Patterns and techniques for evaluating and improving AI agent outputs.
日本語の概要は準備中です。原文の説明を表示しています。
Implements accessible .NET UI. SemanticProperties, ARIA, AutomationPeer, testing per platform.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Cross-platform accessibility patterns for .NET UI frameworks: semantic markup, keyboard navigation, focus management, color contrast, and screen reader integration. In-depth coverage for Blazor (HTML ARIA), MAUI (SemanticProperties), and WinUI (AutomationProperties / UI Automation). Brief guidance with cross-references for WPF, Uno Platform, and TUI frameworks.
Cross-references: [skill:dotnet-blazor-patterns] for Blazor hosting and render modes, [skill:dotnet-blazor-components] for Blazor component lifecycle, [skill:dotnet-maui-development] for MAUI patterns, [skill:dotnet-winui] for WinUI 3 patterns, [skill:dotnet-wpf-modern] for WPF on .NET 8+, [skill:dotnet-uno-platform] for Uno Platform patterns, [skill:dotnet-terminal-gui] for Terminal.Gui, [skill:dotnet-spectre-console] for Spectre.Console, [skill:dotnet-ui-chooser] for framework selection.
These principles apply across all .NET UI frameworks. Framework-specific implementations follow in subsequent sections.
Provide meaningful names and descriptions for all interactive and informational elements. Screen readers rely on semantic metadata -- not visual appearance -- to convey UI structure.
All functionality must be operable via keyboard alone. Users who cannot use a mouse, pointer, or touch depend entirely on keyboard interaction.
Programmatic focus management ensures screen readers announce context changes correctly.
Ensure text and interactive elements meet WCAG contrast ratios.
| Element Type | Minimum Ratio (WCAG AA) | Enhanced Ratio (WCAG AAA) |
|---|---|---|
| Normal text (< 18pt) | 4.5:1 | 7:1 |
| Large text (>= 18pt or 14pt bold) | 3:1 | 4.5:1 |
| UI components and graphical objects | 3:1 | 3:1 |
Blazor renders HTML, so standard web accessibility patterns apply. Use native HTML semantics and ARIA attributes to build accessible Blazor apps.
@* Use semantic HTML elements for structure *@
<nav aria-label="Main navigation">
<ul>
<li><a href="/products">Products</a></li>
<li><a href="/about">About</a></li>
</ul>
</nav>
<main>
<h1>Product Catalog</h1>
@* Image with alt text *@
<img src="hero.png" alt="Product showcase displaying three featured items" />
@* Decorative image hidden from accessibility tree *@
<img src="divider.svg" alt="" role="presentation" />
@* Button with accessible name from content *@
<button @onclick="AddToCart">Add to Cart</button>
@* Icon button requires aria-label *@
<button @onclick="ToggleFavorite" aria-label="Add to favorites">
<span class="icon-heart" aria-hidden="true"></span>
</button>
</main>
```text
### Keyboard Event Handling
```razor
<div role="listbox"
tabindex="0"
aria-label="Product list"
aria-activedescendant="@_activeId"
@onkeydown="HandleKeyDown"
@onkeydown:preventDefault>
@foreach (var product in Products)
{
<div id="@($"product-{product.Id}")"
role="option"
aria-selected="@(product.Id == SelectedId)"
@onclick="() => Select(product)">
@product.Name
</div>
}
</div>
@code {
private string _activeId = "";
private void HandleKeyDown(KeyboardEventArgs e)
{
switch (e.Key)
{
case "ArrowDown":
MoveSelection(1);
break;
case "ArrowUp":
MoveSelection(-1);
break;
case "Enter":
case " ":
ConfirmSelection();
break;
}
}
}
```text
### Live Regions
Announce dynamic content changes to screen readers without moving focus:
```razor
@* Polite: announced after current speech finishes *@
<div aria-live="polite" aria-atomic="true">
@if (_statusMessage is not null)
{
<p>@_statusMessage</p>
}
</div>
@* Assertive: interrupts current speech (use sparingly) *@
<div aria-live="assertive" role="alert">
@if (_errorMessage is not null)
{
<p>@_errorMessage</p>
}
</div>
```text
### Form Accessibility
```razor
<EditForm Model="@_model" OnValidSubmit="HandleSubmit">
<DataAnnotationsValidator />
<div>
<label for="product-name">Product name</label>
<InputText id="product-name"
@bind-Value="_model.Name"
aria-describedby="name-error"
aria-invalid="@(_nameInvalid ? "true" : null)" />
<ValidationMessage For="() => _model.Name" id="name-error" />
</div>
<div>
<label for="quantity">Quantity</label>
<InputNumber id="quantity"
@bind-Value="_model.Quantity"
aria-describedby="quantity-help"
min="1" max="100" />
<span id="quantity-help">Enter a value between 1 and 100</span>
</div>
<button type="submit">Submit Order</button>
</EditForm>
```text
For Blazor hosting models and render mode configuration, see [skill:dotnet-blazor-patterns]. For component lifecycle and
EditForm patterns, see [skill:dotnet-blazor-components].
---
## MAUI Accessibility (In-Depth)
MAUI provides the `SemanticProperties` attached properties as the recommended accessibility API. These map to native
platform accessibility APIs (VoiceOver on iOS/macOS, TalkBack on Android, Narrator on Windows).
### SemanticProperties
```xml
<!-- Description: primary screen reader announcement -->
<Image Source="product.png"
SemanticProperties.Description="Product photo showing a blue widget" />
<!-- Hint: additional context about an action -->
<Button Text="Add to Cart"
SemanticProperties.Hint="Adds the current product to your shopping cart" />
<!-- HeadingLevel: enables heading-based navigation -->
<Label Text="Order Summary"
SemanticProperties.HeadingLevel="Level1" />
<Label Text="Items"
SemanticProperties.HeadingLevel="Level2" />
```text
**Key APIs:**
- `SemanticProperties.Description` -- short text the screen reader announces (equivalent to `accessibilityLabel` on iOS,
`contentDescription` on Android)
- `SemanticProperties.Hint` -- additional purpose context (equivalent to `accessibilityHint` on iOS)
- `SemanticProperties.HeadingLevel` -- marks headings (Level1 through Level9); Android and iOS only support a single
heading level, Windows supports all 9
**Platform warning:** Do not set `SemanticProperties.Description` on a `Label` -- it overrides the `Text` property for
screen readers, creating a mismatch between visual and spoken text. Do not set `SemanticProperties.Description` on
`Entry` or `Editor` on Android -- use `Placeholder` or `SemanticProperties.Hint` instead, because Description conflicts
with TalkBack actions.
### Legacy AutomationProperties
`AutomationProperties` are the older Xamarin.Forms API, superseded by `SemanticProperties` in MAUI. Use
`SemanticProperties` for new code.
| Legacy API | Replacement |
| -------------------------------- | ----------------------------------------------------------- |
| `AutomationProperties.Name` | `SemanticProperties.Description` |
| `AutomationProperties.HelpText` | `SemanticProperties.Hint` |
| `AutomationProperties.LabeledBy` | Bind `SemanticProperties.Description` to the label's `Text` |
`AutomationProperties.IsInAccessibleTree` and `AutomationProperties.ExcludedWithChildren` remain useful for controlling
accessibility tree inclusion.
### Programmatic Focus and Announcements
```csharp
// Move screen reader focus to a specific element
myLabel.SetSemanticFocus();
// Announce text to the screen reader without moving focus
SemanticScreenReader.Default.Announce("Item added to cart successfully.");
```text
### Accessible Custom Controls
When building custom controls, ensure accessibility metadata is set:
```csharp
public class RatingControl : ContentView
{
private int _rating;
public int Rating
{
get => _rating;
set
{
_rating = value;
SemanticProperties.SetDescription(this,
$"Rating: {value} out of 5 stars");
SemanticScreenReader.Default.Announce(
$"Rating changed to {value} stars");
}
}
}
```text
For MAUI project structure, MVVM patterns, and platform services, see [skill:dotnet-maui-development].
---
## WinUI Accessibility (In-Depth)
WinUI 3 / Windows App SDK builds on the Microsoft UI Automation framework. Built-in controls include automation support
by default. Custom controls need automation peers.
### AutomationProperties
```xml
<!-- Name: primary accessible name for screen readers -->
<Image Source="ms-appx:///Assets/product.png"
AutomationProperties.Name="Product photo showing a blue widget" />
<!-- HelpText: supplementary description -->
<Button Content="Add to Cart"
AutomationProperties.HelpText="Adds the current product to your shopping cart" />
<!-- LabeledBy: associates a label with a control -->
<TextBlock x:Name="QuantityLabel" Text="Quantity:" />
<NumberBox AutomationProperties.LabeledBy="{x:Bind QuantityLabel}"
Value="{x:Bind ViewModel.Quantity, Mode=TwoWay}" />
<!-- Hide decorative elements from accessibility tree -->
<Image Source="ms-appx:///Assets/divider.png"
AutomationProperties.AccessibilityView="Raw" />
```text
### Custom Automation Peers
For custom controls, implement an `AutomationPeer` to expose the control to UI Automation clients:
```csharp
// Custom control
public sealed class StarRating : Control
{
public int Value
{
get => (int)GetValue(ValueProperty);
set => SetValue(ValueProperty, value);
}
public static readonly DependencyProperty ValueProperty =
DependencyProperty.Register(nameof(Value), typeof(int),
typeof(StarRating), new PropertyMetadata(0, OnValueChanged));
private static void OnValueChanged(DependencyObject d,
DependencyPropertyChangedEventArgs e)
{
if (FrameworkElementAutomationPeer
.FromElement((StarRating)d) is StarRatingAutomationPeer peer)
{
peer.RaiseValueChanged((int)e.OldValue, (int)e.NewValue);
}
}
protected override AutomationPeer OnCreateAutomationPeer()
=> new StarRatingAutomationPeer(this);
}
// Automation peer (using Microsoft.UI.Xaml.Automation.Provider)
public sealed class StarRatingAutomationPeer
: FrameworkElementAutomationPeer, IRangeValueProvider
{
private StarRating Owner => (StarRating)base.Owner;
public StarRatingAutomationPeer(StarRating owner) : base(owner) { }
protected override string GetClassNameCore() => nameof(StarRating);
protected override string GetNameCore()
=> $"Rating: {Owner.Value} out of 5 stars";
protected override AutomationControlType GetAutomationControlTypeCore()
=> AutomationControlType.Slider;
// IRangeValueProvider
public double Value => Owner.Value;
public double Minimum => 0;
public double Maximum => 5;
public double SmallChange => 1;
public double LargeChange => 1;
public bool IsReadOnly => false;
public void SetValue(double value)
=> Owner.Value = (int)Math.Clamp(value, Minimum, Maximum);
public void RaiseValueChanged(int oldValue, int newValue)
{
RaisePropertyChangedEvent(
RangeValuePatternIdentifiers.ValueProperty,
(double)oldValue, (double)newValue);
}
}
```text
### Keyboard Accessibility in WinUI
WinUI XAML controls provide built-in keyboard support. Ensure custom controls follow the same patterns:
```xml
<!-- TabIndex controls navigation order -->
<TextBox Header="First name" TabIndex="1" />
<TextBox Header="Last name" TabIndex="2" />
<Button Content="Submit" TabIndex="3" />
<!-- AccessKey provides keyboard shortcuts (Alt + key) -->
<Button Content="Save" AccessKey="S" />
<Button Content="Delete" AccessKey="D" />
```text
For WinUI project setup, XAML patterns, and Windows integration, see [skill:dotnet-winui].
---
## WPF Accessibility (Brief)
WPF on .NET 8+ uses the same UI Automation framework as WinUI. The APIs are nearly identical with namespace differences.
- `AutomationProperties.Name`, `AutomationProperties.HelpText`, `AutomationProperties.LabeledBy` work the same as in
WinUI
- Custom controls override `OnCreateAutomationPeer()` and return a `FrameworkElementAutomationPeer` subclass
- WPF Fluent theme (.NET 9+) includes high-contrast support automatically
- Use `AutomationProperties.LiveSetting` for live region announcements
```xml
<!-- WPF accessibility follows the same pattern as WinUI -->
<Image Source="product.png"
AutomationProperties.Name="Product photo" />
<TextBlock x:Name="StatusLabel"
AutomationProperties.LiveSetting="Polite"
Text="{Binding StatusText}" />
```text
For WPF development patterns on .NET 8+, see [skill:dotnet-wpf-modern].
---
## Uno Platform Accessibility (Brief)
Uno Platform follows UWP/WinUI `AutomationProperties` patterns since its API surface is WinUI-compatible.
- `AutomationProperties.Name`, `AutomationProperties.HelpText`, `AutomationProperties.LabeledBy` work cross-platform
- Custom `AutomationPeer` implementations follow the WinUI pattern
- On WebAssembly, Uno maps `AutomationProperties` to HTML ARIA attributes automatically
- Platform-specific behavior may vary -- test on each target (Windows, iOS, Android, WASM)
For Uno Platform development patterns, see [skill:dotnet-uno-platform]. For per-target deployment and testing, see
[skill:dotnet-uno-targets].
---
## TUI Accessibility (Brief)
Terminal UI frameworks have inherent accessibility limitations. Screen reader support depends on the terminal emulator
and operating system.
**Terminal.Gui (v2):**
- Screen readers can read terminal text content via the terminal emulator's accessibility support
- No programmatic accessibility API equivalent to ARIA or AutomationProperties
- Logical tab order follows the `TabIndex` property on views
- High contrast is managed by terminal color themes, not the app
**Spectre.Console:**
- Output-only library -- screen readers read terminal text buffer directly
- Use plain text fallbacks for complex visual elements (tables, trees) when accessibility is critical
- `AnsiConsole.Profile.Capabilities` can detect terminal features but not screen reader presence
**Honest constraint:** TUI apps cannot programmatically control screen reader behavior. Terminal emulators provide
varying levels of accessibility support. For applications where accessibility is a hard requirement, consider a GUI
framework (Blazor, MAUI, WinUI) instead.
For Terminal.Gui patterns, see [skill:dotnet-terminal-gui]. For Spectre.Console patterns, see
[skill:dotnet-spectre-console].
---
## Accessibility Testing Tools
### Per-Platform Testing
| Platform | Primary Tool | Secondary Tools |
| ------------ | ---------------------------------------------------------------------------------------- | ------------------------------------------------------- |
| Windows | [Accessibility Insights for Windows](https://accessibilityinsights.io/) | Narrator (Win+Ctrl+Enter), Inspect.exe (Windows SDK) |
| Web (Blazor) | [axe-core](https://github.com/dequelabs/axe-core) / axe DevTools | Lighthouse (Chrome), WAVE, NVDA, VoiceOver (macOS) |
| Android | [Accessibility Scanner](https://support.google.com/accessibility/android/answer/6376570) | TalkBack, Android Studio Layout Inspector |
| iOS / macOS | Accessibility Inspector (Xcode) | VoiceOver (built-in), XCUITest accessibility assertions |
### Automated Testing Integration
```csharp
// Blazor: integrate axe-core with Playwright for automated accessibility testing
// Requires: Deque.AxeCore.Playwright NuGet package
// Install: dotnet add package Deque.AxeCore.Playwright
var axeResults = await new Deque.AxeCore.Playwright.AxeBuilder(page)
.AnalyzeAsync();
// Check for violations
Assert.Empty(axeResults.Violations);
// WinUI/WPF: use Accessibility Insights for Windows CLI in CI pipelines
// Requires: AccessibilityInsights.CLI (available via Microsoft Store or direct download)
```text
### Manual Testing Checklist
1. **Keyboard-only navigation** -- tab through entire app without mouse; verify all functionality is reachable
2. **Screen reader walkthrough** -- enable Narrator/VoiceOver/TalkBack and navigate the full workflow
3. **High contrast** -- enable system high-contrast theme and verify all content remains visible
4. **Zoom/scaling** -- increase text size to 200% and verify layout does not break or clip content
5. **Color contrast** -- verify all text and interactive elements meet WCAG AA ratios (4.5:1 for text, 3:1 for large
text and UI components)
---
## WCAG Reference
This skill references the
[Web Content Accessibility Guidelines (WCAG)](https://www.w3.org/WAI/standards-guidelines/wcag/) as the global
accessibility standard. WCAG 2.1 is the current baseline; WCAG 2.2 adds additional criteria for mobile and cognitive
accessibility.
**Four principles (POUR):**
1. **Perceivable** -- information must be presentable in ways all users can perceive
2. **Operable** -- UI components must be operable by all users
3. **Understandable** -- information and UI operation must be understandable
4. **Robust** -- content must be robust enough to work with assistive technologies
**Conformance levels:** A (minimum), AA (recommended target for most apps), AAA (enhanced). Most legal requirements and
industry standards target WCAG 2.1 Level AA.
**Note:** This skill provides technical implementation guidance. It does not constitute legal advice regarding
accessibility compliance requirements, which vary by jurisdiction and application type.
---
## Agent Gotchas
1. **Do not set `SemanticProperties.Description` on MAUI `Label` controls.** It overrides the `Text` property for screen
readers, causing a mismatch between visual and spoken content. Labels are already accessible via their `Text`
property.
2. **Do not set `SemanticProperties.Description` on MAUI `Entry`/`Editor` on Android.** Use `Placeholder` or
`SemanticProperties.Hint` instead -- `Description` conflicts with TalkBack actions on these controls.
3. **Do not use `AutomationProperties.Name` or `AutomationProperties.HelpText` for new MAUI code.** Use
`SemanticProperties` instead (the MAUI-native API). `AutomationProperties.IsInAccessibleTree` and
`ExcludedWithChildren` remain valid for controlling accessibility tree inclusion.
4. **Do not omit `aria-label` on icon-only Blazor buttons.** Buttons without visible text content are invisible to
screen readers unless `aria-label` or `aria-labelledby` is set.
5. **Do not use `aria-live="assertive"` for routine status updates.** Assertive interrupts the screen reader
immediately. Use `aria-live="polite"` for non-critical updates; reserve assertive for errors and time-critical
alerts.
6. **Do not assume TUI apps are accessible by default.** Terminal screen reader support varies dramatically by emulator
and OS. Always provide alternative output formats for critical accessibility scenarios.
7. **Do not hardcode colors without verifying contrast ratios.** Use tools (Accessibility Insights, Lighthouse) to
verify WCAG AA compliance. System high-contrast themes must also be tested.
8. **Do not forget `AccessKey` on frequently used WinUI/WPF buttons.** Access keys (Alt+key shortcuts) are essential for
keyboard-dependent users and are trivial to add.
---
## Prerequisites
- .NET 8.0+ (baseline for all frameworks)
- Framework-specific SDKs: MAUI workload, Windows App SDK (WinUI), Blazor project template
- Testing tools: Accessibility Insights (Windows), axe-core (web), Xcode Accessibility Inspector (macOS/iOS)
- Screen readers for manual testing: Narrator (Windows), VoiceOver (macOS/iOS), TalkBack (Android), NVDA (Windows, free)
---
## Code Navigation (Serena MCP)
**Primary approach:** Use Serena symbol operations for efficient code navigation:
1. **Find definitions**: `serena_find_symbol` instead of text search
2. **Understand structure**: `serena_get_symbols_overview` for file organization
3. **Track references**: `serena_find_referencing_symbols` for impact analysis
4. **Precise edits**: `serena_replace_symbol_body` for clean modifications
**When to use Serena vs traditional tools:**
- ✅ **Use Serena**: Navigation, refactoring, dependency analysis, precise edits
- ✅ **Use Read/Grep**: Reading full files, pattern matching, simple text operations
- ✅ **Fallback**: If Serena unavailable, traditional tools work fine
**Example workflow:**
```text
# Instead of:
Read: src/Services/OrderService.cs
Grep: "public void ProcessOrder"
# Use:
serena_find_symbol: "OrderService/ProcessOrder"
serena_get_symbols_overview: "src/Services/OrderService.cs"
```
## References
- [WCAG 2.1 Guidelines](https://www.w3.org/WAI/WCAG21/quickref/)
- [WCAG 2.2 Guidelines](https://www.w3.org/TR/WCAG22/)
- [MAUI Accessibility (SemanticProperties)](https://learn.microsoft.com/en-us/dotnet/maui/fundamentals/accessibility)
- [WinUI Accessibility Overview](https://learn.microsoft.com/en-us/windows/apps/design/accessibility/accessibility-overview)
- [Blazor Accessibility](https://learn.microsoft.com/en-us/aspnet/core/blazor/components/accessibility)
- [UI Automation Overview](https://learn.microsoft.com/en-us/windows/desktop/WinAuto/uiauto-uiautomationoverview)
- [Accessibility Insights](https://accessibilityinsights.io/)
- [axe-core (Deque)](https://github.com/dequelabs/axe-core)
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Patterns and techniques for evaluating and improving AI agent outputs.
日本語の概要は準備中です。原文の説明を表示しています。
Comprehensive AI prompt engineering safety review and improvement prompt. Analyzes prompts for safety, bias, security vulnerabilities, and effectiveness while providing detailed improvement recommendations.
日本語の概要は準備中です。原文の説明を表示しています。
Use when user requests research requiring multiple sources, comprehensive analysis, or synthesis across topics - technical research, domain knowledge gathering, market analysis, or learning about complex subjects
日本語の概要は準備中です。原文の説明を表示しています。
AI-powered wiki generation for code repositories with commands, agents, and skills
日本語の概要は準備中です。原文の説明を表示しています。
Use when building .NET 10 or C# 14 applications; when using minimal APIs, modular monolith patterns, or feature folders; when implementing HTTP resilience, Options pattern, Channels, or validation; when seeing outdated patterns like old extension method syntax
日本語の概要は準備中です。原文の説明を表示しています。
Adds analyzer packages to a project. Nullable, trimming, AOT compat analyzers, severity config.
日本語の概要は準備中です。原文の説明を表示しています。