本文へ移動
cccskills
無料GitHub で公開

lua-integration

Lua scripting context for the Megahub project. Use when working on Lua script execution, Lua bindings, libluahub, Lua error handling, Lua threads, or the Blockly-to-Lua code generation pipeline.

インストール方法を見る

含まれるファイル(1)

  • SKILL.md2.9 KB

SKILL.md(原文)

インストールする前に、エージェントに与えられる指示の中身を確認できます。

Lua Integration — Megahub ESP32

Overview

  • Lua 5.4 embedded interpreter
  • All custom Lua bindings: lib/megahub/src/libluahub.cpp
  • Lua state created in lib/megahub/src/megahub.cpp → newLuaState()
  • Scripts stored on LittleFS/SD, loaded on demand
  • Execution triggered via BLE command (app request type 6 = execute-lua)

Execution Flow

BLE request (type 6, Lua code payload)
  → megahub.cpp: executeLUACode()
      → newLuaState()       (~20ms, opens standard libs + registers custom bindings)
      → lua_pcall()         (executes the script)
      → cleanup Lua state

From real device logs: execution of a motor control script completes in ~62ms.


Lua Bindings (libluahub.cpp)

Key functions available in Lua scripts:

Lua functionPurpose
hub.init(fn)Register initialization block (runs first)
hub.startthread(name, fn, stackSize)Start a FreeRTOS task running a Lua coroutine

Threads: hub.startthread() creates a FreeRTOS task. Stack size is specified in bytes (e.g., 4096). The thread runs as a Lua coroutine and should yield periodically.


Critical Rules

  • Always wrap Lua execution in lua_pcall() — never use lua_call() in production code
  • Always install an error handler before pcall to get useful error messages
  • Never let Lua errors propagate unhandled — they will crash the firmware
  • Lua threads via hub.startthread() consume both FreeRTOS stack and Lua VM heap
  • The Lua VM runs in the main heap; large scripts reduce heap available for BLE, LEGO, etc.
  • Long-running scripts must yield periodically — a tight Lua loop will starve other tasks

Error Handling Pattern

// Safe Lua execution (in megahub.cpp)
lua_State* L = newLuaState();
if (!L) { ERROR("Failed to create Lua state"); return; }

int result = lua_pcall(L, 0, 0, 0);
if (result != LUA_OK) {
    ERROR("Lua error: %s", lua_tostring(L, -1));
    lua_pop(L, 1);
}
// Always close state when done
lua_close(L);

Blockly → Lua Pipeline

  1. User builds program in Blockly editor (browser)
  2. Blockly generates Lua code (custom generators in frontend/src/components/blockly/)
  3. Lua code sent to firmware via BLE (streaming upload or direct execute)
  4. Firmware executes via executeLUACode()

The generated Lua code always follows a structure with hub.init() and optionally hub.startthread() for background monitoring loops.


Memory Impact

From device logs:

  • Creating a new Lua state: ~30KB heap consumed (~170KB → ~140KB)
  • A script with hub.startthread("Device monitor", fn, 4096) adds another ~4KB stack + Lua coroutine overhead

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

同じリポジトリのスキル

概要と使いどころ

ble

無料

Bluetooth context for the Megahub project. Use when working on BLE GATT server, Classic Bluetooth HID host, Web Bluetooth API integration, btremote library, connection handling, or any Bluetooth-related firmware code.

日本語の概要は準備中です。原文の説明を表示しています。

mirkosertic/Megahub72026年9月29日 更新

blockly

無料

Blockly visual programming context for the Megahub project. Use when adding, modifying, or debugging custom Blockly blocks, the Lua code generator, the toolbox, block colors, or the BLOCKS.md documentation generation script.

日本語の概要は準備中です。原文の説明を表示しています。

mirkosertic/Megahub72026年9月29日 更新

Documentation structure and maintenance rules for the Megahub project. Use whenever making user-facing changes — adding features, changing behavior, fixing hardware compatibility, or modifying configuration. Describes which files to update, the README structure, and writing style.

日本語の概要は準備中です。原文の説明を表示しています。

mirkosertic/Megahub72026年9月29日 更新

Core firmware context for the Megahub ESP32 project. Use when working on PlatformIO configuration, build scripts, library structure, main.cpp, or general ESP32 firmware development. Covers build system, project structure, common pitfalls, and debugging.

日本語の概要は準備中です。原文の説明を表示しています。

mirkosertic/Megahub72026年9月29日 更新

frontend

無料

Frontend development context for the Megahub project. Use when working on the web-based IDE, Vite build system, Blockly visual programming, Web Bluetooth API integration, JavaScript frontend code, CSS/styles, UI components, or anything in the /frontend/ directory.

日本語の概要は準備中です。原文の説明を表示しています。

mirkosertic/Megahub72026年9月29日 更新

LEGO Powered Up protocol context for the Megahub project. Use when working on LEGO device communication, lpfuart library, UART parsing, motor control, sensor modes, device initialization, or debugging UART noise/corruption issues.

日本語の概要は準備中です。原文の説明を表示しています。

mirkosertic/Megahub72026年9月29日 更新

mirkosertic のスキルをすべて見る

このスキルの問題を報告する