AI剪口播
無料口播视频转录和口误识别。生成审查稿和删除任务清单。触发词:剪口播、处理视频、识别口误
日本語の概要は準備中です。原文の説明を表示しています。
Edit any video by conversation. Transcribe, cut, color grade, generate overlay animations, burn subtitles — for talking heads, montages, tutorials, travel, interviews. No presets, no menus. Ask questions, confirm the plan, execute, iterate, persist. Production-correctness rules are hard; everything else is artistic freedom.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
takes_packed.md). Everything else — filler tagging, retake detection, shot classification, emphasis scoring — you derive at decision time.These are the things where deviation produces silent failures or broken output. They are not taste, they are correctness. Memorize them.
-c copy concat, not single-pass filtergraph. Otherwise you double-encode every segment when overlays are added.afade=t=in:st=0:d=0.03,afade=t=out:st={dur-0.03}:d=0.03). Otherwise audible pops at every cut.setpts=PTS-STARTPTS+T/TB to shift the overlay's frame 0 to its window start. Otherwise you see the middle of the animation during the overlay window.output_time = word.start - segment_start + segment_offset. Otherwise captions misalign after segment concat.Agent tool; total wall time ≈ slowest one.<videos_dir>/edit/. Never write inside the video-use/ project directory.Everything else in this document is a worked example. Deviate whenever the material calls for it.
The skill lives in video-use/. User footage lives wherever they put it. All session outputs go into <videos_dir>/edit/.
<videos_dir>/
├── <source files, untouched>
└── edit/
├── project.md ← memory; appended every session
├── takes_packed.md ← phrase-level transcripts, the LLM's primary reading view
├── edl.json ← cut decisions
├── transcripts/<name>.json ← cached normalized Volcengine word timestamps
├── animations/slot_<id>/ ← per-animation source + render + reasoning
├── clips_graded/ ← per-segment extracts with grade + fades
├── master.srt ← output-timeline subtitles
├── downloads/ ← yt-dlp outputs
├── verify/ ← debug frames / timeline PNGs
├── preview.mp4
└── final.mp4
First-time install lives in install.md (clone, deps, ffmpeg, skill registration, API key). Don't re-run it every session; on cold start just verify:
VOLCENGINE_API_KEY resolves from the workspace root .env or environment. Default resource ID is volc.seedasr.auc; override with VOLCENGINE_RESOURCE_ID only when required.ffmpeg + ffprobe on PATH.<skill_dir>/.venv; do not create a real virtualenv inside the synced skill tree.yt-dlp, HyperFrames, Remotion, Manim installed only on first use.npx --yes hyperframes ...; Remotion can be scaffolded with npx create-video@latest or installed as a project-local dependency before using its remotion render command.skills/manim-video/. Read its SKILL.md when building a Manim slot.Helpers (helpers/transcribe.py, helpers/render.py, etc.) live alongside this SKILL.md. Resolve their paths relative to the directory containing this file — the skill is typically symlinked at ~/.claude/skills/video-use/ or ~/.codex/skills/video-use/.
Invoke them with <skill_dir>/.venv/bin/python so Pillow, NumPy, and the other
rendering dependencies resolve consistently.
transcribe.py <video> — single-file Volcengine word-timestamp call. --num-speakers N optional. Cached.transcribe_batch.py <videos_dir> — 4-worker parallel transcription. Use for multi-take.pack_transcripts.py --edit-dir <dir> — transcripts/*.json → takes_packed.md (phrase-level, break on silence ≥ 0.5s).timeline_view.py <video> <start> <end> — filmstrip + waveform PNG. On-demand visual drill-down. Not a scan tool — use it at decision points, not constantly.render.py <edl.json> -o <out> — per-segment extract → concat → overlays (PTS-shifted) → subtitles LAST. --preview for 720p fast. --build-subtitles to generate master.srt inline.grade.py <in> -o <out> — ffmpeg filter chain grade. Presets + --filter '<raw>' for custom.For animations, create <edit>/animations/slot_<id>/ with Bash and spawn a sub-agent via the Agent tool.
Inventory. ffprobe every source. transcribe_batch.py on the directory. pack_transcripts.py to produce takes_packed.md. Sample one or two timeline_views for a visual first impression.
Pre-scan for problems. One pass over takes_packed.md to note verbal slips, obvious mis-speaks, or phrasings to avoid. Plain list, feed into the editor brief.
Converse. Describe what you see in plain English. Ask questions shaped by the material. Collect: content type, target length/aspect, aesthetic/brand direction, pacing feel, must-preserve moments, must-cut moments, animation and grade preferences, subtitle needs. Do not use a fixed checklist — the right questions are different every time.
Propose strategy. 4–8 sentences: shape, take choices, cut direction, animation plan, grade direction, subtitle style, length estimate. Wait for confirmation.
Execute. Produce edl.json via the editor sub-agent brief. Drill into timeline_view at ambiguous moments. Build animations in parallel sub-agents. Apply grade per-segment. Compose via render.py.
Preview. render.py --preview.
Self-eval (before showing the user). Run timeline_view on the rendered output (not the sources) at every cut boundary (±1.5s window). Check each image for:
Also sample: first 2s, last 2s, and 2–3 mid-points — check grade consistency, subtitle readability, overall coherence. Run ffprobe on the output to verify duration matches the EDL expectation.
If anything fails: fix → re-render → re-eval. Cap at 3 self-eval passes — if issues remain after 3, flag them to the user rather than looping forever. Only present the preview once the self-eval passes.
Iterate + persist. Natural-language feedback, re-plan, re-render. Never re-transcribe. Final render on confirmation. Append to project.md.
(laughs), (sighs), (applause) mark beats. Extend past them.pack_transcripts.py reads all transcripts/*.json and produces one markdown file where each take is a list of phrase-level lines, each prefixed with its [start-end] time range. Phrases break on any silence ≥ 0.5s OR speaker change. This is the artifact the editor sub-agent reads to pick cuts — it gives word-boundary precision from text alone at 1/10 the tokens of raw JSON.
Example line:
## C0103 (duration: 43.0s, 8 phrases)
[002.52-005.36] S0 Ninety percent of what a web agent does is completely wasted.
[006.08-006.74] S0 We fixed this.
When the task is "pick the best take of each beat across many clips," spawn a dedicated sub-agent with a brief shaped like this. The structure is load-bearing; the pitch-shape example is not.
You are editing a <type> video. Pick the best take of each beat and
assemble them chronologically by beat, not by source clip order.
INPUTS:
- takes_packed.md (time-annotated phrase-level transcripts of all takes)
- Product/narrative context: <2 sentences from the user>
- Speaker(s): <name, role, delivery style note>
- Expected structure: <pick an archetype or invent one>
- Verbal slips to avoid: <list from the pre-scan pass>
- Target runtime: <seconds>
Common structural archetypes (pick, adapt, or invent):
- Tech launch / demo: HOOK → PROBLEM → SOLUTION → BENEFIT → EXAMPLE → CTA
- Tutorial: INTRO → SETUP → STEPS → GOTCHAS → RECAP
- Interview: (QUESTION → ANSWER → FOLLOWUP) repeat
- Travel / event: ARRIVAL → HIGHLIGHTS → QUIET MOMENTS → DEPARTURE
- Documentary: THESIS → EVIDENCE → COUNTERPOINT → CONCLUSION
- Music / performance: INTRO → VERSE → CHORUS → BRIDGE → OUTRO
- Or invent your own.
RULES:
- Start/end times must fall on word boundaries from the transcript.
- Pad cut boundaries (working window 30–200ms).
- Prefer silences ≥ 400ms as cut targets.
- Unavoidable slips are kept if no better take exists. Note them in "reason".
- If over budget, revise: drop a beat or trim tails. Report total and self-correct.
OUTPUT (JSON array, no prose):
[{"source": "C0103", "start": 2.42, "end": 6.85, "beat": "HOOK",
"quote": "...", "reason": "..."}, ...]
Return the final EDL and a one-line total runtime check.
Your job is to reason about the image, not apply a preset. Look at a frame (via timeline_view), decide what's wrong, adjust one thing, look again.
Mental model is ASC CDL. Per channel: out = (in * slope + offset) ** power, then global saturation. slope → highlights, offset → shadows, power → midtones.
Example filter chains (grade.py has --list-presets; use them as starting points or mix your own):
warm_cinematic — retro/technical, subtle teal/orange split, desaturated. Shipped in a real launch video. Safe for talking heads.neutral_punch — minimal corrective: contrast bump + gentle S-curve. No hue shifts.none — straight copy. Default when the user hasn't asked.For anything else — portraiture, nature, product, music video, documentary — invent your own chain. grade.py --filter '<raw ffmpeg>' accepts any filter string.
Hard rules: apply per-segment during extraction (not post-concat, which re-encodes twice). Never go aggressive without testing skin tones.
Subtitles have three dimensions worth reasoning about: chunking (1/2/3/sentence per line), case (UPPER/Title/Natural), and placement (margin from bottom). The right combo depends on content.
Worked styles — pick, adapt, or invent:
bold-overlay — short-form tech launch, fast-paced social. 2-word chunks, UPPERCASE, break on punctuation, Helvetica 18 Bold, white-on-outline, MarginV=35. render.py ships with this as SUB_FORCE_STYLE.
FontName=Helvetica,FontSize=18,Bold=1,
PrimaryColour=&H00FFFFFF,OutlineColour=&H00000000,BackColour=&H00000000,
BorderStyle=1,Outline=2,Shadow=0,
Alignment=2,MarginV=35
natural-sentence (if you invent this mode) — narrative, documentary, education. 4–7 word chunks, sentence case, break on natural pauses, MarginV=60–80, larger font for readability, slightly wider max-width. No shipped force_style — design one if you need it.
Invent a third style if neither fits. Hard rules: subtitles LAST (Rule 1), output-timeline offsets (Rule 5).
Animations match the content and the brand. Get the palette, font, and visual language from the conversation — never assume a default. If the user hasn't told you, propose a palette in the strategy phase and wait for confirmation before building anything.
Tool options:
Pick the engine per animation slot. Do not default to Remotion just because the animation is web-adjacent.
skills/manim-video/SKILL.md and its references for depth.For HyperFrames slots, scaffold the slot inside edit/animations/slot_<id>/ with npx --yes hyperframes init . --example blank --non-interactive --skip-skills, build the HTML composition there, run the HyperFrames checks that fit the slot (lint, validate, and a draft render when practical), then produce the final overlay video with npx --yes hyperframes render . -o render.mp4 or --format webm -o render.webm when alpha is required. Point the EDL overlay file at the actual rendered path.
For Remotion slots, keep the Remotion project isolated inside the same slot directory, scaffold with npx create-video@latest or install Remotion locally there, render the composition to render.mp4 with the project-local remotion render command, and verify duration and dimensions with ffprobe.
None is mandatory. Invent hybrids if useful (e.g., PIL background with a HyperFrames or Remotion layer on top).
Duration rules of thumb, context-dependent:
narration_length + 1s (universal).Animation payoff timing (rule for sync-to-narration): get the payoff word's timestamp. Start the overlay reveal_duration seconds earlier so the landing frame coincides with the spoken payoff word. Without this sync the animation feels disconnected.
Easing (universal — never linear, it looks robotic):
def ease_out_cubic(t): return 1 - (1 - t) ** 3
def ease_in_out_cubic(t):
if t < 0.5: return 4 * t ** 3
return 1 - (-2 * t + 2) ** 3 / 2
ease_out_cubic for single reveals (slow landing). ease_in_out_cubic for continuous draws.
Typing text anchor trick: center on the FULL string's width, not the partial-string width — otherwise text slides left during reveal.
Example palette (the launch video — one aesthetic among infinite):
(10, 10, 10) near-black#FF5A00 / (255, 90, 0) orange(110, 110, 110) dim gray/System/Library/Fonts/Menlo.ttc (index 1)This is one style. If the brand is warm and serif, use that. If it's colorful and playful, use that. If the user handed you a style guide, follow it. If they didn't, propose one and confirm.
Parallel sub-agent brief — each animation is one sub-agent spawned via the Agent tool. Each prompt is self-contained (sub-agents have no parent context). Include:
<edit>/animations/slot_<id>/render.mp4)One sub-agent = one file (unique filenames, parallel agents don't overwrite each other).
Match the source unless the user asked for something specific. Common targets: 1920×1080@24 cinematic, 1920×1080@30 screen content, 1080×1920@30 vertical social, 3840×2160@24 4K cinema, 1080×1080@30 square. render.py defaults the scale to 1080p from any source; pass --filter or edit the extract command for other targets. Worth asking the user which delivery format matters.
{
"version": 1,
"sources": {"C0103": "/abs/path/C0103.MP4", "C0108": "/abs/path/C0108.MP4"},
"ranges": [
{"source": "C0103", "start": 2.42, "end": 6.85,
"beat": "HOOK", "quote": "...", "reason": "Cleanest delivery, stops before slip at 38.46."},
{"source": "C0108", "start": 14.30, "end": 28.90,
"beat": "SOLUTION", "quote": "...", "reason": "Only take without the false start."}
],
"grade": "warm_cinematic",
"overlays": [
{"file": "edit/animations/slot_1/render.mp4", "start_in_output": 0.0, "duration": 5.0}
],
"subtitles": "edit/master.srt",
"total_duration_s": 87.4
}
grade is a preset name or raw ffmpeg filter. overlays are rendered animation clips. subtitles is optional and applied LAST.
project.mdAppend one section per session at <edit>/project.md:
## Session N — YYYY-MM-DD
**Strategy:** one paragraph describing the approach
**Decisions:** take choices, cuts, grades, animations + why
**Reasoning log:** one-line rationale for non-obvious decisions
**Outstanding:** deferred items
On startup, read project.md if it exists and summarize the last session in one sentence before asking whether to continue.
Things that consistently fail regardless of style:
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
口播视频转录和口误识别。生成审查稿和删除任务清单。触发词:剪口播、处理视频、识别口误
日本語の概要は準備中です。原文の説明を表示しています。
将法天象地、同源巨大法相或角色力量显现的视觉参考制作成连续关键帧,再使用用户选择或可用的图生视频工具分段生成、检查和合成动作视频,不绑定成片平台。适用于本体与法相同框、领域展开、凝实与同步出招;不负责整部小说改编或普通图片轮播。
日本語の概要は準備中です。原文の説明を表示しています。
口播基础素材包生成。转录口播、识别口误、生成审核页;用户确认后剪出新视频,Agent 再基于剪后视频重新转写、AI 校对字幕,输出后续口播成片可用的 source_cut.mp4 和 subtitles.srt。触发词:剪口播、处理口播素材、准备口播素材、识别口误、基础素材包
日本語の概要は準備中です。原文の説明を表示しています。
口播视频成片 Skill。把文章/口播稿/SRT、剪后视频和 HTML/图片素材串成分镜稿、时间线预览和最终 MP4;成片比例和动画风格从用户配置读取,动画默认使用小黑风格。触发词:口播成片、做分镜稿、时间线预览、合成口播视频、导出竖屏MP4
日本語の概要は準備中です。原文の説明を表示しています。
自进化 skills。记录用户反馈,更新方法论和规则。触发词:更新规则、记录反馈、改进skill
日本語の概要は準備中です。原文の説明を表示しています。
dontbesilent 商业工具箱主入口。双模式:任务前路由(你的问题该用哪个 skill)+ 任务后导航(刚做完诊断,下一步该干什么)。 触发方式:/dbs、/商业、「帮我看看」、「下一步怎么走」 Main entry point for dontbesilent business toolkit. Dual mode: pre-task routing + post-task navigation. Trigger: /dbs, "help me with my business", "what's next"
日本語の概要は準備中です。原文の説明を表示しています。