本文へ移動
cccskills
無料GitHub で公開

hyperframes-motion

All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). HyperFrames-native: single paused timeline, seek-safe, deterministic.

インストール方法を見る

含まれるファイル(106)

  • SKILL.md7.0 KB
  • adapters/animate-text.md4.0 KB
  • adapters/animejs.md3.2 KB
  • adapters/css-animations.md3.8 KB
  • adapters/gsap-easing-and-stagger.md6.1 KB
  • adapters/gsap-timeline-and-labels.md3.6 KB
  • adapters/gsap-transforms-and-perf.md3.4 KB
  • adapters/gsap.md6.7 KB
  • adapters/html-in-canvas-patterns.md16.8 KB
  • adapters/lottie.md3.3 KB
  • adapters/three.md4.3 KB
  • adapters/typegpu.md7.3 KB
  • adapters/waapi.md3.2 KB
  • blueprints-index.md12.4 KB
  • blueprints/brand-reveal-assemble-zoom.md14.7 KB
  • blueprints/comparison-split-cards.md14.8 KB
  • blueprints/concept-demo-decode-pan.md16.7 KB
  • blueprints/cta-morph-press.md16.1 KB
  • blueprints/cta-orbit-collapse.md17.8 KB
  • blueprints/demo-page-scroll-spotlight.md16.5 KB
  • blueprints/hook-counter-burst.md14.8 KB
  • blueprints/messaging-multi-phrase.md14.7 KB
  • blueprints/metric-video-text-pivot.md19.0 KB
  • blueprints/problem-mockup-overwhelm.md16.7 KB
  • blueprints/proof-logo-chain.md17.2 KB
  • blueprints/takeover-ticker-displace.md14.8 KB
  • blueprints/workflow-approve-press.md16.3 KB
  • examples/assets/avatars/01.png45.6 KB
  • examples/assets/avatars/02.avif2.6 KB
  • examples/assets/avatars/03.png38.2 KB
  • examples/assets/avatars/04.webp21.7 KB
  • examples/assets/avatars/05.webp3.4 KB
  • examples/assets/avatars/06.webp1.8 KB
  • examples/assets/avatars/07.webp4.0 KB
  • examples/assets/avatars/08.webp3.4 KB
  • examples/assets/avatars/09.jpg7.2 KB
  • examples/assets/avatars/10.webp4.9 KB
  • examples/assets/background-tech-data-flow.mp415.9 MB
  • examples/assets/brands/github.avif1.7 KB
  • examples/assets/brands/nvidia.avif1.8 KB
  • examples/assets/brands/visa.avif1.5 KB
  • examples/assets/brands/zoominfo.avif1.7 KB
  • examples/assets/hyperframes-showcase-hypecard.mp419.8 MB
  • examples/assets/logo-hyperframes.png1.3 MB
  • examples/brand-reveal-assemble-zoom.html12.0 KB
  • examples/comparison-split-cards.html21.2 KB
  • examples/concept-demo-decode-pan.html18.0 KB
  • examples/cta-morph-press.html14.8 KB
  • examples/cta-orbit-collapse.html49.5 KB
  • examples/demo-page-scroll-spotlight.html24.4 KB
  • examples/hook-counter-burst.html22.5 KB
  • examples/messaging-multi-phrase.html11.9 KB
  • examples/metric-video-text-pivot.html25.0 KB
  • examples/problem-mockup-overwhelm.html43.4 KB
  • examples/proof-logo-chain.html28.2 KB
  • examples/takeover-ticker-displace.html10.7 KB
  • examples/workflow-approve-press.html20.2 KB
  • rules-index.md10.7 KB
  • rules/3d-page-scroll.md8.7 KB
  • rules/3d-text-depth-layers.md11.4 KB
  • rules/ai-tracking-box.md14.7 KB
  • rules/avatar-cloud-network.md13.7 KB
  • rules/camera-cursor-tracking.md12.3 KB
  • rules/card-morph-anchor.md12.0 KB
  • rules/center-outward-expansion.md7.9 KB
  • rules/context-sensitive-cursor.md10.7 KB
  • rules/coordinate-target-zoom.md14.7 KB
  • rules/counting-dynamic-scale.md9.1 KB
  • rules/css-marker-patterns.md8.1 KB
  • rules/cursor-click-ripple.md10.8 KB
  • rules/discrete-text-sequence.md9.9 KB
  • rules/dynamic-content-sequencing.md11.7 KB
  • rules/gsap-effects.md5.2 KB
  • rules/hacker-flip-3d.md9.7 KB
  • rules/multi-phase-camera.md10.3 KB
  • rules/orbit-3d-entry.md12.6 KB
  • rules/physics-press-reaction.md12.3 KB
  • rules/press-release-spring.md12.0 KB
  • rules/reactive-displacement.md11.0 KB
  • rules/scale-swap-transition.md10.5 KB
  • rules/sine-wave-loop.md12.1 KB
  • rules/split-tilt-cards.md11.0 KB
  • rules/stat-bars-and-fills.md5.5 KB
  • rules/svg-icon-enrichment.md12.0 KB
  • rules/svg-path-draw.md9.7 KB
  • rules/vertical-spring-ticker.md10.2 KB
  • rules/viewport-change.md14.0 KB
  • scripts/animation-map.mjs19.0 KB
  • scripts/package-loader.mjs8.1 KB
  • techniques.md13.7 KB
  • transitions/catalog.md6.5 KB
  • transitions/css-3d.md421 B
  • transitions/css-blur.md1.7 KB
  • transitions/css-cover.md1.4 KB
  • transitions/css-destruction.md4.4 KB
  • transitions/css-dissolve.md2.4 KB
  • transitions/css-distortion.md1.8 KB
  • transitions/css-grid.md370 B
  • transitions/css-light.md2.3 KB
  • transitions/css-mechanical.md1.6 KB
  • transitions/css-other.md838 B
  • transitions/css-push.md1.2 KB
  • transitions/css-radial.md1.0 KB
  • transitions/css-scale.md715 B
  • transitions/overview.md13.5 KB
  • transitions/TRANSITION-REGISTRY.md7.8 KB

SKILL.md(原文)

インストールする前に、エージェントに与えられる指示の中身を確認できます。

HyperFrames Motion

All motion knowledge in one skill: rules (atomic recipes), blueprints (multi-phase scene templates), transitions (scene-to-scene), techniques (broader motion-design patterns), and adapters (per-runtime APIs).

For the composition contract (data attributes, sub-compositions, determinism) see /hyperframes → core/.

Default: compose atomic rules

Pick 2-4 rules from rules-index.md, glue them together with a single paused GSAP timeline, done. This is faster and produces less code than starting from a blueprint.

Load a blueprint when

  • The scene matches an existing pre-designed multi-phase template (brand-reveal, social-proof, demo-page-scroll-spotlight, etc.) and reusing its phase pipeline saves real authoring time
  • You want runnable ground-truth code for a complex 4-5 phase choreography

Blueprints live in blueprints-index.md. Each entry points to blueprints/<id>.md (recipe) and examples/<id>.html (runnable sample). Do not read it speculatively; load it when you've already decided you need scene-level orchestration.

Routing

Want to…Read
Pick an atomic motion pattern by trigger / tagrules-index.md
Read one rule's full HTML / CSS / GSAP reciperules/<name>.md
Pick a multi-phase scene templateblueprints-index.md
Read one blueprint's full recipeblueprints/<id>.md + examples/<id>.html
Author a scene transition (CSS-driven, between two clips)transitions/overview.md, transitions/catalog.md
Look up a broader motion-design techniquetechniques.md
Analyze an existing composition's animation mapscripts/animation-map.mjs
GSAP API — timeline / tweens / position parametersadapters/gsap.md
GSAP — drop-in effect recipesrules/gsap-effects.md
GSAP — transforms / perfadapters/gsap-transforms-and-perf.md
GSAP — eases / staggeradapters/gsap-easing-and-stagger.md
GSAP — timeline / labelsadapters/gsap-timeline-and-labels.md
Lottie / dotLottie (After Effects exports, window.__hfLottie)adapters/lottie.md
Three.js / WebGL (3D scenes, AnimationMixer, hf-seek)adapters/three.md
Anime.js (window.__hfAnime)adapters/animejs.md
CSS keyframes (animation-delay / play-state / fill-mode)adapters/css-animations.md
Web Animations API (element.animate(), currentTime seek)adapters/waapi.md
TypeGPU / WebGPU (navigator.gpu, WGSL, compute pipelines)adapters/typegpu.md
HTML-as-texture + WebGL/GLSL post-fx (capture live DOM via drawElementImage)adapters/html-in-canvas-patterns.md
Named text-animation effects (24 IDs via external animate-text skill)adapters/animate-text.md

Picking a runtime

  • GSAP is the default for 95% of motion work — covers timeline orchestration, transforms, easing, stagger. All atomic rules in this skill are GSAP-based.
  • Lottie when an asset has its own pre-baked timeline (typically After Effects exports).
  • Three.js for 3D scenes, camera motion, shader-driven visuals.
  • Anime.js for lightweight tweening when GSAP is overkill.
  • CSS for simple repeated motifs, decoration, shimmer — no JavaScript animation cost.
  • WAAPI for native browser keyframes without a GSAP dependency.
  • TypeGPU / WebGPU for GPU-rendered canvases (particles, liquid glass, custom shaders).

Multiple runtimes can coexist in one composition. Each registers its instances on the runtime-specific global so HyperFrames can seek all of them in one pass.

Critical Constraints

Prerequisite: /hyperframes/core → Non-Negotiable Rules (single paused timeline, data-duration governs length, no Math.random / Date.now / performance.now, no repeat: -1, no gsap.set on later-scene clips, no display / visibility animation, no timeline construction inside async / setTimeout / Promise). Don't restate those here.

Animation-craft additions on top of core's contract:

  • Pre-calculated layout constants — never derive positions from getBoundingClientRect() at tween time. Tween-time DOM measurements desync because the renderer samples in parallel; compute coordinates once at composition setup and reuse.
  • Spatial motion uses GSAP transform aliases only (x, y, scale, rotation). Core's allowlist also permits opacity / color / backgroundColor / borderRadius for non-spatial property tweens — but never width / height / top / left for layout changes.

Scripts

node skills/hyperframes-motion/scripts/animation-map.mjs <composition-dir> \
  --out <composition-dir>/.hyperframes/anim-map

Reads every GSAP timeline registered on window.__timelines, enumerates tweens, samples bboxes, computes flags, outputs animation-map.json. Use it to audit choreography (dead zones, stagger consistency, lifecycle warnings) after authoring.

See Also

  • /hyperframes → core/ — composition structure, data attributes, sub-compositions, deterministic render contract
  • /hyperframes-design — palettes, typography, beat planning (non-animation creative direction)
  • /hyperframes → cli/ — npx hyperframes lint / validate / inspect / preview / render

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

同じリポジトリのスキル

概要と使いどころ

architect

無料

Sketch types, signatures, and module structure before code, then stay in the loop while implementation fills in. Use for /architect, 'architect this', 'design this', or non-trivial work where jumping to code would lock in the wrong shape.

日本語の概要は準備中です。原文の説明を表示しています。

Sma1lboy/rove1712026年10月11日 更新

arena

無料

Spawn N parallel candidates at the same task, pick a base, graft the strongest parts of the losers into it. Use for /arena, 'arena this', 'throw it in the arena', or when one attempt at a non-trivial artifact would lock in the wrong shape.

日本語の概要は準備中です。原文の説明を表示しています。

Sma1lboy/rove1712026年10月11日 更新

在 rove 仓库内跑 auto-motion——把 transcription.srt 拆成多段 MG 动画镜头并拼接成竖屏视频(storyboard 分镜 + theme.md 全片主题 + 逐镜头 claude -p 子进程 + ffmpeg 拼接)。本 skill 是薄 wrapper:解析 auto-motion 模板根,继承 rove 品牌 theme,执行逻辑以 auto-motion 仓库的 canonical SKILL.md 为准。当用户说"跑 auto-motion"、"把这个字幕稿/口播稿做成视频"、"给 rove 做一条 MG 宣传片"时使用。

日本語の概要は準備中です。原文の説明を表示しています。

Sma1lboy/rove1712026年10月11日 更新

Find what a change could break somewhere else before it ships, beyond the diff, and prove the one fact it's safe because of by running real code instead of writing it up. Use for 'blast radius of X', 'what could this break', or reviewing a small diff you don't trust.

日本語の概要は準備中です。原文の説明を表示しています。

Sma1lboy/rove1712026年10月11日 更新

Draft Rove release notes as Changesets. Writes user-facing entries as `.changeset/*.md` files for `@sma1lboy/rove` (consumed into `packages/rove/CHANGELOG.md` at release time). Use when the user asks for "changelog", "release notes", "what changed", "add a changeset", or before cutting a version. Enforces Rove's no-soft-wrap rule so GitHub release pages render flowing text.

日本語の概要は準備中です。原文の説明を表示しています。

Sma1lboy/rove1712026年10月11日 更新

Design an auditable playbook when no narrower one fits: a large migration, an ambitious multi-part change, or work a human reviews after stepping away. Scales rigor to the task, runs a hypothesis loop, and logs decisions via show-me-your-work. Use for /figure-it-out, 'figure it out', a large migration, or when no narrower playbook applies.

日本語の概要は準備中です。原文の説明を表示しています。

Sma1lboy/rove1712026年10月11日 更新

Sma1lboy のスキルをすべて見る

このスキルの問題を報告する