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context-audit

Audit the instructions an agent already carries — CLAUDE.md, AGENTS.md, skills, tool descriptions — for contradictions, over-constraint, and duplication, then propose a cut list. Use when an agent ignores its own instructions, when a CLAUDE.md has grown bloated, or when the user asks to audit or rightsize their agent context.

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Context audit

A prompt is written for one task; context is reused across every task, so it can never be as specific. That gap is where instructions rot: rules written for a worst case that no longer happens, guidance duplicated across three layers, two layers quietly telling the model opposite things. The model can resolve all of it — by spending thinking budget on it before it starts your actual work. This skill finds what to delete.

Steps

  1. Inventory every layer that reaches the model: root and nested CLAUDE.md/AGENTS.md, each skill's description and body, hooks, tool and MCP server descriptions, and any harness prompt the user controls. Report each layer's size. The layer the user forgot they wrote is usually the loudest one.
  2. Read them together, the way the model receives them — not one file at a time. Contradictions only exist between layers.
  3. Classify every instruction as one of five things:
    • Conflict — two layers pulling opposite ways ("document as appropriate" against "never add comments"). Quote both sides verbatim. These are the most expensive finding and go first.
    • Duplicate — the same instruction in two places. Keep the copy nearest the point of use; behavior of a tool belongs in that tool's description, not in the global preamble.
    • Obvious — restates what the file tree, the language, or the surrounding code already shows.
    • Judgement-now — a blanket rule written to prevent a worst case, wrong for some real subset of requests, and the kind of call a current model makes well on its own.
    • Gotcha — non-obvious, specific to this repo, load-bearing. This is what should survive; most repos are mostly the other four.
  4. Propose the cut as a diff: conflicts resolved first, then duplicates, then the rest. For anything that is worth keeping but only sometimes needed, propose relocating it into a skill or a linked file loaded on demand rather than deleting it.
  5. Close with before/after line counts and the single deletion you are least confident about, named explicitly so a human decides that one.

Guardrails

  • Propose, don't apply. The user approves every deletion.
  • A rule that reads as over-constraint is sometimes scar tissue from a real incident. Anything naming a specific failure gets asked about, not cut.
  • Judge instructions by whether they change behavior, not by whether they sound wise. A line the model already follows by default costs tokens to say nothing.
  • If the harness ships its own rightsizing command, this runs alongside it, not instead of it.
  • An audit that deletes a real invariant costs far more than the tokens it saved. When a line's purpose is unclear, that ambiguity is the finding — report it rather than guessing.

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

同じリポジトリのスキル

概要と使いどころ

Design tools, scripts, and CLIs that an agent will call, so the interface teaches its own use instead of a wall of prose and examples. Use when building an MCP server or tool definition, writing an agent-facing script, or when an agent keeps misusing a tool it already has.

日本語の概要は準備中です。原文の説明を表示しています。

Neeeophytee/finding-unknowns-skills3472026年9月28日 更新

Test a consequential technical assumption with a small, falsifiable experiment before committing to an approach. Use when a plan depends on uncertain runtime, integration, or data behavior that inspection alone cannot establish. Not for preference interviews or routine implementation.

日本語の概要は準備中です。原文の説明を表示しています。

Neeeophytee/finding-unknowns-skills3472026年9月28日 更新

Surface the user's unknown unknowns before work starts. Use when the user is entering an unfamiliar codebase area, an unfamiliar domain (design, video, infra), or explicitly asks for a "blindspot pass" or to find their "unknown unknowns."

日本語の概要は準備中です。原文の説明を表示しています。

Neeeophytee/finding-unknowns-skills3472026年9月28日 更新

Generate several genuinely different throwaway variations (designs, approaches, drafts) for the user to react to. Use when the user can only recognize what they want by seeing it — visual design, UX flows, naming, tone — or asks to brainstorm or prototype before building.

日本語の概要は準備中です。原文の説明を表示しています。

Neeeophytee/finding-unknowns-skills3472026年9月28日 更新

After a working session, produce a report on what changed plus a quiz the user must pass before merging. Use when the user asks "what did we actually do," wants to review a large change, or invokes a quiz before merge.

日本語の概要は準備中です。原文の説明を表示しています。

Neeeophytee/finding-unknowns-skills3472026年9月28日 更新

Keep a running implementation-notes.md during a build, logging every deviation from the plan and every discovered edge case. Use whenever implementing against an agreed plan or spec, especially in long autonomous sessions.

日本語の概要は準備中です。原文の説明を表示しています。

Neeeophytee/finding-unknowns-skills3472026年9月28日 更新

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