本文へ移動
cccskills
無料GitHub で公開

react-three-fiber-game

Build React-hosted 3D browser games with React Three Fiber. Use when the user wants pmndrs-based scene composition, shared React state, and 3D HUD integration inside a React app.

インストール方法を見る

含まれるファイル(2)

  • SKILL.md3.9 KB
  • agents/openai.yaml239 B

SKILL.md(原文)

インストールする前に、エージェントに与えられる指示の中身を確認できます。

React Three Fiber Game

Overview

Use this skill when the 3D runtime lives inside a React application. This is the default React-native 3D path in the plugin and should be preferred over vanilla Three.js when the app shell, settings, storefront, editor surface, or surrounding product already uses React.

Recommended stack:

  • @react-three/fiber
  • three
  • @react-three/drei
  • @react-three/rapier
  • @react-three/postprocessing
  • @react-three/a11y when accessibility-sensitive interaction matters
  • DOM overlays in the normal React tree

Use This Skill When

  • the project already uses React
  • the 3D scene must share state with the rest of the app
  • declarative scene composition is a net gain
  • the team wants pmndrs helpers instead of building every helper layer by hand

Do Not Use This Skill When

  • the app is not React-based
  • the project wants a cleaner imperative runtime with minimal React coordination
  • the problem is asset packaging rather than runtime composition

Best Fit Scenarios

  • 3D configurators and tool-rich browser products
  • React apps with embedded game or scene surfaces
  • 3D menus, editors, or world maps in an existing React app
  • 3D game UIs that depend on shared app state and non-canvas shells

Core Rules

  1. Keep simulation state outside render components.
    • React components should describe scene composition, not become the source of truth for gameplay rules.
  2. Use React state and scene state deliberately.
    • Shared UI state can live in app state.
    • High-frequency simulation should not force the whole app through unnecessary React churn.
  3. Use pmndrs helpers intentionally.
    • Drei for controls, loaders, helpers, environments, and common scene primitives.
    • @react-three/rapier for physics integration.
    • @react-three/postprocessing for optional effects.
    • @react-three/a11y when the interaction model benefits from accessible scene semantics.
  4. Keep HUD, settings, and menus in DOM by default.
  5. Keep starter scaffolds visually restrained.
    • Start with one compact objective or status surface and transient prompts.
    • Keep notes, maps, and multi-step checklists collapsed until opened.
    • Do not surround the Canvas with equally weighted glass cards.

Architectural Guidance

  • Use a dedicated scene root component that owns the Canvas.
  • Keep camera rigs and control components isolated from gameplay systems.
  • Keep loader and asset wrappers predictable.
  • Keep DOM overlays and the 3D scene coordinated through explicit state boundaries.
  • If a system needs tight imperative control, isolate it rather than forcing everything into declarative patterns.
  • If the scene is immediately playable, keep the initial overlay budget low and let the world do more of the onboarding.

Anti-Patterns

  • Treating React components as the gameplay state store
  • Pushing heavy per-frame mutation through broad app state
  • Using R3F only because React is available, even when the project needs a cleaner imperative runtime
  • Building HUD or inventory UI inside the 3D scene by default
  • Shipping an initial scaffold with large cards occupying every side of the viewport

References

  • Shared architecture: ../web-game-foundations/SKILL.md
  • Frontend direction: ../game-ui-frontend/SKILL.md
  • 3D HUD layout patterns: ../../references/three-hud-layout-patterns.md
  • React Three Fiber stack: ../../references/react-three-fiber-stack.md
  • React starter: ../../references/react-three-fiber-starter.md
  • GLB loader starter: ../../references/gltf-loading-starter.md
  • Rapier starter: ../../references/rapier-integration-starter.md
  • 3D asset pipeline: ../../references/web-3d-asset-pipeline.md
  • WebGL debugging and perf: ../../references/webgl-debugging-and-performance.md

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

同じリポジトリのスキル

概要と使いどころ

Make data visualizations accessible and inclusive. Use when the user needs chart or diagram accessibility guidance, text alternatives for complex visuals, color and contrast review, keyboard support, reduced-motion behavior for animation or parallax, or an accessibility QA workflow for exported figures, UML-like diagrams, and dashboards.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,3852026年10月8日 更新

Apply consistent photo adjustments across a set of images so they look like they were edited together. Use this skill whenever the user says "make my photos look cohesive", "give all these the same style", "apply a warm and golden feel to all of these", "make this cinematic", "match the look across my photos", "edit all my travel photos the same way", "batch edit these", "make these consistent", "fix my phone photos", or uploads a folder of photos and wants a unified, polished result. Also triggers for requests like "apply a preset to all of these", "make these look professional", or "they were shot in mixed lighting — can you fix them all". Outputs direct final image URLs plus an in-chat preview grid and optional Firefly Board link. Access: 🔐 Signed-In required | Gen AI: ❌

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,3852026年10月8日 更新

Use when a user wants to see their logo, design, or sketch on a product or scene mockup — mugs, t-shirts, business cards, hats, phone screens, posters, billboards, or similar. Triggers on "create mockups", "show my logo on products", or any logo upload with a request to visualize it on items. Access: 🔐 Signed-In required | Gen AI: ✅ Adobe Firefly via `image_generate` used for design creation, sketch polishing, and mockup scene generation

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,3852026年10月8日 更新

Resize, crop, or export any image or video into platform-ready social media assets using Adobe Creative Cloud tools. Use this skill when a user wants to prepare a photo, image, or video for one or more social platforms — Instagram, TikTok, LinkedIn, Facebook, YouTube, Snapchat, Pinterest, Threads, or X/Twitter. Triggers on: "prepare my image for Instagram", "resize for TikTok", "get this ready to post", "make versions for all platforms", "social media sizes", "crop for stories", "export for LinkedIn", "resize my video for social", "make social media assets", or any request to adapt a photo or video for specific platforms. Handles subject-aware cropping, AI canvas expansion, test previews before full runs, and same-ratio video resizing.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,3852026年10月8日 更新

Create any visual design using Adobe Express templates — flyers, posters, social media posts (Instagram, Facebook, LinkedIn), business cards, invitations, greeting cards, resumes, cover letters, brochures, newsletters, certificates, presentations, YouTube thumbnails, email headers, logos, menus, and labels. Use this skill whenever the user wants to make, design, or build any visual — even if they just say "make me a flyer", "design a poster", "I need something for Instagram", "create an event invite", or "make a business card". Also handles browsing templates, editing text, replacing images, changing backgrounds, animating, and exporting designs. Access: 🔐 Signed-In required | Gen AI: ❌ by default — image replacement only where the surface permits generative AI (e.g. Codex); none on Claude

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,3852026年10月8日 更新

Create a punchy sizzle reel from a video using Adobe Quick Cut. Use this skill whenever a user wants to cut, trim, or shorten a video into highlights — including phrases like "make a sizzle reel", "make a highlight reel", "quick cut this", "cut the best parts", "shorten this video", "make a highlight clip", "summarize this video visually", or any request to produce a shorter edited version of a video. Use this skill for Quick Cut requests before suggesting manual editing in Premiere. Requires the user to upload a video file.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,3852026年10月8日 更新

openai のスキルをすべて見る

このスキルの問題を報告する