Router for all Remotion skills
日本語の概要は準備中です。原文の説明を表示しています。
Structure Remotion markup for interactivity
インストール方法を見るインストールする前に、エージェントに与えられる指示の中身を確認できます。
By writing Remotion markup in a specific way, the Remotion Studio is able to recognize the structure of the code and makes it interactive:
If the markup is too complex for the Studio to make it interactive, then the values become grayed out.
Use Interactive.withSchema({wrapInSequence: true}) for custom scenes, cards,
titles, and other visual components whose props should be editable per instance.
Expose meaningful content and appearance controls in an InteractivitySchema.
Keep decorative implementation details inside the component.
The component must accept style and forward it to one visual root. Keep a
shared root when transforms, cropping, or opacity should affect all its layers.
Flatten redundant inner wrappers when their styles can move onto an existing
element without changing layout or animation.
import type React from 'react';
import {Interactive, type InteractivitySchema} from 'remotion';
type LowerThirdProps = {
readonly children: string;
readonly accentColor: string;
readonly style?: React.CSSProperties;
};
const LowerThirdInner: React.FC<LowerThirdProps> = ({
children,
accentColor,
style,
}) => {
return (
<Interactive.Div
style={{
position: 'absolute',
left: 80,
bottom: 80,
display: 'flex',
alignItems: 'center',
gap: 20,
backgroundColor: 'white',
borderRadius: 16,
padding: '20px 32px',
color: 'black',
fontFamily: 'Helvetica, Arial, sans-serif',
fontSize: 48,
fontWeight: 600,
...style,
}}
>
<div
style={{
width: 8,
alignSelf: 'stretch',
borderRadius: 4,
backgroundColor: accentColor,
}}
/>
{children}
</Interactive.Div>
);
};
const lowerThirdSchema = {
children: {type: 'text-content', default: '', description: 'Text'},
accentColor: {
type: 'color',
default: '#0b84f3',
description: 'Accent color',
},
} as const satisfies InteractivitySchema;
export const LowerThird = Interactive.withSchema({
Component: LowerThirdInner,
componentName: '<LowerThird>',
schema: lowerThirdSchema,
wrapInSequence: true,
});
Forwarding the injected style inside the component is required; keep editable
styles inline at the component's call site.
Each key in the schema is a prop that Studio can read and edit at the call site.
Props that are not in the schema still work, but are not editable in Studio.
Keys may use dot notation, such as style.color.
| Type | Use for | Keyframable |
|---|---|---|
text-content | Text, such as a title | No |
number | Numbers, with optional min, max, step, integer | Yes |
boolean | On/off switches | Yes (hold) |
color | CSS color strings | Yes |
enum | A choice between variants, each with its own nested schema | Opt-in (hold) |
array | Lists of numbers, colors, enums and more | No |
asset | Media sources, with optional assetType | No |
font-family | CSS font family | No |
font-weight | Font weight | Yes |
translate, scale, rotation-css, rotation-degrees, transform-origin | Transforms | Yes |
uv-coordinate | A normalized [x, y] point on the element | Yes |
svg-path | SVG path data | Yes |
remotion-captions | Caption[] data | No |
hidden | A value kept out of the controls | — |
Every field needs a default and should have a description, which Studio shows as the label.
Set keyframable: false to show a static control.
Expose content and per-instance appearance, such as the text and an accent color.
Do not add fields for style.translate, style.scale, style.rotate, style.transformOrigin and style.opacity: wrapInSequence: true already adds them.
To make CSS properties of the root editable per instance, spread the built-in schema fragments:
const cardSchema = {
...Interactive.textSchema, // style.color, style.fontSize, style.fontWeight, ...
...Interactive.backgroundSchema, // style.backgroundColor
...Interactive.borderRadiusSchema, // style.borderRadius, ...
} as const satisfies InteractivitySchema;
Also available: Interactive.borderSchema, and Interactive.captionsSchema for components that accept captions.
See InteractivitySchema for all options.
Register substantial scenes and reusable components with their own layers or animation as standalone compositions. Studio calls these connected compositions: they can be opened in their own timeline while sharing the same component implementation with the parent video.
Define required styles and load fonts inside the component so it works without its parent. See parent independence.
Register the same exported component reference that the parent renders. For the
example above, use component={LowerThird}, not LowerThirdInner or an inline wrapper.
With wrapInSequence: true, no extra <Sequence> is needed for the connection.
import {Composition} from 'remotion';
import {LowerThird} from './LowerThird';
export const RemotionRoot = () => (
<Composition
id="LowerThird"
component={LowerThird}
width={1280}
height={720}
fps={30}
durationInFrames={30}
defaultProps={{
children: 'Jane Doe, Product Designer',
accentColor: '#0b84f3',
}}
/>
);
Choose a unique ID, representative inline defaults, and dimensions, fps, and duration suitable for previewing the component. Registration defaults do not automatically copy props from a parent instance. See connected compositions for registration and extraction details.
Avoid a separate <Sequence> around one component that already accepts timing
props. Built-in interactive components and custom components made with
wrapInSequence: true can receive name, from, durationInFrames,
trimBefore, playbackRate, and premountFor directly.
<LowerThird
name="Lower third"
from={30}
durationInFrames={90}
accentColor="#0b84f3"
>
Jane Doe, Product Designer
</LowerThird>
When removing a redundant sequence, move its timing and name to the child.
Preserve any existing child timing; do not overwrite or double-apply offsets.
A useCurrentFrame() call inside the component reads its local frame, while a
style expression at the call site still uses the caller's frame. Preserve that
distinction when moving animation styles.
Keep a <Sequence> when it provides shared timing for multiple siblings,
overrides dimensions for useVideoConfig(), or wraps a component that does not
handle timing. Keep <Series.Sequence> for consecutive layout and
<TransitionSeries.Sequence> for transitions; direct from props do not
replace those behaviors.
The Studio edits the JSX source node that created an item. If multiple runtime items come from the same JSX node, they share one source-editing target.
For every composition registration, clip, scene, layer or sequence that should
be editable on its own, write a separate JSX node and keep its editable props
on that node. This applies to <Composition>, <Still>, built-in media
components, <Sequence>, <Series.Sequence>, <TransitionSeries.Sequence>
and custom components.
For example, author an editable timeline like this:
<Series>
<Series.Sequence name="Introduction" durationInFrames={90}>
<Introduction />
</Series.Sequence>
<Series.Sequence name="Demo" durationInFrames={150}>
<Demo />
</Series.Sequence>
</Series>
A .map() or another programmatic loop would create multiple runtime items
from one JSX source node. That is appropriate for repeated output that is
intentionally controlled as one template, such as visualization bars or
particles. It is not appropriate when the instances need independent IDs or
names, props, metadata, timing, ordering, deletion or duplication in the
Studio.
InteractiveEvery HTML and SVG element (except <Img>, it already is interactive) such as <div> can be turned interactive using Interactive:
<Interactive.Div
name="Greeting card"
style={{fontSize: 80, padding: 24}}
>
Hello
</Interactive.Div>
This allows styles and keyframes to be set in the Studio. Be sensible, if a component has many elements, the timeline might get messy.
If text is fixed and only used once, write it directly inside the interactive element instead of extracting it into a constant.
// 👍 Fixed copy stays editable
<Interactive.Div name="Title">
Remotion Best Practices
</Interactive.Div>
Use a prop or variable only when the text is dynamic or reused.
Add a name prop to elements to make them easily identifyable.
Avoid computed names, hardcode them.
<>
<Interactive.Div name="Hero title" style={{fontSize: 80}}>
Launch day
</Interactive.Div>
<Img name="Avatar" src="https://remotion.media/image.jpeg" />
<Video name="Background" src="https://remotion.media/video.mp4" />
<Interactive.Div name="Title">
Launch day
</Interactive.Div>
</>
The best way is to just pass a plain object to style - no referring to constants, no object spreading, no math.
<Interactive.Div
style={{
fontSize: 80,
color: 'red',
}}
>
Hello World!
</Interactive.Div>
const baseStyle = useMemo(() => {
return {
fontSize: 12 // ❌ Non-inline styles are not supported
}
}, []);
<Interactive.Div
style={{
...baseStyle, // ❌ Spreading is not supported
color: RED, // ❌ Referring to constants is not supported
scale: frame * 10 // ❌ Math is not supported
}}
>
Hello World!
</Interactive.Div>
interpolate()Write animations as inline interpolate() calls on the property that changes.
The output range, easing, extrapolation and output property should use hardcoded values.
The input range may additionally use durationInFrames, fps, width and height destructured directly from useVideoConfig(). Bare identifiers such as durationInFrames, multiplication with a number such as 2 * fps or fps * 2, and subtraction of a number such as durationInFrames - 1 are supported.
const {fps, durationInFrames} = useVideoConfig();
// 👍 Inline values can be standardized and keyframed
<Interactive.Div
name="Product card"
style={{
color: 'white',
fontSize: 80,
scale: interpolate(frame, [0, fps], [0, 1], {
easing: Easing.spring({damping: 200}),
output: 'perceptual-scale',
extrapolateLeft: 'clamp',
extrapolateRight: 'clamp'
}),
rotate: interpolate(frame, [0, 1 * fps], ['0deg', '20deg'], {
easing: Easing.spring({damping: 200}),
extrapolateLeft: 'clamp',
extrapolateRight: 'clamp'
}),
translate: interpolate(
frame,
[durationInFrames - 30, durationInFrames],
['0px 0px', '0px 120px'],
{
easing: Easing.spring({damping: 200}),
output: 'perceptual-scale',
extrapolateLeft: 'clamp',
extrapolateRight: 'clamp'
}
),
}}
/>
const translateY = interpolate(frame, [0, 30], [0, 120]); // ❌ Math should be directly in the markup
<Interactive.Div
name="Product card"
style={{
translate: translateY, // ❌ Only inline interpolate() calls are supported,
rotate: interpolate(frame, [start, start + 10], [0, Math.PI]), // ❌ Cannot use math with arbitrary variables, cannot use constants
scale: interpolate(anyVariable, [0, 30], [0, 1]) // ❌ Can only interpret the `frame` variable.
}}
/>
Interactive.PathUse <Interactive.Path> from remotion instead of <path> inside an SVG to make the path visually editable.
Install @remotion/paths for path interpolation and Studio path keyframes:
bunx remotion add @remotion/paths
If the geometry is meant to be static, put the path string directly in the d prop. Do not extract it into a constant.
import {Interactive} from 'remotion';
<Interactive.Svg width={300} height={300} viewBox="0 0 300 300">
<Interactive.Path
name="Triangle"
d="M 40 40 L 260 40 L 150 260 Z"
fill="#0b84f3"
/>
</Interactive.Svg>
interpolatePaths()Use interpolatePaths() from @remotion/paths directly in d.
It accepts a frame, an input range, an equally sized array of path strings, and options for easing, extrapolation, and posterization.
Keep the output paths, ranges, and options inline, following the same input-range rules as interpolate() above.
Do not use interpolatePath() API or extract the interpolated result into a variable when the path keyframes should remain editable in Studio.
import {interpolatePaths} from '@remotion/paths';
import {Easing, Interactive, useCurrentFrame} from 'remotion';
export const MorphingPath = () => {
const frame = useCurrentFrame();
return (
<Interactive.Svg width={300} height={300} viewBox="0 0 300 300">
<Interactive.Path
name="Morphing triangle"
d={interpolatePaths(
frame,
[0, 30, 60],
[
'M 40 40 L 260 40 L 150 260 Z',
'M 40 150 L 150 40 L 260 150 Z',
'M 40 260 L 150 40 L 260 260 Z',
],
{
easing: Easing.bezier(0.42, 0, 0.58, 1),
extrapolateLeft: 'clamp',
extrapolateRight: 'clamp',
},
)}
fill="#0b84f3"
/>
</Interactive.Svg>
);
};
Studio can edit the path at the current frame, add or move keyframes, and adjust their easing.
Use strokeDasharray and strokeDashoffset to evolve paths.
scale, translate, rotate CSS propertiesAvoid the transform CSS property.
If possible, use scale, rotate and translate instead because only they are interactively editable.
When scaffolding a composition, use a JSX string literal for id, keep width, height, fps, durationInFrames and defaultProps inline and make no type assertions.
The Props editor can save visual edits back to your code when defaultProps is an inline object literal on <Composition> or <Still>.
// 👍 Static values are in <Composition>, dynamic values are in calculateMetadata()
const calculateMetadata = useMemo(async () => {
const dimensions = await getDimensions(); // just an example
return {width: dimensions.width, height: dimensions.height};
});
<Composition
id="my-video"
component={MyComponent}
durationInFrames={150}
fps={30}
calculateMetadata={calculateMetadata}
defaultProps={{title: 'Hello', color: '#0b84ff'}}
/>
const defaultProps = {title: 'Hello', color: '#0b84ff'}; // ❌ Don't extract defaultProps, must be inline
const calculateMetadata = useMemo(() => {
// ❌ Unnecessary because no calculation is being done,
return {durationInFrames: 150, fps: 30, width: 1920, height: 1080};
});
<Composition
id="my-video"
component={MyComponent}
calculateMetadata={calculateMetadata}
defaultProps={{
title: 'Hello',
} as Props} // ❌ Don't have type assertions, instead type MyComponent correctly
/>
Use only calculateMetadata() for the part of the metadata that is dynamic.
Keep effect arrays and parameters inline so their shape and keyframes remain editable. See Inline effects for examples.
To make a custom userland component interactive, use: Make a component interactive
If a Remotion component mainly consists of video and audio clips, see Video editing for best practices on how to structure Remotion markup so the clips are interactively editable in the timeline.
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概要と使いどころ
Router for all Remotion skills
日本語の概要は準備中です。原文の説明を表示しています。
Transcribing, displaying and animating captions
日本語の概要は準備中です。原文の説明を表示しています。
Create a new Remotion video
日本語の概要は準備中です。原文の説明を表示しています。
Search Remotion documentation
日本語の概要は準備中です。原文の説明を表示しています。
Remotion Map animation knowledge
日本語の概要は準備中です。原文の説明を表示しています。
Content, animation and effects best practices
日本語の概要は準備中です。原文の説明を表示しています。