Audit semantic and keyboard accessibility.
日本語の概要は準備中です。原文の説明を表示しています。
Resolve shared design intent and guidance.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Use when shared visual intent is unresolved or a recurring design correction requires revising the governing guidance. A settled design or localized implementation goes directly to its specialist; this is not a mandatory router.
When a project has repeated design decisions, a named design system, or a recurring review failure, read the design guidance evidence loop before changing the standard. Start with the reader's job and the strongest supported answer, then choose the smallest destination that can enforce the decision: guidance, a component primitive, a deterministic check, an exemplar, or an evaluation case.
Do not turn one screenshot, one reviewer preference, or one shipped implementation into a universal rule. Record scope, rationale, evidence, exceptions, and a bad/good example. Keep unresolved decisions visible instead of hiding them inside CSS or component code.
Before choosing components or CSS, write a compact design read:
Turn those choices into concrete layout, type, color, media, and motion decisions.
For an open brief, these optional internal dials can help compare directions. They are descriptive aids, not scores or required deliverables:
layout_variance: 1 centered conventional, 5 balanced asymmetry, 10 experimental compositionmotion_depth: 1 static with hover, 5 section transitions, 10 scroll/canvas/spatial choreographysurface_density: 1 spacious editorial, 5 normal product page, 10 compact operator dashboardbrand_commitment: 1 neutral system UI, 5 clear accent identity, 10 brand carried by color, material, and typeIllustrative starting profiles: premium public site 6 / 5 / 4 / 6; product dashboard 4 / 3 / 7 / 3; expressive campaign 8 / 7 / 4 / 8. Derive actual choices from the brief; do not impose these values.
Pick one lane and stay coherent:
editorial: strong type hierarchy, unusual grid, restrained UI chrome, image/copy rhythmproduct-precise: crisp controls, dense proof, neutral palette, exact states, product credibilityluxury-service: quiet rhythm, tactile materials, high-quality imagery, short confident copycinematic: large spatial scenes, scroll pacing, image/video depth, minimal but strong copyindustrial: mechanical grid, hard contrast, exposed structure, deliberate tensionsoft-premium: calm color, generous whitespace, rounded tactile controls, controlled spring motionIf the repo already has a system, preserve its best parts and change only what is weak.
Rewrite these before shipping:
For existing projects:
When the user supplies a reference image or generated comp:
Motion should serve sequence, focus, depth, state, continuity, narrative, artistic expression or deliberate delight. Remove motion that lacks a purpose in the actual brief.
Prefer one memorable motion idea over many identical entrance effects. Always define reduced-motion behavior. Never hide content behind animation that may fail in a paused tab, slow browser, or headless QA run.
For a repeated design correction, freeze a representative prompt, inputs, viewport, model, and skill version. Save one baseline without the proposed guidance, then compare first-attempt treatment output under the same conditions. Review the pair against a written rubric, keep a small holdout case, and encode only corrections that generalize.
Separate retrieval from application: confirm that the right skill or reference loaded before judging whether the rule was followed. Keep deterministic checks for observable mechanics and keep product judgment in scoped prose. Feed repeated production corrections back into a pending review record rather than editing the standard automatically.
Check:
Read the evidence-loop reference when a change updates a shared design standard, evaluation protocol, or recurring correction pattern.
Own the shared direction record. Preserve explicit user direction and adequate existing context; blueprint, style director and build gate consume the same spec. Dials are optional internal tools and need not appear in a deliverable.
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Audit semantic and keyboard accessibility.
日本語の概要は準備中です。原文の説明を表示しています。
Finish accessibility and performance details.
日本語の概要は準備中です。原文の説明を表示しています。
Evaluate agent and skill behavior or routing.
日本語の概要は準備中です。原文の説明を表示しています。
Design memory provenance and tenant isolation.
日本語の概要は準備中です。原文の説明を表示しています。
Resolve agent ownership and handoff design.
日本語の概要は準備中です。原文の説明を表示しています。
Define coherent motion timing and rhythm.
日本語の概要は準備中です。原文の説明を表示しています。