Route gh-aw workflow design/create/debug/upgrade requests to the right prompts.
日本語の概要は準備中です。原文の説明を表示しています。
Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language). Covers WebGPU renderer setup, TSL syntax and node materials, compute shaders, post-processing effects, and WGSL integration. Use this skill when working with Three.js WebGPU, TSL shaders, node materials, or GPU compute in Three.js.
インストール方法を見るインストールする前に、エージェントに与えられる指示の中身を確認できます。
TSL (Three.js Shading Language) is a node-based shader abstraction that lets you write GPU shaders in JavaScript instead of GLSL/WGSL strings.
import * as THREE from 'three/webgpu';
import { color, time, oscSine } from 'three/tsl';
const renderer = new THREE.WebGPURenderer();
await renderer.init();
const material = new THREE.MeshStandardNodeMaterial();
material.colorNode = color(0xff0000).mul(oscSine(time));
docs/core-concepts.md - Types, operators, uniforms, control flowdocs/materials.md - Node materials and all propertiesdocs/compute-shaders.md - GPU compute with instanced arraysdocs/post-processing.md - Built-in and custom effectsdocs/wgsl-integration.md - Custom WGSL functionsdocs/device-loss.md - Handling GPU device loss and recoverydocs/limits-and-features.md - WebGPU device limits and optional featuresexamples/basic-setup.js - Minimal WebGPU projectexamples/custom-material.js - Custom shader materialexamples/particle-system.js - GPU compute particlesexamples/post-processing.js - Effect pipelineexamples/earth-shader.js - Complete Earth with atmospheretemplates/webgpu-project.js - Starter project templatetemplates/compute-shader.js - Compute shader templateREFERENCE.md - Quick reference cheatsheet// Always use the WebGPU entry point
import * as THREE from 'three/webgpu';
import { /* TSL functions */ } from 'three/tsl';
Replace standard material properties with TSL nodes:
material.colorNode = texture(map); // instead of material.map
material.roughnessNode = float(0.5); // instead of material.roughness
material.positionNode = displaced; // vertex displacement
TSL uses method chaining for operations:
// Instead of: sin(time * 2.0 + offset) * 0.5 + 0.5
time.mul(2.0).add(offset).sin().mul(0.5).add(0.5)
Use Fn() for reusable shader logic:
const fresnel = Fn(([power = 2.0]) => {
const nDotV = normalWorld.dot(viewDir).saturate();
return float(1.0).sub(nDotV).pow(power);
});
webgpu_)まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Route gh-aw workflow design/create/debug/upgrade requests to the right prompts.
日本語の概要は準備中です。原文の説明を表示しています。
Use a repo-root `.editorconfig` to configure free .NET analyzer and style rules. Use when a .NET repo needs rule severity, code-style options, section layout, or analyzer ownership made explicit. USE FOR: the repo needs a root .editorconfig; analyzer severity and style ownership are unclear; the team wants one source of truth for rule configuration. DO NOT USE FOR: choosing analyzers with no config change; formatting-only execution with no config ownership question. INVOKES: inspect the repository context, edit targeted files, and run relevant build, test, lint, or validation commands when changes are made.
日本語の概要は準備中です。原文の説明を表示しています。
Scans .NET code for ~50 performance anti-patterns across async, memory, strings, collections, LINQ, regex, serialization, and I/O with tiered severity classification. Use when analyzing .NET code for optimization opportunities, reviewing hot paths, or auditing allocation-heavy patterns.
日本語の概要は準備中です。原文の説明を表示しています。
Symbolicate the .NET runtime frames in an Android tombstone file. Extracts BuildIds and PC offsets from the native backtrace, downloads debug symbols from the Microsoft symbol server, and runs llvm-symbolizer to produce function names with source file and line numbers. USE FOR triaging a .NET MAUI or Mono Android app crash from a tombstone, resolving native backtrace frames in libmonosgen-2.0.so or libcoreclr.so to .NET runtime source code, or investigating SIGABRT, SIGSEGV, or other native signals originating from the .NET runtime on Android. DO NOT USE FOR pure Java/Kotlin crashes, managed .NET exceptions that are already captured in logcat, or iOS crash logs. INVOKES Symbolicate-Tombstone.ps1 script, llvm-symbolizer, Microsoft symbol server.
日本語の概要は準備中です。原文の説明を表示しています。
Symbolicate .NET runtime frames in Apple platform .ips crash logs (iOS, tvOS, Mac Catalyst, macOS). Extracts UUIDs and addresses from the native backtrace, locates dSYM debug symbols, and runs atos to produce function names with source file and line numbers. Automatically downloads .dwarf symbols from the Microsoft symbol server using Mach-O UUIDs. USE FOR triaging a .NET MAUI or Mono app crash from an .ips file on any Apple platform, resolving native backtrace frames in libcoreclr or libmonosgen-2.0 to .NET runtime source code, retrieving .ips crash logs from a connected iOS device or iPhone, or investigating EXC_CRASH, EXC_BAD_ACCESS, SIGABRT, or SIGSEGV originating from the .NET runtime. DO NOT USE FOR pure Swift/Objective-C crashes with no .NET components, or Android tombstone files. INVOKES Symbolicate-Crash.ps1 script, atos, dwarfdump, idevicecrashreport.
日本語の概要は準備中です。原文の説明を表示しています。
Design or review .NET solution architecture across modular monoliths, clean architecture, vertical slices, microservices, DDD, CQRS, and cloud-native boundaries without over-engineering. USE FOR: .NET architecture choices; layer and domain boundary review; service decomposition; clean architecture, vertical slice, DDD, CQRS, and modular monolith decisions. DO NOT USE FOR: unrelated stacks; generic tasks that do not need this specific guidance. INVOKES: inspect the repository context, edit targeted files, and run relevant build, test, lint, or validation commands when changes are made.
日本語の概要は準備中です。原文の説明を表示しています。