text[/] markup language (colors, decorations, links, [spinner], [markdown], [gradient], MarkupParser API). Markup works everywhere text renders — load this for any styled-text work.
  • Architecture reference — compositor, DOM layout pipeline, cooperative UI-thread model, marshalling, and NativeAOT notes.
  • Recipe reference — full-screen and multi-window apps, window builders, grids, dialogs, portals/toasts, and forms, with verified code.
  • Feature reference — gradients, transparency/alpha blending, compositor effects, animations, desktop background, and image/video/syntax-highlighting rendering.
  • System reference — constructor overloads, state services, panels, configuration, registry, MVVM data binding, flows, plugins, clipboard, shell-pipeline/schost distribution, and the "when to choose this framework" comparison + pattern catalog.
  • Application-pattern reference — how to structure and polish a real production app: single-window shell + content-swap navigation, own-your-header, custom awaitable modals, live process output, the semantic color/theme layer, escaping untrusted text, threading discipline, and a never-crash wrapper. Load this when building a full app, not just one screen.

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

同じリポジトリのスキル

概要と使いどころ

Route gh-aw workflow design/create/debug/upgrade requests to the right prompts.

日本語の概要は準備中です。原文の説明を表示しています。

managedcode/dotnet-skills4852026年10月11日 更新

Use a repo-root `.editorconfig` to configure free .NET analyzer and style rules. Use when a .NET repo needs rule severity, code-style options, section layout, or analyzer ownership made explicit. USE FOR: the repo needs a root .editorconfig; analyzer severity and style ownership are unclear; the team wants one source of truth for rule configuration. DO NOT USE FOR: choosing analyzers with no config change; formatting-only execution with no config ownership question. INVOKES: inspect the repository context, edit targeted files, and run relevant build, test, lint, or validation commands when changes are made.

日本語の概要は準備中です。原文の説明を表示しています。

managedcode/dotnet-skills4852026年10月11日 更新

Scans .NET code for ~50 performance anti-patterns across async, memory, strings, collections, LINQ, regex, serialization, and I/O with tiered severity classification. Use when analyzing .NET code for optimization opportunities, reviewing hot paths, or auditing allocation-heavy patterns.

日本語の概要は準備中です。原文の説明を表示しています。

managedcode/dotnet-skills4852026年10月11日 更新

Symbolicate the .NET runtime frames in an Android tombstone file. Extracts BuildIds and PC offsets from the native backtrace, downloads debug symbols from the Microsoft symbol server, and runs llvm-symbolizer to produce function names with source file and line numbers. USE FOR triaging a .NET MAUI or Mono Android app crash from a tombstone, resolving native backtrace frames in libmonosgen-2.0.so or libcoreclr.so to .NET runtime source code, or investigating SIGABRT, SIGSEGV, or other native signals originating from the .NET runtime on Android. DO NOT USE FOR pure Java/Kotlin crashes, managed .NET exceptions that are already captured in logcat, or iOS crash logs. INVOKES Symbolicate-Tombstone.ps1 script, llvm-symbolizer, Microsoft symbol server.

日本語の概要は準備中です。原文の説明を表示しています。

managedcode/dotnet-skills4852026年10月11日 更新

Symbolicate .NET runtime frames in Apple platform .ips crash logs (iOS, tvOS, Mac Catalyst, macOS). Extracts UUIDs and addresses from the native backtrace, locates dSYM debug symbols, and runs atos to produce function names with source file and line numbers. Automatically downloads .dwarf symbols from the Microsoft symbol server using Mach-O UUIDs. USE FOR triaging a .NET MAUI or Mono app crash from an .ips file on any Apple platform, resolving native backtrace frames in libcoreclr or libmonosgen-2.0 to .NET runtime source code, retrieving .ips crash logs from a connected iOS device or iPhone, or investigating EXC_CRASH, EXC_BAD_ACCESS, SIGABRT, or SIGSEGV originating from the .NET runtime. DO NOT USE FOR pure Swift/Objective-C crashes with no .NET components, or Android tombstone files. INVOKES Symbolicate-Crash.ps1 script, atos, dwarfdump, idevicecrashreport.

日本語の概要は準備中です。原文の説明を表示しています。

managedcode/dotnet-skills4852026年10月11日 更新

Design or review .NET solution architecture across modular monoliths, clean architecture, vertical slices, microservices, DDD, CQRS, and cloud-native boundaries without over-engineering. USE FOR: .NET architecture choices; layer and domain boundary review; service decomposition; clean architecture, vertical slice, DDD, CQRS, and modular monolith decisions. DO NOT USE FOR: unrelated stacks; generic tasks that do not need this specific guidance. INVOKES: inspect the repository context, edit targeted files, and run relevant build, test, lint, or validation commands when changes are made.

日本語の概要は準備中です。原文の説明を表示しています。

managedcode/dotnet-skills4852026年10月11日 更新

managedcode のスキルをすべて見る

このスキルの問題を報告する