Testing patterns for PHPUnit and Playwright E2E tests. Use when writing tests, debugging test failures, setting up test coverage, or implementing test patterns for ActivityPub features.
日本語の概要は準備中です。原文の説明を表示しています。
Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.
インストール方法を見るインストールする前に、エージェントに与えられる指示の中身を確認できます。
Create high-performance, visually stunning mobile applications using Flutter with Dart language. Master widget composition, state management patterns, navigation, and API integration.
// pubspec.yaml
name: my_flutter_app
version: 1.0.0
dependencies:
flutter:
sdk: flutter
provider: ^6.0.0
http: ^1.1.0
go_router: ^12.0.0
// main.dart with GoRouter navigation
import 'package:flutter/material.dart';
import 'package:go_router/go_router.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return MaterialApp.router(
title: 'Flutter App',
theme: ThemeData(primarySwatch: Colors.blue, useMaterial3: true),
routerConfig: _router,
);
}
}
final GoRouter _router = GoRouter(
routes: <RouteBase>[
GoRoute(
path: '/',
builder: (context, state) => const HomeScreen(),
routes: [
GoRoute(
path: 'details/:id',
builder: (context, state) => DetailsScreen(
itemId: state.pathParameters['id']!
),
),
],
),
GoRoute(
path: '/profile',
builder: (context, state) => const ProfileScreen(),
),
],
);
import 'package:flutter/material.dart';
import 'package:http/http.dart' as http;
import 'dart:convert';
class User {
final String id;
final String name;
final String email;
User({required this.id, required this.name, required this.email});
factory User.fromJson(Map<String, dynamic> json) {
return User(
id: json['id'],
name: json['name'],
email: json['email'],
);
}
}
class UserProvider extends ChangeNotifier {
User? _user;
bool _isLoading = false;
String? _error;
User? get user => _user;
bool get isLoading => _isLoading;
String? get error => _error;
Future<void> fetchUser(String userId) async {
_isLoading = true;
_error = null;
notifyListeners();
try {
final response = await http.get(
Uri.parse('https://api.example.com/users/$userId'),
headers: {'Content-Type': 'application/json'},
);
if (response.statusCode == 200) {
_user = User.fromJson(jsonDecode(response.body));
} else {
_error = 'Failed to fetch user';
}
} catch (e) {
_error = 'Error: ${e.toString()}';
} finally {
_isLoading = false;
notifyListeners();
}
}
void logout() {
_user = null;
notifyListeners();
}
}
class ItemsProvider extends ChangeNotifier {
List<Map<String, dynamic>> _items = [];
List<Map<String, dynamic>> get items => _items;
Future<void> fetchItems() async {
try {
final response = await http.get(
Uri.parse('https://api.example.com/items'),
);
if (response.statusCode == 200) {
_items = List<Map<String, dynamic>>.from(
jsonDecode(response.body) as List
);
notifyListeners();
}
} catch (e) {
print('Error fetching items: $e');
}
}
}
class HomeScreen extends StatefulWidget {
const HomeScreen({Key? key}) : super(key: key);
@override
State<HomeScreen> createState() => _HomeScreenState();
}
class _HomeScreenState extends State<HomeScreen> {
@override
void initState() {
super.initState();
Future.microtask(() {
Provider.of<ItemsProvider>(context, listen: false).fetchItems();
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Text('Home Feed')),
body: Consumer<ItemsProvider>(
builder: (context, itemsProvider, child) {
if (itemsProvider.items.isEmpty) {
return const Center(child: Text('No items found'));
}
return ListView.builder(
itemCount: itemsProvider.items.length,
itemBuilder: (context, index) {
final item = itemsProvider.items[index];
return ItemCard(item: item);
},
);
},
),
);
}
}
class ItemCard extends StatelessWidget {
final Map<String, dynamic> item;
const ItemCard({required this.item, Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return Card(
margin: const EdgeInsets.all(8),
child: ListTile(
title: Text(item['title'] ?? 'Untitled'),
subtitle: Text(item['description'] ?? ''),
trailing: const Icon(Icons.arrow_forward),
onTap: () => context.go('/details/${item['id']}'),
),
);
}
}
class DetailsScreen extends StatelessWidget {
final String itemId;
const DetailsScreen({required this.itemId, Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Text('Details')),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text('Item ID: $itemId', style: const TextStyle(fontSize: 18)),
const SizedBox(height: 16),
ElevatedButton(
onPressed: () => context.pop(),
child: const Text('Go Back'),
),
],
),
),
);
}
}
class ProfileScreen extends StatelessWidget {
const ProfileScreen({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Text('Profile')),
body: Consumer<UserProvider>(
builder: (context, userProvider, child) {
if (userProvider.isLoading) {
return const Center(child: CircularProgressIndicator());
}
if (userProvider.error != null) {
return Center(child: Text('Error: ${userProvider.error}'));
}
final user = userProvider.user;
if (user == null) {
return const Center(child: Text('No user data'));
}
return Padding(
padding: const EdgeInsets.all(16),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text('Name: ${user.name}', style: const TextStyle(fontSize: 18)),
Text('Email: ${user.email}', style: const TextStyle(fontSize: 16)),
const SizedBox(height: 16),
ElevatedButton(
onPressed: () => userProvider.logout(),
child: const Text('Logout'),
),
],
),
);
},
),
);
}
}
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Testing patterns for PHPUnit and Playwright E2E tests. Use when writing tests, debugging test failures, setting up test coverage, or implementing test patterns for ActivityPub features.
日本語の概要は準備中です。原文の説明を表示しています。
Cloud laboratory platform for automated protein testing and validation. Use when designing proteins and needing experimental validation including binding assays, expression testing, thermostability measurements, enzyme activity assays, or protein sequence optimization. Also use for submitting experiments via API, tracking experiment status, downloading results, optimizing protein sequences for better expression using computational tools (NetSolP, SoluProt, SolubleMPNN, ESM), or managing protein design workflows with wet-lab validation.
日本語の概要は準備中です。原文の説明を表示しています。
Add unsigned integer (uint) type support to PyTorch operators by updating AT_DISPATCH macros. Use when adding support for uint16, uint32, uint64 types to operators, kernels, or when user mentions enabling unsigned types, barebones unsigned types, or uint support.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "create an agent", "add an agent", "write a subagent", "agent frontmatter", "when to use description", "agent examples", "agent tools", "agent colors", "autonomous agent", or needs guidance on agent structure, system prompts, triggering conditions, or agent development best practices for Claude Code plugins.
日本語の概要は準備中です。原文の説明を表示しています。
Master advanced AgentDB features including QUIC synchronization, multi-database management, custom distance metrics, hybrid search, and distributed systems integration. Use when building distributed AI systems, multi-agent coordination, or advanced vector search applications.
日本語の概要は準備中です。原文の説明を表示しています。
Create and train AI learning plugins with AgentDB's 9 reinforcement learning algorithms. Includes Decision Transformer, Q-Learning, SARSA, Actor-Critic, and more. Use when building self-learning agents, implementing RL, or optimizing agent behavior through experience.
日本語の概要は準備中です。原文の説明を表示しています。