WCAG 2.2 AA compliance, ARIA patterns, keyboard navigation, screen reader optimization
日本語の概要は準備中です。原文の説明を表示しています。
Framer Motion patterns, page transitions, skeleton loading, scroll-linked animations, and gesture-based interactions for React.
インストール方法を見るインストールする前に、エージェントに与えられる指示の中身を確認できます。
Framer Motion patterns for production-quality React animations.
// Install: npm install framer-motion
import { motion } from 'framer-motion'
// Basic motion component
<motion.div
initial={{ opacity: 0, y: 20 }}
animate={{ opacity: 1, y: 0 }}
transition={{ duration: 0.3, ease: 'easeOut' }}
/>
// Variants — define states, animate by name
const cardVariants = {
hidden: { opacity: 0, y: 20, scale: 0.98 },
visible: {
opacity: 1,
y: 0,
scale: 1,
transition: { duration: 0.25, ease: [0.16, 1, 0.3, 1] },
},
hover: {
y: -4,
boxShadow: '0 12px 24px -4px rgb(0 0 0 / 0.15)',
transition: { duration: 0.2 },
},
}
function Card({ children }: { children: React.ReactNode }) {
return (
<motion.div
variants={cardVariants}
initial="hidden"
animate="visible"
whileHover="hover"
className="rounded-lg border bg-white p-4"
>
{children}
</motion.div>
)
}
import { AnimatePresence, motion } from 'framer-motion'
import { usePathname } from 'next/navigation'
const pageVariants = {
initial: { opacity: 0, x: -8 },
enter: { opacity: 1, x: 0, transition: { duration: 0.2, ease: 'easeOut' } },
exit: { opacity: 0, x: 8, transition: { duration: 0.15, ease: 'easeIn' } },
}
// app/layout.tsx (Next.js App Router)
export default function RootLayout({ children }: { children: React.ReactNode }) {
const pathname = usePathname()
return (
<html>
<body>
<AnimatePresence mode="wait">
<motion.main
key={pathname}
variants={pageVariants}
initial="initial"
animate="enter"
exit="exit"
>
{children}
</motion.main>
</AnimatePresence>
</body>
</html>
)
}
// Modal transitions — mount/unmount
function Modal({ isOpen, onClose, children }: ModalProps) {
return (
<AnimatePresence>
{isOpen && (
<>
<motion.div
key="overlay"
className="fixed inset-0 bg-black/40"
initial={{ opacity: 0 }}
animate={{ opacity: 1 }}
exit={{ opacity: 0 }}
onClick={onClose}
/>
<motion.div
key="modal"
className="fixed inset-x-4 top-[10%] mx-auto max-w-lg rounded-xl bg-white p-6 shadow-xl"
initial={{ opacity: 0, scale: 0.96, y: 16 }}
animate={{ opacity: 1, scale: 1, y: 0 }}
exit={{ opacity: 0, scale: 0.96, y: 8 }}
transition={{ duration: 0.2, ease: [0.16, 1, 0.3, 1] }}
>
{children}
</motion.div>
</>
)}
</AnimatePresence>
)
}
import { motion, LayoutGroup } from 'framer-motion'
import { useState } from 'react'
// Tabs with animated indicator
function AnimatedTabs({ tabs }: { tabs: string[] }) {
const [active, setActive] = useState(tabs[0])
return (
<LayoutGroup>
<div className="flex gap-1 rounded-lg bg-gray-100 p-1">
{tabs.map(tab => (
<button
key={tab}
onClick={() => setActive(tab)}
className="relative px-4 py-2 text-sm font-medium"
>
{active === tab && (
<motion.div
layoutId="tab-indicator" // shared across tabs
className="absolute inset-0 rounded-md bg-white shadow-sm"
transition={{ type: 'spring', stiffness: 400, damping: 30 }}
/>
)}
<span className="relative z-10">{tab}</span>
</button>
))}
</div>
</LayoutGroup>
)
}
// Expandable card with layout animation
function ExpandableCard({ title, body }: { title: string; body: string }) {
const [expanded, setExpanded] = useState(false)
return (
<motion.div
layout // animate height changes
className="rounded-lg border bg-white p-4 cursor-pointer"
onClick={() => setExpanded(e => !e)}
>
<motion.h3 layout="position" className="font-semibold">{title}</motion.h3>
<AnimatePresence>
{expanded && (
<motion.p
initial={{ opacity: 0 }}
animate={{ opacity: 1 }}
exit={{ opacity: 0 }}
className="mt-2 text-gray-600 text-sm"
>
{body}
</motion.p>
)}
</AnimatePresence>
</motion.div>
)
}
// Base skeleton primitive
function Skeleton({ className }: { className?: string }) {
return (
<div
className={cn('animate-pulse rounded bg-gray-200 dark:bg-gray-700', className)}
aria-hidden="true"
/>
)
}
// Shimmer variant (more polished)
function SkeletonShimmer({ className }: { className?: string }) {
return (
<div className={cn('relative overflow-hidden rounded bg-gray-200', className)}>
<motion.div
className="absolute inset-0 bg-gradient-to-r from-transparent via-white/60 to-transparent"
animate={{ x: ['-100%', '100%'] }}
transition={{ repeat: Infinity, duration: 1.2, ease: 'linear' }}
/>
</div>
)
}
// Card skeleton
function CardSkeleton() {
return (
<div className="rounded-lg border bg-white p-4 space-y-3" aria-busy="true" aria-label="Loading">
<div className="flex items-center gap-3">
<Skeleton className="size-10 rounded-full" />
<div className="flex-1 space-y-2">
<Skeleton className="h-4 w-1/2" />
<Skeleton className="h-3 w-1/3" />
</div>
</div>
<Skeleton className="h-3 w-full" />
<Skeleton className="h-3 w-4/5" />
<Skeleton className="h-8 w-24 rounded-md" />
</div>
)
}
import { useScroll, useTransform, motion } from 'framer-motion'
import { useRef } from 'react'
// Parallax hero
function ParallaxHero() {
const ref = useRef<HTMLDivElement>(null)
const { scrollYProgress } = useScroll({ target: ref, offset: ['start start', 'end start'] })
const y = useTransform(scrollYProgress, [0, 1], ['0%', '50%'])
const opacity = useTransform(scrollYProgress, [0, 0.5], [1, 0])
return (
<div ref={ref} className="relative h-screen overflow-hidden">
<motion.div style={{ y, opacity }} className="absolute inset-0">
<img src="/hero.jpg" alt="" className="w-full h-full object-cover" />
</motion.div>
<div className="relative z-10 flex h-full items-center justify-center">
<h1 className="text-6xl font-bold text-white">Hero Title</h1>
</div>
</div>
)
}
// Fade-in on scroll (section reveal)
function FadeInSection({ children }: { children: React.ReactNode }) {
const ref = useRef<HTMLDivElement>(null)
const { scrollYProgress } = useScroll({ target: ref, offset: ['start 0.9', 'start 0.6'] })
const opacity = useTransform(scrollYProgress, [0, 1], [0, 1])
const y = useTransform(scrollYProgress, [0, 1], [24, 0])
return (
<motion.div ref={ref} style={{ opacity, y }}>
{children}
</motion.div>
)
}
const listVariants = {
hidden: {},
visible: {
transition: {
staggerChildren: 0.06, // 60ms between each child
delayChildren: 0.1,
},
},
}
const itemVariants = {
hidden: { opacity: 0, x: -12 },
visible: { opacity: 1, x: 0, transition: { duration: 0.25, ease: 'easeOut' } },
}
function AnimatedList({ items }: { items: string[] }) {
return (
<motion.ul variants={listVariants} initial="hidden" animate="visible" className="space-y-2">
{items.map(item => (
<motion.li key={item} variants={itemVariants} className="rounded border p-3">
{item}
</motion.li>
))}
</motion.ul>
)
}
import { motion, useDragControls } from 'framer-motion'
// Draggable card
function DraggableCard() {
return (
<motion.div
drag
dragConstraints={{ left: -100, right: 100, top: -50, bottom: 50 }}
dragElastic={0.1}
whileDrag={{ scale: 1.05, rotate: 2, cursor: 'grabbing' }}
className="cursor-grab rounded-lg bg-white p-4 shadow"
>
Drag me
</motion.div>
)
}
// Bottom sheet (drag to dismiss)
function BottomSheet({ onClose }: { onClose: () => void }) {
return (
<motion.div
drag="y"
dragConstraints={{ top: 0 }}
onDragEnd={(_, info) => {
if (info.offset.y > 100) onClose()
}}
initial={{ y: '100%' }}
animate={{ y: 0 }}
exit={{ y: '100%' }}
transition={{ type: 'spring', damping: 30, stiffness: 300 }}
className="fixed bottom-0 inset-x-0 rounded-t-2xl bg-white p-6 shadow-lg"
>
<div className="mx-auto mb-4 h-1 w-12 rounded-full bg-gray-300" />
{/* content */}
</motion.div>
)
}
// Press / tap feedback
function PressButton({ children, onClick }: ButtonProps) {
return (
<motion.button
whileTap={{ scale: 0.97 }}
whileHover={{ scale: 1.02 }}
transition={{ type: 'spring', stiffness: 400, damping: 17 }}
onClick={onClick}
className="btn btn-primary"
>
{children}
</motion.button>
)
}
import { useReducedMotion, motion } from 'framer-motion'
// Hook-based — apply conditionally
function FadeIn({ children }: { children: React.ReactNode }) {
const prefersReducedMotion = useReducedMotion()
return (
<motion.div
initial={{ opacity: prefersReducedMotion ? 1 : 0 }}
animate={{ opacity: 1 }}
transition={prefersReducedMotion ? { duration: 0 } : { duration: 0.3 }}
>
{children}
</motion.div>
)
}
// Global — wrap app with MotionConfig
import { MotionConfig } from 'framer-motion'
export function Providers({ children }: { children: React.ReactNode }) {
const prefersReducedMotion = useReducedMotion()
return (
<MotionConfig reducedMotion={prefersReducedMotion ? 'always' : 'never'}>
{children}
</MotionConfig>
)
}
// CSS fallback (always include alongside JS animations)
// @media (prefers-reduced-motion: reduce) { .animated { animation: none !important; } }
// 1. Use transform properties — GPU accelerated
// GOOD: x, y, scale, rotate, opacity (compositor layer)
// BAD: width, height, top, left, margin (layout thrash)
// 2. will-change for known animations (use sparingly)
<motion.div style={{ willChange: 'transform' }} />
// 3. layout prop only when needed — triggers LayoutAnimation (expensive)
<motion.div layout /> // layout: expensive, triggers every render
<motion.div layout="position"> // layout="position": cheaper, only position
// 4. LazyMotion — reduces bundle size (removes unused features)
import { LazyMotion, domAnimation, m } from 'framer-motion'
<LazyMotion features={domAnimation}> {/* load only DOM animations */}
<m.div animate={{ opacity: 1 }} /> {/* use m instead of motion */}
</LazyMotion>
// 5. Avoid animating inside virtualized lists
// AnimatePresence + virtualization = bugs. Use CSS transitions for list items.
// 6. Spring physics vs duration — springs feel more natural
const spring = { type: 'spring', stiffness: 300, damping: 25 }
const duration = { duration: 0.3, ease: [0.16, 1, 0.3, 1] }
// Springs: interactive elements (drag release, hover)
// Duration: page transitions, content reveal
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
WCAG 2.2 AA compliance, ARIA patterns, keyboard navigation, screen reader optimization
日本語の概要は準備中です。原文の説明を表示しています。
axe-core integration, WCAG 2.2 AA checklist, keyboard navigation testing, screen reader testing, and ARIA pattern validation.
日本語の概要は準備中です。原文の説明を表示しています。
Steam-style achievement system with XP, levels, streaks, and skill trees. Gamifies the development workflow. 25 achievements across 5 categories.
日本語の概要は準備中です。原文の説明を表示しています。
Framework for measuring and tracking agent response quality over time. Detects regressions before they reach production. Use when evaluating agent changes, auditing quality, or establishing performance baselines.
日本語の概要は準備中です。原文の説明を表示しています。
Agent Context Isolation
日本語の概要は準備中です。原文の説明を表示しています。
Agent ve skill dosyalarinin yapisal dogrulamasi. Frontmatter kontrol, naming convention, zorunlu bolum kontrolu, tutarlilik denetimi. Yeni agent/skill eklendiginde veya mevcut dosyalar duzenlediginde otomatik calistirilir.
日本語の概要は準備中です。原文の説明を表示しています。