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cccskills
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principle-experience-first

Apply when product, UX, or feature-scope tradeoffs come up. Choose user delight over implementation convenience; ship fewer polished features over more rough ones.

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Experience First

The product is the experience. Every technical decision either helps or hurts it. When implementation convenience conflicts with user delight, choose delight.

  • Say no to 1,000 things (every feature, control, and option must earn its place)
  • Ship less, ship better (polished experience with three features beats rough one with ten)
  • Prototype before committing (design decisions are cheaper in throwaway HTML than production code)
  • Sweat the details (transitions, alignment, spacing, feedback, error states)
  • Tighten the core loop (every feature should serve the central workflow or get out of the way)

The user is whoever consumes the work. For a UI that is the end user. For a library or an internal API it is the colleague who imports it. The engineer who maintains the code next is a user too. Weigh their experience the same way, and explain impact from their seat.

Foundations should serve the experience, not the other way around. Foundational thinking governs the sequence of work; this principle governs the target.

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Sma1lboy/rove1712026年10月12日 更新

在 rove 仓库内跑 auto-motion——把 transcription.srt 拆成多段 MG 动画镜头并拼接成竖屏视频(storyboard 分镜 + theme.md 全片主题 + 逐镜头 claude -p 子进程 + ffmpeg 拼接)。本 skill 是薄 wrapper:解析 auto-motion 模板根,继承 rove 品牌 theme,执行逻辑以 auto-motion 仓库的 canonical SKILL.md 为准。当用户说"跑 auto-motion"、"把这个字幕稿/口播稿做成视频"、"给 rove 做一条 MG 宣传片"时使用。

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Sma1lboy/rove1712026年10月12日 更新

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日本語の概要は準備中です。原文の説明を表示しています。

Sma1lboy/rove1712026年10月12日 更新

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Sma1lboy/rove1712026年10月12日 更新

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