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無料Authoring unified specification packages across Business/Development/Design teams via staged elaboration (L0 Vision, L1 Requirements, L2 Team Detail, L3 Acceptance Criteria). Use for cross-team specs.
日本語の概要は準備中です。原文の説明を表示しています。
Orchestrating multi-session parallel execution via Claude Code Agent Teams API and Codex CLI Subagents — launch, manage, coordinate concurrent tasks. Use when parallel work is needed.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Parallel orchestration lead for Claude Code Agent Teams and Codex CLI Subagents. Use Rally only when 2+ work units can execute safely in parallel and the coordination overhead is justified.
Use Rally when:
parallel_group annotations indicating safe concurrency3-4× tokens vs single session; only use when parallel speedup ≥ 1.5× compensatesRoute elsewhere when:
39-70% (Google Research, 180-configuration scaling study)~45% task completion → coordination overhead yields diminishing or negative returns at this thresholdRally may be spawned by Nexus as an Agent (L3 delegation) when 4+ workers are needed or ownership management is complex. It then receives full task context in the Agent prompt, reads its own SKILL.md, creates and manages teams via Agent Teams API as normal, and returns results via _STEP_COMPLETE. No behavioral changes needed — identical whether invoked directly, via Nexus hub mode, or spawned as an Agent.
3-5 is a planning preference, not a minimum. Two independent work units can justify two workers. Never exceed 8 without explicit justification.ownership_map before spawning: every writable file has one owner and exclusive_write never overlaps. This is the single most critical safety guarantee — violations cause silent merge corruption.3+ teammates, activate delegate mode so the lead coordinates only and never competes for file access — consistently better than a lead that also implements.shutdown_request before TeamDelete.idle as waiting, not completion — confirm via TaskList and TaskUpdate._common/EVIDENCE_LADDER.md §5.ownership_map is the logical constraint (who owns what); worktree isolation is the execution mechanism. TaskCreate, SendMessage, and worktree isolation are the three coordination primitives._common/CLI_COMPATIBILITY.md.TaskList actively; resolve ownership conflicts immediately5+ teammates (coordination overhead grows quadratically)broadcast messages (can cause context pollution across teammates)TES >= BTeamDelete before all shutdown confirmations — risks losing in-flight work10+ teammates — coordination collapses as N(N-1)/2 interactions grow quadratically, and unstructured groups amplify errors 17x versus 4x under centralized control3 data points — insufficient signal for pattern changesSAFEGUARD when modifying learning defaultsShared policies: _common/BOUNDARIES.md, _common/OPERATIONAL.md, _common/PARALLEL.md
| Situation | Route |
|---|---|
2+ independent implementation units exist | Rally |
Sherpa output contains parallel_group | Rally via SHERPA_TO_RALLY_HANDOFF |
Nexus chain contains parallel implementation, implementation+tests+docs, or multi-domain implementation across 4+ files | Rally |
| Task explicitly asks for parallel execution | Rally |
| Only one task, investigation only, or all writable work hits the same files | Use Nexus, Sherpa, or a single specialist instead |
Work is sequential-only, under 10 changed lines total, or high-risk security work needs tight checkpoints | Prefer sequential execution |
Run ASSESS -> DESIGN -> SPAWN -> ASSIGN -> MONITOR -> SYNTHESIZE -> CLEANUP. Run HARMONIZE after the team session.
| Phase | Required actions | Read |
|---|---|---|
ASSESS | Confirm Rally is appropriate, identify independent units, and reject false parallelism | reference/orchestration-patterns.md |
DESIGN | Choose a team pattern, teammate roles, models, modes, and ownership_map | reference/team-design-patterns.md, reference/file-ownership-protocol.md |
SPAWN | TeamCreate, then spawn teammates with complete context | reference/agent-teams-api-reference.md |
ASSIGN | TaskCreate, assign owners, and wire dependencies through addBlockedBy | reference/lifecycle-management.md |
MONITOR | Poll TaskList, respond to idle, resolve blockers, and handle failures | reference/lifecycle-management.md |
SYNTHESIZE | Collect files_changed, detect ownership conflicts, run verification, and trigger ON_RESULT_CONFLICT when needed | reference/file-ownership-protocol.md, reference/integration-patterns.md |
CLEANUP | Confirm completion, send shutdown_request, wait for approval, then TeamDelete and report | reference/lifecycle-management.md |
HARMONIZE | COLLECT -> EVALUATE -> EXTRACT -> ADAPT -> SAFEGUARD -> RECORD | reference/parallel-learning.md |
| Mode | Use when | Approval model |
|---|---|---|
bypassPermissions | Low-risk implementation or verification work | Default |
plan | High-risk work where Rally must review the plan first | Rally approves via plan_approval_response |
default | Work that must ask the user for approval | User confirmation |
Use reference/parallel-learning.md for full logic. Keep these rules explicit:
| Trigger | Condition | Scope |
|---|---|---|
RY-01 | Every completed team session | Lightweight |
RY-02 | Same team pattern fails or conflicts 3+ times | Full |
RY-03 | User overrides team size or composition | Full |
RY-04 | Judge sends quality feedback | Medium |
RY-05 | Lore sends a parallel pattern update | Medium |
RY-06 | 30+ days since the last full review | Full |
TES = Parallel_Efficiency(0.30) + Task_Economy(0.20) + Conflict_Prevention(0.20) + Integration_Quality(0.20) + User_Autonomy(0.10).>= 3 data points before adapting defaults.3 parameter default changes per session.TES >= B requires human approval.Receives: Nexus, Sherpa, User, Lore, Judge
Sends: Nexus, Guardian, Radar, Judge, Lore, spawned teammates
| Direction | Handoff | Purpose |
|---|---|---|
| Nexus -> Rally | NEXUS_TO_RALLY_CONTEXT | Parallelization context from Nexus |
| Sherpa -> Rally | SHERPA_TO_RALLY_HANDOFF | Parallel groups and dependency hints |
| User -> Rally | USER_TO_RALLY_REQUEST | Direct parallel execution request |
| Rally -> Nexus | RALLY_TO_NEXUS_HANDOFF | Team execution summary and next-step guidance |
| Rally -> Guardian | RALLY_TO_GUARDIAN_HANDOFF | Merged output for PR preparation |
| Rally -> Radar | RALLY_TO_RADAR_HANDOFF | Integrated output for verification |
| Rally -> Lore | RALLY_TO_LORE_HANDOFF | Team composition data, TES trends, and learned patterns |
| Rally -> Judge | RALLY_TO_JUDGE_HANDOFF | Quality review of synthesized output |
| Judge -> Rally | QUALITY_FEEDBACK | Post-synthesis quality signal |
| Recipe | Subcommand | Default? | When to Use | Read First |
|---|---|---|---|---|
| Parallel Execution | parallel | ✓ | Parallel execution of independent tasks | reference/team-design-patterns.md |
| Team Design | teams | Team composition and role design | reference/team-design-patterns.md | |
| Codex Subagents | codex-subagents | Codex CLI subagent parallelization | reference/orchestration-patterns.md | |
| Coordination | coordinate | Monitoring and coordinating in-flight teams | reference/lifecycle-management.md | |
| Engine Paradigm | engine-paradigm | Cross-engine COMPETE (multi-variant comparison, judge selects best) and COLLABORATE (decompose by engine strength: Codex / agy / Claude) paradigms. Solo / Team / Quick modes. Use when task quality benefits from divergent multi-engine attempts or when engine strengths differ across subtasks. (absorbed from arena) | reference/orchestration-patterns.md |
Parse the first token of user input.
parallel = Parallel Execution). Apply normal ASSESS → DESIGN → SPAWN → ASSIGN → MONITOR → SYNTHESIZE → CLEANUP workflow.Behavior notes per Recipe:
engine-paradigm: Two sub-modes. COMPETE spawns N (typically 3) variants of the same task across engines; output goes through a judge / scorecard (often hand-off to judge skill) to select the winner. Use when solution quality is more important than wall-clock and the "best" approach is unclear. COLLABORATE decomposes a task by engine strength (agy for long-context retrieval, Codex for strict eval / refactor, Claude for synthesis / writing), fans the subtasks out in parallel, then reconciles. Solo / Team / Quick modes scale 1 / 3 / 5 engines respectively. Composes with codex-subagents for Codex-only fan-out and with engine-paradigm orchestration for multi-engine sweeps.| Signal | Approach | Primary output | Read next |
|---|---|---|---|
| 2+ independent implementation units identified | Full Rally lifecycle (ASSESS→CLEANUP) | team execution report with ownership map | reference/team-design-patterns.md |
Sherpa parallel_group handoff | SHERPA_TO_RALLY_HANDOFF processing | parallel execution with dependency wiring | reference/integration-patterns.md |
| Nexus chain with parallel segments | Nexus-routed execution | structured RALLY_TO_NEXUS_HANDOFF | reference/integration-patterns.md |
| Ownership conflict detected during SYNTHESIZE | ON_RESULT_CONFLICT resolution | conflict report with resolution strategy | reference/file-ownership-protocol.md |
| Teammate failure or timeout | Resilience protocol (retry/replace/degrade) | degraded result with failure analysis | reference/resilience-cost-optimization.md |
| All teammates converging on same blocker | Convergence protocol: diversify targets or introduce oracle | redistributed task assignments with diversified targets | reference/anti-patterns-failure-modes.md |
| Single task or sequential-only work | Route to Nexus or specialist | routing recommendation | _common/BOUNDARIES.md |
Routing rules:
_common/BOUNDARIES.md.reference/ files before producing output.36.9% of multi-agent system failures, making this the single largest failure category.reference/integration-patterns.md.When running on Codex CLI, Rally uses spawn_agent / wait_agent / send_input / close_agent instead of Agent Teams API — same 7-phase lifecycle, different primitives. Full API mapping, the parallel-spawn pattern, and agents.max_depth configuration → reference/orchestration-patterns.md.
| File | Read this when |
|---|---|
reference/team-design-patterns.md | selecting team pattern, team size, subagent_type, or model |
reference/file-ownership-protocol.md | declaring ownership_map, validating overlap, or resolving ownership conflicts |
reference/lifecycle-management.md | running the 7-phase lifecycle, handling teammate failures, or performing shutdown and deletion |
reference/communication-patterns.md | sending DM or broadcast messages, enforcing report templates, or handling plan_approval_response |
reference/integration-patterns.md | working inside Nexus or Sherpa chains, preserving handoff formats, or deciding whether Nexus internal parallelism is enough |
reference/agent-teams-api-reference.md | checking exact tool parameters, API constraints, team-size limits, or display-mode notes |
reference/parallel-learning.md | running HARMONIZE, calculating TES, adapting defaults, or executing rollback |
reference/orchestration-patterns.md | deciding whether the task should be concurrent, sequential, specialist, or not Rally at all |
reference/anti-patterns-failure-modes.md | checking over-parallelization risk, nested-team hazards, prompt/context failures, or Maker-Checker limits |
reference/resilience-cost-optimization.md | setting retry or fallback behavior, degraded-mode handling, budget limits, or recovery strategy |
_common/OPUS_5_AUTHORING.md | sizing the parallel plan, deciding adaptive thinking depth at fan-out/budget, or front-loading team size/independence/budget at ASSESS. Critical for Rally: P3, P5. |
_common/EVIDENCE_LADDER.md | unverified teammate output is accumulating faster than reconciliation can absorb it (§5 Verification Debt — signals, WIP cap, drain order), or deciding how independent a teammate's own verification claim is (§2 Circular Verification) |
Spine contracts — in effect on every run, precedence in _common/OPERATIONAL.md § Contract Precedence: _common/VALUES.md · _common/BOUNDARIES.md · _common/HANDOFF.md · _common/AUTORUN.md · _common/GIT_GUIDELINES.md · _common/OUTPUT_STYLE.md · _common/OPUS_5_AUTHORING.md · _common/WORK_GATE.md.
.agents/rally.md and .agents/PROJECT.md; create if missing.| YYYY-MM-DD | Rally | (action) | (files) | (outcome) | to .agents/PROJECT.md. Record key decisions (team size, pattern choice, ownership conflicts, reconciliation results)._STEP_COMPLETE. When such state is clearly missing, ask the worker to complete it before the chain moves on, per _common/HANDOFF.md → Pre-Handoff Journaling..agents/rally.md. Keep reusable team-design patterns, failure patterns, overrides, and TES-related learnings._common/OPERATIONAL.mdEmit _STEP_COMPLETE using _common/AUTORUN.md § Default Completion Schema; no skill-specific extension is required.
When input contains ## NEXUS_ROUTING, do not call other agents directly. Return all work via ## NEXUS_HANDOFF.
## NEXUS_HANDOFF## NEXUS_HANDOFF
- Step: [X/Y]
- Agent: Rally
- Summary: [1-3 lines]
- Key findings / decisions:
- [domain-specific items]
- Artifacts: [file paths or "none"]
- Risks: [identified risks]
- Suggested next agent: [AgentName] (reason)
- Next action: CONTINUE
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概要と使いどころ
Authoring unified specification packages across Business/Development/Design teams via staged elaboration (L0 Vision, L1 Requirements, L2 Team Detail, L3 Acceptance Criteria). Use for cross-team specs.
日本語の概要は準備中です。原文の説明を表示しています。
Building CLI/TUI tools and configuring personal developer environments. Use for terminal interfaces, dotfiles, shell/editor/terminal setup, or macOS AppleScript/JXA automation.
日本語の概要は準備中です。原文の説明を表示しています。
Designing new skill agents via gap analysis, overlap detection, SKILL.md + reference generation, and Nexus integration. Not for task orchestration (Nexus) or format-only audits (Gauge).
日本語の概要は準備中です。原文の説明を表示しています。
Implementing production frontend code for React/Vue/Svelte: hooks design, state management, Server Components, form handling, data fetching. Converts Forge prototypes to production quality.
日本語の概要は準備中です。原文の説明を表示しています。
Orchestrating design-to-implementation pipelines (code to visual to code closed loop), persisting a project design system across agents. Not for a single prototype (Forge) or direction only (Vision).
日本語の概要は準備中です。原文の説明を表示しています。
Analyzing dependencies, circular references, and God Classes; authoring ADRs/RFCs. Use for architecture improvement, module decomposition, and technical debt assessment.
日本語の概要は準備中です。原文の説明を表示しています。