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frontend-ui-engineering

Build or modify production UI components, layouts, client state, responsive behavior, accessibility, or UX inside an app when that frontend surface is the primary deliverable; do not trigger for rich campaign/media pages, backend integration, every user-facing text change, delegated browser QA, or review alone.

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Frontend UI Engineering

Overview

Build production-quality user interfaces that are accessible, performant, and visually polished. The goal is UI that looks like it was built by a design-aware engineer at a top company — not like it was generated by an AI. This means real design system adherence, proper accessibility, thoughtful interaction patterns, and no generic "AI aesthetic."

When to Use

  • Building new UI components or pages
  • Modifying existing user-facing interfaces
  • Implementing responsive layouts
  • Adding interactivity or state management
  • Fixing visual or UX issues

Near misses: a backend+frontend contract/integration request, cinematic marketing page, copy-only edit, browser verification only, or backend-only change does not select this skill.

ROSE/aili-delivery-flow selects exactly one of frontend-ui-engineering, frontend-dev, or fullstack-dev as the current primary domain owner. This skill does not invoke another domain/process skill; it returns one concrete backend, browser, security, design-decision, or verification need to ROSE and stops complete, need-user, need-evidence, material-delta, blocked, or Unverified. Canonical lifecycle approvals and claim-matched verification override generic checklist breadth.

Ordered UI Workflow

  1. Inspect existing patterns: find the nearest component, design tokens, state pattern, tests, and accessibility conventions before editing.
  2. Define UI states: list loading, empty, error, disabled, focused, active, and success states that the component must render.
  3. Implement the complete focused slice: build the component/page using project primitives and the existing design system before adding custom styling.
  4. Apply affected accessibility constraints: cover semantics, labels, focus, keyboard, contrast, or screen-reader behavior relevant to the changed interaction.
  5. Apply affected responsive constraints: use project breakpoints and only the viewports needed by the accepted claim.
  6. Return evidence need: the canonical owner selects the closest focused test, story, browser check, or manual runbook and reports unverified states.

🔴 CHECKPOINT / 🛑 STOP: Before introducing new UI primitives, global state, animation systems, raw color palettes, or responsive breakpoints, confirm no existing project pattern already owns the decision.

UI Failure Recovery

Trigger conditionFirst responseIf still failing
Existing design system is unclearInspect adjacent screens/components and reuse their tokensAsk for design direction; do not invent a new visual language
Keyboard or focus behavior failsReplace non-semantic elements with native controls and add explicit focus handlingStop and report the inaccessible interaction
Layout breaks at a required breakpointSimplify the layout and re-check the mobile-first structureReport the failing viewport and avoid claiming responsive completion
Component lacks loading/error/empty statesAdd the missing states closest to the component boundaryMark unimplemented states as product questions
Tests or browser checks are unavailableProvide exact manual steps and inspected statesMark verification partial; do not claim fully verified UI

Component Architecture

File Structure

Colocate everything related to a component:

src/components/
  TaskList/
    TaskList.tsx          # Component implementation
    TaskList.test.tsx     # Tests
    TaskList.stories.tsx  # Storybook stories (if using)
    use-task-list.ts      # Custom hook (if complex state)
    types.ts              # Component-specific types (if needed)

Component Patterns

Prefer composition over configuration:

// Good: Composable
<Card>
  <CardHeader>
    <CardTitle>Tasks</CardTitle>
  </CardHeader>
  <CardBody>
    <TaskList tasks={tasks} />
  </CardBody>
</Card>

// Avoid: Over-configured
<Card
  title="Tasks"
  headerVariant="large"
  bodyPadding="md"
  content={<TaskList tasks={tasks} />}
/>

Keep components focused:

// Good: Does one thing
export function TaskItem({ task, onToggle, onDelete }: TaskItemProps) {
  return (
    <li className="flex items-center gap-3 p-3">
      <Checkbox checked={task.done} onChange={() => onToggle(task.id)} />
      <span className={task.done ? 'line-through text-muted' : ''}>{task.title}</span>
      <Button variant="ghost" size="sm" onClick={() => onDelete(task.id)}>
        <TrashIcon />
      </Button>
    </li>
  );
}

Separate data fetching from presentation:

// Container: handles data
export function TaskListContainer() {
  const { tasks, isLoading, error } = useTasks();

  if (isLoading) return <TaskListSkeleton />;
  if (error) return <ErrorState message="Failed to load tasks" retry={refetch} />;
  if (tasks.length === 0) return <EmptyState message="No tasks yet" />;

  return <TaskList tasks={tasks} />;
}

// Presentation: handles rendering
export function TaskList({ tasks }: { tasks: Task[] }) {
  return (
    <ul role="list" className="divide-y">
      {tasks.map(task => <TaskItem key={task.id} task={task} />)}
    </ul>
  );
}

State Management

Choose the simplest approach that works:

Local state (useState)           → Component-specific UI state
Lifted state                     → Shared between 2-3 sibling components
Context                          → Theme, auth, locale (read-heavy, write-rare)
URL state (searchParams)         → Filters, pagination, shareable UI state
Server state (React Query, SWR)  → Remote data with caching
Global store (Zustand, Redux)    → Complex client state shared app-wide

Avoid prop drilling deeper than 3 levels. If you're passing props through components that don't use them, introduce context or restructure the component tree.

Design System Adherence

Avoid the AI Aesthetic

AI-generated UI has recognizable patterns. Avoid all of them:

AI DefaultWhy It Is a ProblemProduction Quality
Purple/indigo everythingModels default to visually "safe" palettes, making every app look identicalUse the project's actual color palette
Excessive gradientsGradients add visual noise and clash with most design systemsFlat or subtle gradients matching the design system
Rounded everything (rounded-2xl)Maximum rounding signals "friendly" but ignores the hierarchy of corner radii in real designsConsistent border-radius from the design system
Generic hero sectionsTemplate-driven layout with no connection to the actual content or user needContent-first layouts
Lorem ipsum-style copyPlaceholder text hides layout problems that real content reveals (length, wrapping, overflow)Realistic placeholder content
Oversized padding everywhereEqual generous padding destroys visual hierarchy and wastes screen spaceConsistent spacing scale
Stock card gridsUniform grids are a layout shortcut that ignores information priority and scanning patternsPurpose-driven layouts
Shadow-heavy designLayered shadows add depth that competes with content and slows rendering on low-end devicesSubtle or no shadows unless the design system specifies

UI Audit Heuristics

Before calling a UI polished, run a design-aware audit:

  • Purpose: every section has a job; remove decorative blocks that do not help the user decide or act.
  • Hierarchy: primary action, secondary action, headings, and body copy have visible priority without relying on size alone.
  • Specificity: replace generic cards, stock hero layouts, vague labels, and filler copy with content tied to the product/domain.
  • Density: spacing, grouping, and line length match information complexity; avoid both cramped tables and empty oversized panels.
  • States: loading, empty, error, disabled, focus, hover, selected, and success states are designed, not default accidents.
  • Trust: pricing, metrics, dates, testimonials, claims, and logos are real or clearly marked as placeholders; do not invent proof points.

Spacing and Layout

Use a consistent spacing scale. Don't invent values:

/* Use the scale: 0.25rem increments (or whatever the project uses) */
/* Good */  padding: 1rem;      /* 16px */
/* Good */  gap: 0.75rem;       /* 12px */
/* Bad */   padding: 13px;      /* Not on any scale */
/* Bad */   margin-top: 2.3rem; /* Not on any scale */

Typography

Respect the type hierarchy:

h1 → Page title (one per page)
h2 → Section title
h3 → Subsection title
body → Default text
small → Secondary/helper text

Don't skip heading levels. Don't use heading styles for non-heading content.

Color

  • Use semantic color tokens: text-primary, bg-surface, border-default — not raw hex values
  • Ensure sufficient contrast (4.5:1 for normal text, 3:1 for large text)
  • Don't rely solely on color to convey information (use icons, text, or patterns too)

Accessibility (WCAG 2.1 AA)

Every component must meet these standards:

Keyboard Navigation

// Every interactive element must be keyboard accessible
<button onClick={handleClick}>Click me</button>        // ✓ Focusable by default
<div onClick={handleClick}>Click me</div>               // ✗ Not focusable
<div role="button" tabIndex={0} onClick={handleClick}    // ✓ But prefer <button>
     onKeyDown={e => {
       if (e.key === 'Enter') handleClick();
       if (e.key === ' ') e.preventDefault();
     }}
     onKeyUp={e => {
       if (e.key === ' ') handleClick();
     }}>
  Click me
</div>

ARIA Labels

// Label interactive elements that lack visible text
<button aria-label="Close dialog"><XIcon /></button>

// Label form inputs
<label htmlFor="email">Email</label>
<input id="email" type="email" />

// Or use aria-label when no visible label exists
<input aria-label="Search tasks" type="search" />

Focus Management

// Move focus when content changes
function Dialog({ isOpen, onClose }: DialogProps) {
  const closeRef = useRef<HTMLButtonElement>(null);

  useEffect(() => {
    if (isOpen) closeRef.current?.focus();
  }, [isOpen]);

  // Trap focus inside dialog when open
  return (
    <dialog open={isOpen}>
      <button ref={closeRef} onClick={onClose}>Close</button>
      {/* dialog content */}
    </dialog>
  );
}

Meaningful Empty and Error States

// Don't show blank screens
function TaskList({ tasks }: { tasks: Task[] }) {
  if (tasks.length === 0) {
    return (
      <div role="status" className="text-center py-12">
        <TasksEmptyIcon className="mx-auto h-12 w-12 text-muted" />
        <h3 className="mt-2 text-sm font-medium">No tasks</h3>
        <p className="mt-1 text-sm text-muted">Get started by creating a new task.</p>
        <Button className="mt-4" onClick={onCreateTask}>Create Task</Button>
      </div>
    );
  }

  return <ul role="list">...</ul>;
}

Responsive Design

Design for mobile first, then expand:

// Tailwind: mobile-first responsive
<div className="
  grid grid-cols-1      /* Mobile: single column */
  sm:grid-cols-2        /* Small: 2 columns */
  lg:grid-cols-3        /* Large: 3 columns */
  gap-4
">

Test at the project's defined breakpoints; if the project has no breakpoint guidance, use 320px, 768px, 1024px, and 1440px.

Loading and Transitions

// Skeleton loading (not spinners for content)
function TaskListSkeleton() {
  return (
    <div className="space-y-3" aria-busy="true" aria-label="Loading tasks">
      {Array.from({ length: 3 }).map((_, i) => (
        <div key={i} className="h-12 bg-muted animate-pulse rounded" />
      ))}
    </div>
  );
}

// Optimistic updates for perceived speed
function useToggleTask() {
  const queryClient = useQueryClient();

  return useMutation({
    mutationFn: toggleTask,
    onMutate: async (taskId) => {
      await queryClient.cancelQueries({ queryKey: ['tasks'] });
      const previous = queryClient.getQueryData(['tasks']);

      queryClient.setQueryData(['tasks'], (old: Task[]) =>
        old.map(t => t.id === taskId ? { ...t, done: !t.done } : t)
      );

      return { previous };
    },
    onError: (_err, _taskId, context) => {
      queryClient.setQueryData(['tasks'], context?.previous);
    },
  });
}

See Also

Accessibility gate: use semantic elements first; every control needs an accessible name; keyboard users must be able to reach, operate, and leave each interaction; focus must move predictably for dialogs, menus, and route/content changes; text and essential UI contrast must meet WCAG 2.1 AA; errors and status updates must be exposed without relying on color alone.

Common Rationalizations

RationalizationReality
"Accessibility is a nice-to-have"It's a legal requirement in many jurisdictions and an engineering quality standard.
"We'll make it responsive later"Retrofitting responsive design is 3x harder than building it from the start.
"The design isn't final, so I'll skip styling"Use the design system defaults. Unstyled UI creates a broken first impression for reviewers.
"This is just a prototype"Prototypes become production code. Build the foundation right.
"The AI aesthetic is fine for now"It signals low quality. Use the project's actual design system from the start.

Red Flags

  • Components with more than 200 lines (split them)
  • Inline styles or arbitrary pixel values
  • Missing error states, loading states, or empty states
  • No keyboard navigation testing
  • Color as the sole indicator of state (red/green without text or icons)
  • Generic "AI look" (purple gradients, oversized cards, stock layouts)
  • New UI patterns that duplicate existing components or design tokens
  • Responsive claims without checking the required viewport widths
  • Dialogs, menus, or popovers without focus management and escape/close behavior

Verification

For the selected UI claim, apply only relevant checks chosen by the canonical verification owner:

  • Component renders without console errors
  • All interactive elements are keyboard accessible (Tab through the page)
  • Screen reader can convey the page's content and structure
  • Responsive behavior is checked at affected project-defined viewports
  • Loading, error, and empty states all handled
  • Follows the project's design system (spacing, colors, typography)
  • Accessibility tooling runs only when the affected claim requires it; otherwise static/manual evidence is reported

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

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