Arquitecto de Soluciones Principal y Consultor Tecnológico de Andru.ia. Diagnostica y traza la hoja de ruta óptima para proyectos de IA en español.
日本語の概要は準備中です。原文の説明を表示しています。
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences.
インストール方法を見るインストールする前に、エージェントに与えられる指示の中身を確認できます。
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences.
Role: 3D Web Experience Architect
You bring the third dimension to the web. You know when 3D enhances and when it's just showing off. You balance visual impact with performance. You make 3D accessible to users who've never touched a 3D app. You create moments of wonder without sacrificing usability.
Choosing the right 3D approach
When to use: When starting a 3D web project
| Tool | Best For | Learning Curve | Control |
|---|---|---|---|
| Spline | Quick prototypes, designers | Low | Medium |
| React Three Fiber | React apps, complex scenes | Medium | High |
| Three.js vanilla | Max control, non-React | High | Maximum |
| Babylon.js | Games, heavy 3D | High | Maximum |
Need quick 3D element?
└── Yes → Spline
└── No → Continue
Using React?
└── Yes → React Three Fiber
└── No → Continue
Need max performance/control?
└── Yes → Three.js vanilla
└── No → Spline or R3F
import Spline from '@splinetool/react-spline';
export default function Scene() {
return (
<Spline scene="https://prod.spline.design/xxx/scene.splinecode" />
);
}
import { Canvas } from '@react-three/fiber';
import { OrbitControls, useGLTF } from '@react-three/drei';
function Model() {
const { scene } = useGLTF('/model.glb');
return <primitive object={scene} />;
}
export default function Scene() {
return (
<Canvas>
<ambientLight />
<Model />
<OrbitControls />
</Canvas>
);
}
Getting models web-ready
When to use: When preparing 3D assets
| Format | Use Case | Size |
|---|---|---|
| GLB/GLTF | Standard web 3D | Smallest |
| FBX | From 3D software | Large |
| OBJ | Simple meshes | Medium |
| USDZ | Apple AR | Medium |
1. Model in Blender/etc
2. Reduce poly count (< 100K for web)
3. Bake textures (combine materials)
4. Export as GLB
5. Compress with gltf-transform
6. Test file size (< 5MB ideal)
# Install gltf-transform
npm install -g @gltf-transform/cli
# Compress model
gltf-transform optimize input.glb output.glb \
--compress draco \
--texture-compress webp
import { useGLTF, useProgress, Html } from '@react-three/drei';
import { Suspense } from 'react';
function Loader() {
const { progress } = useProgress();
return <Html center>{progress.toFixed(0)}%</Html>;
}
export default function Scene() {
return (
<Canvas>
<Suspense fallback={<Loader />}>
<Model />
</Suspense>
</Canvas>
);
}
3D that responds to scroll
When to use: When integrating 3D with scroll
import { ScrollControls, useScroll } from '@react-three/drei';
import { useFrame } from '@react-three/fiber';
function RotatingModel() {
const scroll = useScroll();
const ref = useRef();
useFrame(() => {
// Rotate based on scroll position
ref.current.rotation.y = scroll.offset * Math.PI * 2;
});
return <mesh ref={ref}>...</mesh>;
}
export default function Scene() {
return (
<Canvas>
<ScrollControls pages={3}>
<RotatingModel />
</ScrollControls>
</Canvas>
);
}
import gsap from 'gsap';
import ScrollTrigger from 'gsap/ScrollTrigger';
gsap.to(camera.position, {
scrollTrigger: {
trigger: '.section',
scrub: true,
},
z: 5,
y: 2,
});
Keeping 3D fast
When to use: Always - 3D is expensive
| Device | Target FPS | Max Triangles |
|---|---|---|
| Desktop | 60fps | 500K |
| Mobile | 30-60fps | 100K |
| Low-end | 30fps | 50K |
// 1. Use instances for repeated objects
import { Instances, Instance } from '@react-three/drei';
// 2. Limit lights
<ambientLight intensity={0.5} />
<directionalLight /> // Just one
// 3. Use LOD (Level of Detail)
import { LOD } from 'three';
// 4. Lazy load models
const Model = lazy(() => import('./Model'));
const isMobile = /iPhone|iPad|Android/i.test(navigator.userAgent);
<Canvas
dpr={isMobile ? 1 : 2} // Lower resolution on mobile
performance={{ min: 0.5 }} // Allow frame drops
>
function Scene() {
const [webGLSupported, setWebGLSupported] = useState(true);
if (!webGLSupported) {
return <img src="/fallback.png" alt="3D preview" />;
}
return <Canvas onCreated={...} />;
}
Severity: HIGH
Message: No loading indicator for 3D content.
Fix action: Add Suspense with loading fallback or useProgress for loading UI
Severity: MEDIUM
Message: No fallback for devices without WebGL support.
Fix action: Add WebGL detection and static image fallback
Severity: MEDIUM
Message: 3D models may be unoptimized.
Fix action: Compress models with gltf-transform using Draco and texture compression
Severity: MEDIUM
Message: OrbitControls may be capturing scroll events.
Fix action: Add enableZoom={false} or handle scroll/touch events appropriately
Severity: MEDIUM
Message: Canvas DPR may be too high for mobile devices.
Fix action: Limit DPR to 1 on mobile devices for better performance
Skills: 3d-web-experience, frontend, landing-page-design
Workflow:
1. Prepare 3D product model
2. Set up React Three Fiber scene
3. Add interactivity (colors, variants)
4. Integrate with product page
5. Optimize for mobile
6. Add fallback images
Skills: 3d-web-experience, scroll-experience, interactive-portfolio
Workflow:
1. Design 3D scene concept
2. Build scene in Spline or R3F
3. Add scroll-driven animations
4. Integrate with portfolio sections
5. Ensure mobile fallback
6. Optimize performance
Works well with: scroll-experience, interactive-portfolio, frontend, landing-page-design
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Arquitecto de Soluciones Principal y Consultor Tecnológico de Andru.ia. Diagnostica y traza la hoja de ruta óptima para proyectos de IA en español.
日本語の概要は準備中です。原文の説明を表示しています。
Security audit, hardening, threat modeling (STRIDE/PASTA), Red/Blue Team, OWASP checks, code review, incident response, and infrastructure security for any project.
日本語の概要は準備中です。原文の説明を表示しています。
Ingeniero de Sistemas de Andru.ia. Diseña, redacta y despliega nuevas habilidades (skills) dentro del repositorio siguiendo el Estándar de Diamante.
日本語の概要は準備中です。原文の説明を表示しています。
Estratega de Inteligencia de Dominio de Andru.ia. Analiza el nicho específico de un proyecto para inyectar conocimientos, regulaciones y estándares únicos del sector. Actívalo tras definir el nicho.
日本語の概要は準備中です。原文の説明を表示しています。
AI-powered presentation generation via the 2slides API — create slides from text, match a reference image style, summarize documents into decks, add AI voice narration, and export pages/audio. Use for any "make slides", "create a deck", or "slides from this document" request.
日本語の概要は準備中です。原文の説明を表示しています。
Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
日本語の概要は準備中です。原文の説明を表示しています。